Mods Working On Skyrim GOTY

Mods Working On Skyrim GOTY [Toturial] - NextGenUpdate

Same on NGU forum as well !
can you reupload them please, I will upload the none working mods to MediaFire later,

For SkyUI use 3.3 or older versions, i cant upload files now but you can get the from nexus
also try with other versions as well and see whish one is the best on PS3!
SkyUI at Skyrim Nexus - mods and community

Also try Levelers Tower v30 (Pout the riles on dragonborn data folder), i coudnt enter it!
Levelers Tower v30
3.3 not working
Tell me the exactly version you are using
 
still not working, I can´t give items to vendors, followers or containers

No idea man everything is working fine,
Also i have both SKYUI files in GAMES data foder, i dont think that will solve it but try it

Its hard to share "mod packs" this way as every user MAY copy the mods in a different order, resulting in a different outcome for every user. Some mods IF loaded before others create conflicts, others it doesnt matter...but one mod loaded above another can indeed cause problems such as you are describing 4esfera. Coldlm has a proper load order that is why its working for him but not you, testing mods (deleting, copying, pasting) scrambles your load order...if you want a precise order, and your not using the NPDRM methos with numbered edats, you MUST copy them one by one EVERYTIME you test mods, if one mod gets deleted, all must be deleted and re-copied to verify that load order.

Also, SKYUI works....and creates the illusion that its fully functional but sadly, its not. Its menu system is almost too much for the ps3, you will notice drastic lag when entering items/magic menu. I loaded mine as a bsa, using NPDRM method.

Remeber when copying mods this way it will always be copied in alphabetical order, you must number your mods to ensure proper load order when others are copying directly into their skyrim folder.
 
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Its hard to share "mod packs" this way as every user MAY copy the mods in a different order, resulting in a different outcome for every user. Some mods IF loaded before others create conflicts, others it doesnt matter...but one mod loaded above another can indeed cause problems such as you are describing 4esfera. Coldlm has a proper load order that is why its working for him but not you, testing mods (deleting, copying, pasting) scrambles your load order...if you want a precise order, and your not using the NPDRM methos with numbered edats, you MUST copy them one by one EVERYTIME you test mods, if one mod gets deleted, all must be deleted and re-copied to verify that load order.

Also, SKYUI works....and creates the illusion that its fully functional but sadly, its not. Its menu system is almost too much for the ps3, you will notice drastic lag when entering items/magic menu. I loaded mine as a bsa, using NPDRM method.

Remeber when copying mods this way it will always be copied in alphabetical order, you must number your mods to ensure proper load order when others are copying directly into their skyrim folder.


I believe the only mods that have to have a proper order are the once that effects the game engine like ClimatesOfTamriel but for the rest it doesn't matter
Also i deleted all my mods and re-copied them back multiple times not in the same oder and they still work (Some fully work some not fully working because that how they work on ps3)
Also SKYUI will make browsing your items laggier than without it , that will happen if have too many items on you or in one chest... i have less than 200 items on me and its not laggy what so ever. b

Im trying to port the unofficial updates to ps3 but i keep hitting a dead end after another, skyrim after 12 mb save file become to laggy
 
Its hard to share "mod packs" this way as every user MAY copy the mods in a different order, resulting in a different outcome for every user. Some mods IF loaded before others create conflicts, others it doesnt matter...but one mod loaded above another can indeed cause problems such as you are describing 4esfera. Coldlm has a proper load order that is why its working for him but not you, testing mods (deleting, copying, pasting) scrambles your load order...if you want a precise order, and your not using the NPDRM methos with numbered edats, you MUST copy them one by one EVERYTIME you test mods, if one mod gets deleted, all must be deleted and re-copied to verify that load order.

Also, SKYUI works....and creates the illusion that its fully functional but sadly, its not. Its menu system is almost too much for the ps3, you will notice drastic lag when entering items/magic menu. I loaded mine as a bsa, using NPDRM method.

