zepterrian
Member
As an additional note I want to detail that the index patching process has been made semi-automatic and not fully automatic since in the last case the risk of an error pretty much high if I do not take in count all of the export lists of all the characters and their costumes, export lists from npc packages and export lists of all the stages that contain more npc.
All of that can be easily saved by setting the program to a semi-automatic configuration (by letting the user choose indices among different options), thus making it possible to reverse any kind of mistake that may occur during this process.
What kind of errors? From game crashes to material swap which can affect textures.
All of that can be easily saved by setting the program to a semi-automatic configuration (by letting the user choose indices among different options), thus making it possible to reverse any kind of mistake that may occur during this process.
What kind of errors? From game crashes to material swap which can affect textures.
