PS2 [MX4SIO/SIO2SD] SD Card Adapter and SD-driver for the PS2 SIO2 interface

If I attach the mod to the memory card pin on the PS2 instead of the memory card, can i still use memory card 2 slot for saving and have MX4SIO active at the same time?
 
Hiya Friend, nice results with your d.i.y tester memory card. With regards to Sandisk Micro SD cards, they don't work as a whole, many here have tried but Sandisk just won't work. Most other Micro SD brands work perfectly:- like Toshiba, Kioxia, Samsung, Kingston, Lexar, Transcend and apparently some un-branded ones too. Just not Sandisk.

Huh that explains it. This is a paradox that all brands work BUT the most popular one...

Goodram 16GB mSD and 32GB mSD work for me, still SanDisk doesn't. Maybe they knew and locked it in FW? :D

Good point! Maybe technical gurus will explain it

So for this occasion I bought a brand new Kingston 32GB card, some premium very high speed version that was available in store. It is declared as class 10 however. It is recognized and works in PS2 slim but the issues still remain the same as for Kingston 32GB class 4... Mortal Kombat 5: Deadly Alliance still tears in the opening cutscene but the gameplay remains perfect. Looks like a higher speed card didn't solve the issue. I think the SD card functionality is decent and very promising but it's definitely not perfect at this stage. Maybe FAT32 is the issue?? Well, at least I have more storage! Also Mortal Kombat: Deception premium disk with Mortal Kombat 1 still doesn't load MK1

As a side note, I found another old card, this time Kingston 8GB class 4. While it works on PS2, the speed is just "cancer slow". When I loaded MK5: Deadly Alliance on it, it booted up but the game didn't even load. It kept loading forever with no end xD

If I attach the mod to the memory card pin on the PS2 instead of the memory card, can i still use memory card 2 slot for saving and have MX4SIO active at the same time?

I believe it will work but I think you have to connect the resistor in series with a switch so whenever you don't use the SD card, you flip the switch and, of course, remove the SD card
 
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It is recognized and works in PS2 slim but the issues still remain the same as for Kingston 32GB class 4... Mortal Kombat 5: Deadly Alliance still tears in the opening cutscene but the gameplay remains perfect. Looks like a higher speed card didn't solve the issue.

Enabling MODE 4 (Skip Videos) in OPL settings for that game might help for the slow FMV / Cutscene problems.

Once OPL has loaded your list of games, high-light "Mortal Kombat: Deadly Alliance", press "triangle" for Options, enter "Game Settings" then turn on Mode 4, and "Save Changes" ...then see if that helped. (Modes can also be enabled in OPL Manager).

There is a list of OPL Compatibility Games, to see if a particular game runs on HDD, SMB, USB ( /MX4SIO ), some games work better with one, or more of the six OPL Modes enabled, some games don't need any Modes enabled. Either way, the list shows what Modes seem to help certain games, whether on HDD, SMB, or USB.

- OPL Compatibility Games List
http://sx.sytes.net/oplcl/games.aspx
 
I enabled mode 4 in MK5 and yes, it helped. By saying it helped I mean the cutscenes... are just not there. This still doesn't solve the real issue when you play the full version of the game with fluent cutscenes and everything, just like you would with a 100% perfect DVD drive

HOWEVER, just for testing purposes I tested MK: Deception, which works perfectly fine but I still tried to turn on mode 4 to disable cutscenes but they are still there... WTF??
 
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I believe it will work but I think you have to connect the resistor in series with a switch so whenever you don't use the SD card, you flip the switch and, of course, remove the SD card

I seen some video where they mod PS2 Slim with a SD directly wanted to do the same thing with Fat PS2 but if the memory slot 2 still doesnt function as normal then there is no benfit of doing it beside saving a memory card as a donor.
 
I enabled mode 4 in MK5 and yes, it helped. By saying it helped I mean the cutscenes... are just not there. This still doesn't solve the real issue when you play the full version of the game with fluent cutscenes and everything, just like you would with a 100% perfect DVD drive

HOWEVER, just for testing purposes I tested MK: Deception, which works perfectly fine but I still tried to turn on mode 4 to disable cutscenes but they are still there... WTF??

Yeah sorry, i should've said that's what "Mode 4 enabled" does, it skips most cutscenes and FMVs completely. Doesn't always work for every game though. Just double check the settings (Mode 4 enabled) were saved before launching the game.