Remeber when copying mods this way it will always be copied in alphabetical order, you must number your mods to ensure proper load order when others are copying directly into their skyrim folder.


I believe the only mods that have to have a proper order are the once that effects the game engine like ClimatesOfTamriel but for the rest it doesn't matter
Also i deleted all my mods and re-copied them back multiple times not in the same oder and they still work (Some fully work some not fully working because that how they work on ps3)
Also SKYUI will make browsing your items laggier than without it , that will happen if have too many items on you or in one chest... i have less than 200 items on me and its not laggy what so ever. b

Im trying to port the unofficial updates to ps3 but i keep hitting a dead end after another, skyrim after 12 mb save file become to laggy
 
I believe the only mods that have to have a proper order are the once that effects the game engine like ClimatesOfTamriel but for the rest it doesn't matter
Also i deleted all my mods and re-copied them back multiple times not in the same oder and they still work (Some fully work some not fully working because that how they work on ps3)
Also SKYUI will make browsing your items laggier than without it , that will happen if have too many items on you or in one chest... i have less than 200 items on me and its not laggy what so ever. b

Im trying to port the unofficial updates to ps3 but i keep hitting a dead end after another, skyrim after 12 mb save file become to laggy

My char has dev room items over 1000, and in my testing (with other interface mods running) it created quite a pause in the menu so i removed it. Dont care for the tiny font either lol. That aside, just some friendly advice from a guy that already walked that road...you will need a older version of SKYUI but im sure you figured that out. As for your load order bro, it DOES matter alot...my advice that im giving you is to help you brother, at one point i had to tear apart my "working" modded version of Skyrim and redo it using the method i told you....there is no other way. You either copy them in the proper order, or use the NPDRM method, if not your project is unstable as load order might be different when you delete them all and install fresh. TRUST ME bro, its me....im on your side. To counter your comment that load order for most mods is not relevant, you are wrong. If you were to open them with TESVEdit you would see why...say you have a mod A that touches "leveled list of a certain enemy" and this mod is towards the top of the load order list. Now Mod B is added later and also touches "leveled list of certain enemy" (but you wouldnt know unless you opeded with TESVEdit) and this mod is towards the bottom of your order. Mod A would ALWAYS overwrite Mod B as its higher in the load order...this would cause Mod B to malfunction when its script is ran. So when you say "order doesnt matter because it doesnt touch game engine?" that is false, EVERY mod touches the game engine in some way...

Oh and to counter the save game bloat use De_Bloat mod

I was trying to tell you how to put a end to the "load order" issue...all you do is number your mods bro. Say you have a working set of mods with a good load order and you KNOW its all working, take that order and number them to ENSURE they are copied in that order. For example; 001_ModName1, 002_Modname2, 003_Modname3, etc.
 
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My char has dev room items over 1000, and in my testing (with other interface mods running) it created quite a pause in the menu so i removed it. Dont care for the tiny font either lol. That aside, just some friendly advice from a guy that already walked that road...you will need a older version of SKYUI but im sure you figured that out. As for your load order bro, it DOES matter alot...my advice that im giving you is to help you brother, at one point i had to tear apart my "working" modded version of Skyrim and redo it using the method i told you....there is no other way. You either copy them in the proper order, or use the NPDRM method, if not your project is unstable as load order might be different when you delete them all and install fresh. TRUST ME bro, its me....im on your side. To counter your comment that load order for most mods is not relevant, you are wrong. If you were to open them with TESVEdit you would see why...say you have a mod A that touches "leveled list of a certain enemy" and this mod is towards the top of the load order list. Now Mod B is added later and also touches "leveled list of certain enemy" (but you wouldnt know unless you opeded with TESVEdit) and this mod is towards the bottom of your order. Mod A would ALWAYS overwrite Mod B as its higher in the load order...this would cause Mod B to malfunction when its script is ran. So when you say "order doesnt matter because it doesnt touch game engine?" that is false, EVERY mod touches the game engine in some way...

