If you would like to do more I think there are plenty of ways someone with no coding knowledge can help. I like to think I am proof there are loads of things you can do in the scene without any coding knowledge. All you need it to be a bit tech minded and understand how stuff is working on a real basic level and have some time free to keep up to date on stuff.
For example you can just open up lots of files and start messing with them in a hex editor or other tools. Lots have never been modded. Then you see the results and that is how you learn. So much is still not known by anyone here and for lots of it you don't need coding knowledge to explore and make discoveries.
I had never even seen an xml really before I started looking at ps3 stuff, I just knew it was a filetype. All i know about xml I learned from being in ps3 scene, now I am probably THE most prolific xmbml writer in the PS3 scene and now I don't find it hard to write new menus for PS3. That was all just trial and error at first.That lead me to learn about hex editing, a bit of html etc, still dont really know any code, but if I look at it I am starting to understand it more and more.
One example of just diving in is my download plugin patches, there was no coding required there, just HxD and some time. Another example would be the discovery of net_package_install xml entry, it was never used in any xml but I saw it written in plain text in an sprx that I was browsing through and tried it in an xml and it worked. This is now maybe the no.1 method used to download and install custom pkgs on the ps3, (stores etc), and for a long time it was the only method available to install packages over 4GB on HEN (PKG Linker).
Another example of coding not being required to do fun stuff : See this thread
https://www.psx-place.com/threads/r...ization-custom_render_plugin-earth-qrc.27756/ , its super easy, no coding knowledge required, and tonnes of files are easy to edit with steps similar to these, maybe just different tools.
And I just did a small video on editing earth.qrc to help even more.
But there are a load of things that could be edited in this one file alone (earth.qrc), I have barely touched the surface. For example, see all these values in the qrc, there are hundreds of these.
View attachment 22589
No one knows exactly what all these do, we can only guess from the names, the only way to know is to start editing stuff and compare for changes. It's the only way to learn with unknowns like this.
I have no coding knowledge and only started looking at the Gaia visualization a week ago, now with sandungas' help we have learned some new stuff and have some mods done already:
Anyone with an idea for skin, an image editor, HxD and SimplyZip can do this kind of thing and lots of other things like it in other areas too. These steps would be exactly the same for injecting DDS files into lines.qrc too. Then as skills increase through repetition you can move onto more challenging things if you want to.
The other thing you could do is jump on new stuff quick and go deep, its easy to become an expert with new stuff compared to other people and have knowledge to share then. For example when HAN first came out and no one knew anything, you could have been the guy who reinstalled it 20 times in a row until you know how to do it in your head and can spot issues before they even arise.