Important to note:- the read speeds of the PS2, between DVD and USB is massive, the DVD is almost 10x faster. I can't remember on what page of this thread it was mentioned, but i think it was something like:-

PS2 reads DVD @ around 8MB/s - 10MB/s
PS2 reads USB @ around 1MB/s
PS2 reads SMB @ around 3MB/s

PS2 reads Memory Cards / MX4SIO @ around 1.7MB/s upto potentially 3MB/s
 
I seen some video where they mod PS2 Slim with a SD directly wanted to do the same thing with Fat PS2 but if the memory slot 2 still doesnt function as normal then there is no benfit of doing it beside saving a memory card as a donor.

Aren't you making your life way too difficult?? Just assemble a DIY memory card adapter
 
Important to note:- the read speeds of the PS2, between DVD and USB is massive, the DVD is almost 10x faster. I can't remember on what page of this thread it was mentioned, but i think it was something like:-

PS2 reads DVD @ around 8MB/s - 10MB/s
PS2 reads USB @ around 1MB/s
PS2 reads SMB @ around 3MB/s

PS2 reads Memory Cards / MX4SIO @ around 1.7MB/s upto potentially 3MB/s
No, it is 4xDVD-Speed (5540KB/s or so, off the top of my head) max. in theory and I've never seen the DVD-drive read at 3MB/s!

SMB is at ~3.4-3.5MB/s (I reached 28MBit/s in DBZ BT3.) right now! UDPBD will have a higher bandwidth! In tests which were NOT done "in-game", it reaches the NICs max. (100MBit/s; 12.5MB/s... ~11.8MB/s without the overhead in the end AFAIR.)

MX4SIO currently runs at ~1.2-1.3MB/s (DECKARD-PS2s) to 1.8MB/s on FATs and 70k-Slims.
If we could get 48MHz mode working properly, we could get ~3.6MB/s.
If we can mitigate the "signal-gaps" maybe up to 4MB/s.


The most amazing thing is, that the DECKARD could be used as an "ODE" and that we could run the OPL-code which grants access to the disc on the PPC-Side.

That means that EVERY type of disc could be "hooked"! PS1-games, PS2-games, Audio-CD and DVDs could all be hooked from the different storage devices (not sure if it would work in DECKARD PS1-Mode)!

PS2 games loaded this way would not require the disc-driver to be replaced! IOP-RAM-Overflows as well as Anti-Cheat protections might not be triggered anymore in a lot of cases!

...and... MAYBE we could access the SD-Card from the PPC-Side in a faster way than "through the emulated IOP". I think that might be a VERY interesting thing to look into!

MX4SIO already is CERTAINLY the best way to play online on a Slim, but imagine if we can run "ODE on DECKARD"! Possibly 99.9 (not saying 100%, although you never know) of all compatible PS1- and PS2-games running from MX4SIO and the IOP-side and possibly PS1-Mode on DECKARD could run fully native!

A Hardware-ODE connected via the laser-cable seems COMPLETELY SENSELESS on DECKARD-PS2s, if this gets done!

Some code which could directly run on the PS2 on the native Hardware vs. an "external" (in that sense) ODE!
I could bet, that the compatibility of that idea could be more compatible, as well as flexible for the end user (just Plug&Play your adapter to another console, or not caring about implementing support for any new device like MX4SIO, but accessing them like a disc) and WAY less costly!

No alterations to the hardware required, native support on the lowest levels of the Hardware, no costs for additional hardware, ultra-high compatibility, more speed, more control, etc.
 
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No, it is 4xDVD-Speed (5540KB/s or so, off the top of my head) max. in theory and I've never seen the DVD-drive read at 3MB/s!

SMB is at ~3.4-3.5MB/s (I reached 28MBit/s in DBZ BT3.) right now! UDPBD will have a higher bandwidth! In tests which were NOT done "in-game", it reaches the NICs max. (100MBit/s; 12.5MB/s... ~11.8MB/s without the overhead in the end AFAIR.)

MX4SIO currently runs at ~1.2-1.3MB/s (DECKARD-PS2s) to 1.8MB/s on FATs and 70k-Slims.
If we could get 48MHz mode working properly, we could get ~3.6MB/s.
If we can mitigate the "signal-gaps" maybe up to 4MB/s.


The most amazing thing is, that the DECKARD could be used as an "ODE" and that we could run the OPL-code which grants access to the disc on the PPC-Side.

