multiMAN Speed Problem with PS1 Emu (NTSC/PAL Problem?)

flashgordon9985

Forum Noob
Hi everyone!

I have a problem with my ripped PS1 games, they are all PAL games, since I'm from Europe. When I mount them via Webman MOD and start them normally via the XMB from the PS3, they are running correctly. But when I start them via the multiMan/mmCM, they are way too fast, in terms of sound and gameplay. It makes no difference if I start them per Netemu or the other one.

Does this have to do with the region? Does multiMAN interpret them as NTSC games and run them too fast? Is there a way to adjust that in the multiMAN settings?

Thanks!

flash
 
If you're using the latest Cobra 8.4 or HEN 3.2.2, there is a feature added recently that lets force PS1 games be mounted as PAL or NTSC just adding these words to the file name of the ISO.

Make sure that you mount the game in mmCM mode.
That mode uses the same mount method used by webMAN MOD

multiMAN launches the PS1 games directly using its own internal payload.
 
QUOTE="aldostools, post: 363537, member: 89"]If you're using the latest Cobra 8.4 or HEN 3.2.2, there is a feature added recently that lets force PS1 games be mounted as PAL or NTSC just adding these words to the file name of the ISO.

Make sure that you mount the game in mmCM mode.
That mode uses the same mount method used by webMAN MOD

multiMAN launches the PS1 games directly using its own internal payload.[/QUOTE]


Thanks for your reply!

Yes, I'm on the latest Evilnat Release with Cobra 8.4. I renamed my ripped Gran Turismo image to "Gran Turismo PAL.iso". I tried it yesterday with mmCM. The intro was fine and the background music while choosing the language played correctly, but once in GT Mode, the music was again too fast in comparison to mouting via webman MOD. Does it matter where to put "PAL" in the file name?
 
QUOTE="aldostools, post: 363537, member: 89"]If you're using the latest Cobra 8.4 or HEN 3.2.2, there is a feature added recently that lets force PS1 games be mounted as PAL or NTSC just adding these words to the file name of the ISO.

Make sure that you mount the game in mmCM mode.
That mode uses the same mount method used by webMAN MOD

multiMAN launches the PS1 games directly using its own internal payload.


Thanks for your reply!

Yes, I'm on the latest Evilnat Release with Cobra 8.4. I renamed my ripped Gran Turismo image to "Gran Turismo PAL.iso". I tried it yesterday with mmCM. The intro was fine and the background music while choosing the language played correctly, but once in GT Mode, the music was again too fast in comparison to mouting via webman MOD. Does it matter where to put "PAL" in the file name?[/QUOTE]

It doesn't matter where in the word PAL is found in the file name of the ISO

You could try mounting the game with IRISMAN or ManaGunZ.
I'm not sure why mmCM behaves different to webMAN MOD. It is supposed to mount the game using the same Cobra syscall.
 
It doesn't matter where in the word PAL is found in the file name of the ISO

You could try mounting the game with IRISMAN or ManaGunZ.
I'm not sure why mmCM behaves different to webMAN MOD. It is supposed to mount the game using the same Cobra syscall.

@aldostools

Isnt it possible to just read game title id and make it automatically detect if a game is pal or ntsc?

SLES is europe (so PAL) so every other ps1 title is ntsc (exept for demo disc). Anyway no need for database, just need to implement ps1 title designation system (slus is american, sles is europe, ..). It should also be possible to read also game name

Taken from stackoverflow
Just start reading after 32768 bytes (unused by ISO9660) in 2048 byte chunks (Volume Descriptor). The first byte determines the type of the descriptor, and 1 means Primary Volume Descriptor, which contain the title after the first 7 bytes (which are always \x01CD001\x01). The next byte is a NUL (\x00) and it is followed by 32 bytes of system and 32 bytes of volume identifier, the latter usually known and displayed as title. See http://alumnus.caltech.edu/~pje/iso9660.html for a more detailed description.
 
@aldostools

Isnt it possible to just read game title id and make it automatically detect if a game is pal or ntsc?
That's the default behavior when a PS1 game is mounted by Cobra"

The PAL or NTSC tags in the file name are needed only when Cobra cannot determine the region properly or if the user needs to use a different region to speed up or slow down the game changing the frame rate.

*Cobra in this context means PS3HEN/Mamba/Cobra payloads
 
That's the default behavior when a PS1 game is mounted by Cobra"

The PAL or NTSC tags in the file name are needed only when Cobra cannot determine the region properly or if the user needs to use a different region to speed up or slow down the game changing the frame rate.

*Cobra in this context means PS3HEN/Mamba/Cobra payloads

@aldostools
Thank u, i didnt knew that

So as mm has problem how can we ask deank if he will release the latest source code? I already tried about a year ago but he never replied to me
 
deank is still active but only maintaining MOVIAN and his plugins.

multiMAN hasn't been updated in years, and he may not answer any message related.

@aldostools will you mind to try to ask it to him explaining that there is the need for some fixes and improvements (as some payloads, ntfs driver..)? He didnt reply to me but I think he will reply to you as you are a ps3 affirmed developer. This way different developer could fix and improve multiman "easily"
 
@aldostools will you mind to try to ask it to him explaining that there is the need for some fixes and improvements (as some payloads, ntfs driver..)? He didnt reply to me but I think he will reply to you as you are a ps3 affirmed developer. This way different developer could fix and improve multiman "easily"

Dean is aware of these limitations. He simply doesn't have the time (or maybe he lost interst due the lack of economic support from the community as it can be deducted from the donations listed on his page) to keep maintaining multiMAN.
http://multiman.deanbg.com/

He also commented sometime ago that he would publish the source code of multiMAN, but he needed time to clean the code. In the interim, there were personal events that changed his priorities. That's a personal decision of him if the code is public again or not.
 

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