ManaGunZ

PS3 ManaGunZ - PS3 Backup Manager by Zar v1.41

I think a log file can be useful to debug this kind of issue. Of course it would be possible to disable it in global options...
 
why ManaGunZ don't scan the iso files that in sub folders? like this dev_hdd0/PS2ISO/tekken5/tekken5.iso

webman mod, multiman and irisman did scan them and even run them
 
he is talking about sub-folders, and it's true, it's not scanning subfolders. I'll add an option to set the depth of sub-folders, or mayne just a toggle with high depth... anyway it will be in next update ;)
 
Hello @Zar. Apologies if this doesn't make much sense, but it's hard to explain. I recently formatted my ps3 & set it up in the exact same way again, except this time I didn't install multiMAN. Now none of the sprx menus for the games I play work. The weird thing is that if I install multiMAN once & delete it again, the issue is resolved. I was wondering if there's a patch or something that you can add to ManaGunZ to "fix" this? I also wanted to thank you for all your hard work. ManaGunZ is my favourite backup manager :)
 
Do you have the source code of one of these sprx ? MM is probably doing something which is used by these sprx, but I don't have any idea right now... It will be easier if I know how the sprx is coded.
 
Hello @Zar, it's me again. I was just wondering if it would be possible to add a ftp server in the next update? I feel like that's the only feature ManaGunZ is missing.
 
It would be better to add .sprx plugins support through mamba to allow to start openps3ftp.sprx when entering managunz... also a theoretical fancontrol.sprx

Yes, the sprx have a lot of advantages, like better usage of memory (you can unload and restart the plugin at any moment), reuse services already done and structure the functions of the application in standalone services.

The main problem is that it may require a big internal change in how the application is coded.
 
Yes, the sprx have a lot of advantages, like better usage of memory (you can unload and restart the plugin at any moment), reuse services already done and structure the functions of the application in standalone services.

The main problem is that it may require a big internal change in how the application is coded.
To be honest i dont know which changes are needed to do at the most deeper level (the big ones)
And i dont know the changes you made in latests mamba (incase there is something related to run sprx plugins), but i know zar was planning in reviewing it
Also, the "plugin manager" that exists in actual managunz versions started as something a bit experimental, was kept because was working but i guess is open to improvements, the point is the managunz interface is ready for something like this, an screen where you can start/stop plugins

All and all... it seems adding sprx support to managunz is the way to go (just my oppinion)




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Edit:
Also, if at some point this feature is implemented (managunz launching .sprx plugins) then is the perfect timing to drop support to the "PRX loader/s"
 
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To be honest i dont know which changes are needed to do at the most deeper level (the big ones)
And i dont know the changes you made in latests mamba (incase there is something related to run sprx plugins), but i know zar was planning in reviewing it
Also, the "plugin manager" that exists in actual managunz versions started as something a bit experimental, was kept because was working but i guess is open to improvements, the point is the managunz interface is ready for something like this, an screen where you can start/stop plugins

All and all... it seems adding sprx support to managunz is the way to go (just my oppinion)

I agree as long as the loading of the plugins is optional/toggleable.
 
I agree as long as the loading of the plugins is optional/toggleable.
Sure, this part is ready, take a look at the "plugin manager" in the managunz settings
I use to work with zar in the interface changes, i guess we could do something better looking but initially the options you would see are the same ones that appears in that "plugin manager"

Basically, you can "start" and "stop" a plugin
The sprx format allows for 2 more states if i remember right, "loaded" and "unloaded" (from memory)

Also, it could be added some options for other ideas... like... what to do with the plugin when exiting managunz "stop" or "nothing" (if you select nothing it would allow the plugin to continue running)

Dunno, things like that... as said the interface is partially ready for it, and some of this features are already working (but are dependant of cobra, heheheh... the idea is to do it with mamba)
 
I agree with sandungas.

You can load or unload a sprx plugin (start or stop are maybe more explicit)
Also, you can add or remove from boot_file any sprx.

Put your plugins inside /dev_hdd0/plugins to be scanned and displayed inside the plugin manager.

Maybe I'll add few plugins like openps3ftp inside managunz pkg ;)
 
I made a update to fix the issue reported here and to support 4.85C

https://github.com/Zarh/ManaGunZ/releases/tag/1.37


@CFW-Us3r

Just before I uploaded it on github, I added an option to create an ISO from dev_bdvd. It's not in changelog because I didn't tested it yet. Select dev_bdvd then option> convert to iso . If it's working, your iso will be at "/dev_hdd0/dev_bdvd.iso"

Hi Zar. I just tried the "Convert to ISO" option with a different game, & everything is working fine this time :)
 
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did you check the md5 ?
Can you tell me the title_id of the corrupted dump ?

Anyway, i'm working on making a raw dump, unfortunatly i'm stuck on dumping the eid_root_key ! It's working in IDPSet but it doesn't work when I included it in MGZ. It tilt me ><
 
did you check the md5 ?
Can you tell me the title_id of the corrupted dump ?

Anyway, i'm working on making a raw dump, unfortunatly i'm stuck on dumping the eid_root_key ! It's working in IDPSet but it doesn't work when I included it in MGZ. It tilt me ><

Yeah, I did. All files showed as being "VALID". The original game I tried was FIFA 13 (BLES01676).
 
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