a9201986001
Member
If I attach the mod to the memory card pin on the PS2 instead of the memory card, can i still use memory card 2 slot for saving and have MX4SIO active at the same time?
Hiya Friend, nice results with your d.i.y tester memory card. With regards to Sandisk Micro SD cards, they don't work as a whole, many here have tried but Sandisk just won't work. Most other Micro SD brands work perfectly:- like Toshiba, Kioxia, Samsung, Kingston, Lexar, Transcend and apparently some un-branded ones too. Just not Sandisk.
Goodram 16GB mSD and 32GB mSD work for me, still SanDisk doesn't. Maybe they knew and locked it in FW?![]()
If I attach the mod to the memory card pin on the PS2 instead of the memory card, can i still use memory card 2 slot for saving and have MX4SIO active at the same time?
It is recognized and works in PS2 slim but the issues still remain the same as for Kingston 32GB class 4... Mortal Kombat 5: Deadly Alliance still tears in the opening cutscene but the gameplay remains perfect. Looks like a higher speed card didn't solve the issue.
I believe it will work but I think you have to connect the resistor in series with a switch so whenever you don't use the SD card, you flip the switch and, of course, remove the SD card
I enabled mode 4 in MK5 and yes, it helped. By saying it helped I mean the cutscenes... are just not there. This still doesn't solve the real issue when you play the full version of the game with fluent cutscenes and everything, just like you would with a 100% perfect DVD drive
HOWEVER, just for testing purposes I tested MK: Deception, which works perfectly fine but I still tried to turn on mode 4 to disable cutscenes but they are still there... WTF??
I seen some video where they mod PS2 Slim with a SD directly wanted to do the same thing with Fat PS2 but if the memory slot 2 still doesnt function as normal then there is no benfit of doing it beside saving a memory card as a donor.
Dont have a memory to spare but got lots of FAT PS2 with dead laser to spare.Aren't you making your life way too difficult?? Just assemble a DIY memory card adapter
No, it is 4xDVD-Speed (5540KB/s or so, off the top of my head) max. in theory and I've never seen the DVD-drive read at 3MB/s!Important to note:- the read speeds of the PS2, between DVD and USB is massive, the DVD is almost 10x faster. I can't remember on what page of this thread it was mentioned, but i think it was something like:-
PS2 reads DVD @ around 8MB/s - 10MB/s
PS2 reads USB @ around 1MB/s
PS2 reads SMB @ around 3MB/s
PS2 reads Memory Cards / MX4SIO @ around 1.7MB/s upto potentially 3MB/s
No, it is 4xDVD-Speed (5540KB/s or so, off the top of my head) max. in theory and I've never seen the DVD-drive read at 3MB/s!
SMB is at ~3.4-3.5MB/s (I reached 28MBit/s in DBZ BT3.) right now! UDPBD will have a higher bandwidth! In tests which were NOT done "in-game", it reaches the NICs max. (100MBit/s; 12.5MB/s... ~11.8MB/s without the overhead in the end AFAIR.)
MX4SIO currently runs at ~1.2-1.3MB/s (DECKARD-PS2s) to 1.8MB/s on FATs and 70k-Slims.
If we could get 48MHz mode working properly, we could get ~3.6MB/s.
If we can mitigate the "signal-gaps" maybe up to 4MB/s.
The most amazing thing is, that the DECKARD could be used as an "ODE" and that we could run the OPL-code which grants access to the disc on the PPC-Side.
That means that EVERY type of disc could be "hooked"! PS1-games, PS2-games, Audio-CD and DVDs could all be hooked from the different storage devices (not sure if it would work in DECKARD PS1-Mode)!
PS2 games loaded this way would not require the disc-driver to be replaced! IOP-RAM-Overflows as well as Anti-Cheat protections might not be triggered anymore in a lot of cases!
...and... MAYBE we could access the SD-Card from the PPC-Side in a faster way than "through the emulated IOP". I think that might be a VERY interesting thing to look into!