Oh and to counter the save game bloat use De_Bloat mod

I was trying to tell you how to put a end to the "load order" issue...all you do is number your mods bro. Say you have a working set of mods with a good load order and you KNOW its all working, take that order and number them to ENSURE they are copied in that order. For example; 001_ModName1, 002_Modname2, 003_Modname3, etc.

Thanks for your advice,
note everything i said is just what understood from my personal experience, and im not a modder by any means so i wasn't trying to counter your comment with a wise ass comment :p
For the De_Bloat it didnt do anything to my game, still unplayble seriously moves one step every 5 seconds... sucks

Also De_Bloat mod you are using, upload it !
 
Its hard to share "mod packs" this way as every user MAY copy the mods in a different order, resulting in a different outcome for every user. Some mods IF loaded before others create conflicts, others it doesnt matter...but one mod loaded above another can indeed cause problems such as you are describing 4esfera. Coldlm has a proper load order that is why its working for him but not you, testing mods (deleting, copying, pasting) scrambles your load order...if you want a precise order, and your not using the NPDRM methos with numbered edats, you MUST copy them one by one EVERYTIME you test mods, if one mod gets deleted, all must be deleted and re-copied to verify that load order.

Also, SKYUI works....and creates the illusion that its fully functional but sadly, its not. Its menu system is almost too much for the ps3, you will notice drastic lag when entering items/magic menu. I loaded mine as a bsa, using NPDRM method.

Remeber when copying mods this way it will always be copied in alphabetical order, you must number your mods to ensure proper load order when others are copying directly into their skyrim folder.
Yes, i know all that things about load order, but...
Im using SkyUI in a clean backup of the game (no other mods) and still dont work properly.

I give up :tflush:
 
Yes, i know all that things about load order, but...
Im using SkyUI in a clean backup of the game (no other mods) and still dont work properly.

I give up :tflush:

Install all mods from the first pack, unrar everything in a folder and transfer them by that order one by one, (Numbers First then Alphabetical order)
Than copy My SKYUI to game data and to GAMES data folder
i just retested it and i can still give items to follower and stuff...

Also SKYUI 4.1 is working as well
 
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Install all mods from the first pack, unrar everything in a folder and transfer them by that order one by one, (Numbers First then Alphabetical order)
Than copy My SKYUI to game data and to GAMES data folder
i just retested it and i can still give items to follower and stuff...

Also SKYUI 4.1 is working as well
does not operate without MODS, then obviously does not work with MODS


If you put the files in GAMES....DATA, you have to modified the .INI, if you dont do that the mods never gonna start
 
Yes, i know all that things about load order, but...
Im using SkyUI in a clean backup of the game (no other mods) and still dont work properly.

I give up :tflush:

lol, never give up bro. Your using all files arent you? hehe...see i said it works but i also stated that "sadly, it is not fully functional". To get it to work use a older version of it, and copy only the interface files where they are supposed to go (i created bsa) then you MUST use the ESP included to activate it. MCM is what is messing it up...and the fact that SKSE doesnt work on ps3. trust me brother, you wont like it anyway if it did work the icons and font are TINY and almost unreadable and to me, very unorganized. It will also (if alot is going on in background) freeze your game. I can try to get it functional on my end and send you a bsa/esm to copy into NPDRM
 
Thanks for your advice,
note everything i said is just what understood from my personal experience, and im not a modder by any means so i wasn't trying to counter your comment with a wise ass comment :p
For the De_Bloat it didnt do anything to my game, still unplayble seriously moves one step every 5 seconds... sucks

Also De_Bloat mod you are using, upload it !

Its include in my skyrim project which you have i think, its inside of "000_EliteEdition/DATA"

NOTE: It will not clean a old save, that save you had me look at, its very very messy....idk what you did to it but i couldnt clean it and get it functional.
De-Bloat helps prevent save game bloating from the start of a new game by removing uneeded stuff from the game.
 
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