That means that EVERY type of disc could be "hooked"! PS1-games, PS2-games, Audio-CD and DVDs could all be hooked from the different storage devices (not sure if it would work in DECKARD PS1-Mode)!

PS2 games loaded this way would not require the disc-driver to be replaced! IOP-RAM-Overflows as well as Anti-Cheat protections might not be triggered anymore in a lot of cases!

...and... MAYBE we could access the SD-Card from the PPC-Side in a faster way than "through the emulated IOP". I think that might be a VERY interesting thing to look into!

MX4SIO already is CERTAINLY the best way to play online on a Slim, but imagine if we can run "ODE on DECKARD"! Possibly 99.9 (not saying 100%, although you never know) of all compatible PS1- and PS2-games running from MX4SIO and the IOP-side and possibly PS1-Mode on DECKARD could run fully native!

A Hardware-ODE connected via the laser-cable seems COMPLETELY SENSELESS on DECKARD-PS2s, if this gets done!

Some code which could directly run on the PS2 on the native Hardware vs. an "external" (in that sense) ODE!
I could bet, that the compatibility of that idea could be more compatible, as well as flexible for the end user (just Plug&Play your adapter to another console, or not caring about implementing support for any new device like MX4SIO, but accessing them like a disc) and WAY less costly!

No alterations to the hardware required, native support on the lowest levels of the Hardware, no costs for additional hardware, ultra-high compatibility, more speed, more control, etc.

I truly hope to see this in my lifetime.
 
Alright so someone said that the speed of PS2 memory card slot is 24Mhz and someone said that maybe it would be possible to increase it to 48Mhz, thus increasing the speed of the SD card and potentially have 100% game compatibility. Is this realistically possible to switch it to 48Mhz??
 
No, it is 4xDVD-Speed (5540KB/s or so, off the top of my head) max. in theory and I've never seen the DVD-drive read at 3MB/s!

SMB is at ~3.4-3.5MB/s (I reached 28MBit/s in DBZ BT3.) right now! UDPBD will have a higher bandwidth! In tests which were NOT done "in-game", it reaches the NICs max. (100MBit/s; 12.5MB/s... ~11.8MB/s without the overhead in the end AFAIR.)

MX4SIO currently runs at ~1.2-1.3MB/s (DECKARD-PS2s) to 1.8MB/s on FATs and 70k-Slims.
If we could get 48MHz mode working properly, we could get ~3.6MB/s.
If we can mitigate the "signal-gaps" maybe up to 4MB/s.


The most amazing thing is, that the DECKARD could be used as an "ODE" and that we could run the OPL-code which grants access to the disc on the PPC-Side.

That means that EVERY type of disc could be "hooked"! PS1-games, PS2-games, Audio-CD and DVDs could all be hooked from the different storage devices (not sure if it would work in DECKARD PS1-Mode)!

PS2 games loaded this way would not require the disc-driver to be replaced! IOP-RAM-Overflows as well as Anti-Cheat protections might not be triggered anymore in a lot of cases!

...and... MAYBE we could access the SD-Card from the PPC-Side in a faster way than "through the emulated IOP". I think that might be a VERY interesting thing to look into!

MX4SIO already is CERTAINLY the best way to play online on a Slim, but imagine if we can run "ODE on DECKARD"! Possibly 99.9 (not saying 100%, although you never know) of all compatible PS1- and PS2-games running from MX4SIO and the IOP-side and possibly PS1-Mode on DECKARD could run fully native!

A Hardware-ODE connected via the laser-cable seems COMPLETELY SENSELESS on DECKARD-PS2s, if this gets done!

Some code which could directly run on the PS2 on the native Hardware vs. an "external" (in that sense) ODE!
I could bet, that the compatibility of that idea could be more compatible, as well as flexible for the end user (just Plug&Play your adapter to another console, or not caring about implementing support for any new device like MX4SIO, but accessing them like a disc) and WAY less costly!

No alterations to the hardware required, native support on the lowest levels of the Hardware, no costs for additional hardware, ultra-high compatibility, more speed, more control, etc.

Wow! That's amazing!

Thanks also for correcting me on those speeds.

Right now i'm going through your two game compatibility A-Z spread-sheets @TnA ...and testing the games that had problems, using BDM3 on my Deckard 77xxx. Having some good results, which i will aim to post here soon.

@TnA ...that time you used PadEmu and a DS4 Controller via BT, also works for me too, although for me i had DS3 via USB cable (also tested DS2) and just like your results i can now play all those games, like all Burnout(s), Need for Speed(s), Gran Turismo(s) ICO, etc, etc...and the FMVs are super smooth.