MX4SIO already is CERTAINLY the best way to play online on a Slim, but imagine if we can run "ODE on DECKARD"! Possibly 99.9 (not saying 100%, although you never know) of all compatible PS1- and PS2-games running from MX4SIO and the IOP-side and possibly PS1-Mode on DECKARD could run fully native!
A Hardware-ODE connected via the laser-cable seems COMPLETELY SENSELESS on DECKARD-PS2s, if this gets done!
Some code which could directly run on the PS2 on the native Hardware vs. an "external" (in that sense) ODE!
I could bet, that the compatibility of that idea could be more compatible, as well as flexible for the end user (just Plug&Play your adapter to another console, or not caring about implementing support for any new device like MX4SIO, but accessing them like a disc) and WAY less costly!
No alterations to the hardware required, native support on the lowest levels of the Hardware, no costs for additional hardware, ultra-high compatibility, more speed, more control, etc.
No, it is 4xDVD-Speed (5540KB/s or so, off the top of my head) max. in theory and I've never seen the DVD-drive read at 3MB/s!
SMB is at ~3.4-3.5MB/s (I reached 28MBit/s in DBZ BT3.) right now! UDPBD will have a higher bandwidth! In tests which were NOT done "in-game", it reaches the NICs max. (100MBit/s; 12.5MB/s... ~11.8MB/s without the overhead in the end AFAIR.)
MX4SIO currently runs at ~1.2-1.3MB/s (DECKARD-PS2s) to 1.8MB/s on FATs and 70k-Slims.
If we could get 48MHz mode working properly, we could get ~3.6MB/s.
If we can mitigate the "signal-gaps" maybe up to 4MB/s.
The most amazing thing is, that the DECKARD could be used as an "ODE" and that we could run the OPL-code which grants access to the disc on the PPC-Side.
That means that EVERY type of disc could be "hooked"! PS1-games, PS2-games, Audio-CD and DVDs could all be hooked from the different storage devices (not sure if it would work in DECKARD PS1-Mode)!
PS2 games loaded this way would not require the disc-driver to be replaced! IOP-RAM-Overflows as well as Anti-Cheat protections might not be triggered anymore in a lot of cases!
...and... MAYBE we could access the SD-Card from the PPC-Side in a faster way than "through the emulated IOP". I think that might be a VERY interesting thing to look into!
MX4SIO already is CERTAINLY the best way to play online on a Slim, but imagine if we can run "ODE on DECKARD"! Possibly 99.9 (not saying 100%, although you never know) of all compatible PS1- and PS2-games running from MX4SIO and the IOP-side and possibly PS1-Mode on DECKARD could run fully native!
A Hardware-ODE connected via the laser-cable seems COMPLETELY SENSELESS on DECKARD-PS2s, if this gets done!
Some code which could directly run on the PS2 on the native Hardware vs. an "external" (in that sense) ODE!
I could bet, that the compatibility of that idea could be more compatible, as well as flexible for the end user (just Plug&Play your adapter to another console, or not caring about implementing support for any new device like MX4SIO, but accessing them like a disc) and WAY less costly!
No alterations to the hardware required, native support on the lowest levels of the Hardware, no costs for additional hardware, ultra-high compatibility, more speed, more control, etc.
@TnA nope, I don't have any PS3 or PS4 stuff or anything outside of that. The newest consoles I have is PS2, PSP, Gamecube and DS lite. What I have is PS1 Dualshock, PS2 Dualshock, PS1 Hori Fighting Commanders and PS1 regular controllers and a bunch of USB generic controllers and USB adapters. Is this supposed to make any difference??

Unfortunately it's not the issue. I turned pademu on and the same exact problems are there. The game does not progress beyond the saving screen. As far as I can tell it detects whether a memory card is inserted or not but it fails to create a save file and it can never do it, whether it's a real memory card or VMC. I didn't clarify I use PS2 slim PAL SCPH-70004. Maybe there is a memory card formatting issue from a different region or it doesn't matter??
Yes I repeat that again I tested it with Dualshock 2 inserted in slot 1 only. This is obvious