Originally i was testing Kingdom Hearts (1) ...when after a black loading screen - a "notice" came up saying (paraphrase) "Dual Shock2 Controller not recognized - Please connect a Dual Shock2 Controller in Port 1 to continue." - i actually had my Sony PS1 dual stick controller connected at that time, so i swapped it for a Sony DS2 controller and the game worked.

Then i remembered what you, TnA, had said (bottom of Page 16) about your DS4 via BT results, and so i went and tested my DS3 via USB and also my DS2 on all those EA racing games etc, and now they all work perfectly, with extra smooth FMVs!

It seems some games will only work when a Sony DS2 is connected, or / and DS3 or DS4 (via BT or USB cable). A Sony PS1 controller can cause some games to freeze on loading screens.
 
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What am I supposed to do to play Idol Janshi R - Jan Guru Project (Japan) using MX4SIO or USB?? I know this is an extremely unusual title but it is still PS2. At first, the game didn't boot up at all (black screen). After tinkering with options, it actually booted up if I turn on mode 1. However the game cannot progress through save screen. It tries to access memory cards but it cannot do anything. I believe it has to create a save file but is not able to. There are probably some save conflicts. I tried to boot it up from MX4SIO and USB, tested both OPL BDM3 version from here and OPL v1.2.0 beta, using both real and virtual memory cards and it always fails to progress beyond the save screen. Maybe mode 1 has to do with this?? Please give me some advise because I'm out of ideas. Thanks in advance
 
Yes, some games only work with a DS2 not a DS1!

Gotta say one thing regarding SMB. These are peaks + include the overhead, meaning the general bandwidth of DATA is actually ~2-2.5MB/s.


@VEGASVEGAS Do you have a DS3 or a DS4 and can try it with PADEMU "on"?
 
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@TnA nope, I don't have any PS3 or PS4 stuff or anything outside of that. The newest consoles I have is PS2, PSP, Gamecube and DS lite. What I have is PS1 Dualshock, PS2 Dualshock, PS1 Hori Fighting Commanders and PS1 regular controllers and a bunch of USB generic controllers and USB adapters. Is this supposed to make any difference??
 
@TnA nope, I don't have any PS3 or PS4 stuff or anything outside of that. The newest consoles I have is PS2, PSP, Gamecube and DS lite. What I have is PS1 Dualshock, PS2 Dualshock, PS1 Hori Fighting Commanders and PS1 regular controllers and a bunch of USB generic controllers and USB adapters. Is this supposed to make any difference??

Yes, some games will only work if there is a PS2 Dual Shock2 connected, or Sony DS3 or DS4 via USB cable or BT dongle. If there is a PS1 controller connected then some games won't work and freeze on loading screens.

Disconnect any PS1 controllers and try again any games that failed before - now with your PS2 Dual Shock2 connected only. Also double check PadEmu = "On" and is set to "Global" in Game settings.

Currently i'm testing many games that failed with a PS1 controller and now work perfectly with a PS2 Dual Shock2 connected! :love heart:
 
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Unfortunately it's not the issue. I turned pademu on and the same exact problems are there. The game does not progress beyond the saving screen. As far as I can tell it detects whether a memory card is inserted or not but it fails to create a save file and it can never do it, whether it's a real memory card or VMC. I didn't clarify I use PS2 slim PAL SCPH-70004. Maybe there is a memory card formatting issue from a different region or it doesn't matter??
 
Unfortunately it's not the issue. I turned pademu on and the same exact problems are there. The game does not progress beyond the saving screen. As far as I can tell it detects whether a memory card is inserted or not but it fails to create a save file and it can never do it, whether it's a real memory card or VMC. I didn't clarify I use PS2 slim PAL SCPH-70004. Maybe there is a memory card formatting issue from a different region or it doesn't matter??

Disconnectng all PS1 controllers and using only a PS2 Dual Shock2 Controller it still fails?

Some Jap games are like that for me too, you could try forcing NTSC "On" via GSM settings for that game, it helped me with certain games like Star Soldier (Jap) and ICO.
 
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Yes I repeat that again I tested it with Dualshock 2 inserted in slot 1 only. This is obvious

I'm gonna aim to test this game now on my 77xxx for you and see if it fails for me too. Sometimes it's like that, not 100% of the games are compatible, especially when cross region.
 

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