Pinky’s PS3 Tutorials

@bguerville , I'm not sure how many drives there r. there might be over 20. each has a different method to hack. there's even one, which I think I mentioned to u before, where u drill a hole in the pcb, then use some liquid in the hole to complete the circuit. it's insane. and, there's only one person, afaik, who creates the drive cfw. I'm not sure if he's involved with the actual hacking of each drive.
 
Yep you did mention it before & it is a crazy hack... [emoji6]
2 dozen drive hacks to document... I see what you mean..
 
yeah, I always write my tutorials based on my own experiences. I don't want to copy someone else's stuff. u do see a lot of competing sites copying and pasting, then when someone has a question, they have no idea how to answer them. I try to give credit when I know the person who figured this or that out though. I haven't experience with every drive, so I don't try to act like I know. :-P
 
I redid all of my ps3 tutorials. at present, this is how long each tutorial set is:

ps3: 127 pages
ps4: 3 pages
psv: 37 pages
3ds: 14 pages
xbox360: 14 pages
wii u: 4 pages

199 pages total. who's looking at page 200? :-P
 
Hey could someone teach me how i can make a dynamic coldboot like that

that's difficult to implement through the script alone. all the work for the coldboot is done by the script. the image files take up the most room though, so dynamic coldboots r possible if u don't have too many images.. try this: http://www.ps3-themes.com/forum/ps3-themes/how-to-create-animated-themes-tutorial then, take the anim_1.jpg and rename it to coldboot.raf. most likely that coldboot was made in the same way or it could've been taken from an official theme.
 
that's difficult to implement through the script alone. all the work for the coldboot is done by the script. the image files take up the most room though, so dynamic coldboots r possible if u don't have too many images.. try this: http://www.ps3-themes.com/forum/ps3-themes/how-to-create-animated-themes-tutorial then, take the anim_1.jpg and rename it to coldboot.raf. most likely that coldboot was made in the same way or it could've been taken from an official theme.
Allright thx i got it to work :love struck:
But 1 more question how do i make the background transparant ? the alpha level doesent seems work
 
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Allright thx i got it to work :love struck:
But 1 more question how do i make the background transparant ? the alpha level doesent seems work

glad it worked for u. I've never made a them before. u can't make the background transparent. the background has three levels, what u see, black, then white. white is as deep as u can get. however, if u mean the coldboot, it's impossible without it being white, grey, and black. black is transparent there. the colors mentioned before r the colors themselves, white, grey, and black r opaque, translucent, and transparent for each of those colors. they don't transmit the same way with the coldboot script. if u try using a theme's script with a translucent coldboot, it will look like a garbled mess.
 
@pony-modz , btw, the largest script I've seen was around 110KBs which was thousands of lines of code. the smallest I've seen is from the automated coldboot app at about 3KBs with 70 lines of code or so and one image. it's very easy to manipulate.
 
also, I fixed the enter issue on gbatemp. I replaced the paragraph pointer, so it's entirely single spaced. the only thing missing is new links which I'll fix. I hope that's okay, does it look good or messed up? I'm under godreborn, but the names of my tutorials r still pinky. ;) they're not single spaced here. oh, gbatemp doesn't allow coloring in any codes, so some things look messed up. I just left them as is.
 
the wave has several configuration files, all of which r together in hex. check this out: www.psdevwiki.com/ps3/Lines.qrc it gives u an indication of which mnu does what. many r self explanatory. as u can see, there r several related to the gameboot which I think (don't know for sure) is what ur looking for. how it determines which gameboot mnu to use doesn't seem to be listed. I think they're listed in order, so just go down the HDR configurations to know which configuration file ur at. I don't believe I ever listed the hex address for each configuration file in my tutorial.

edit: u might also search for the values listed in psdevwiki to know which config file ur on. it's easy to do with notepad++.
 
btw, @LuanTeles , u wanna see what happens when u really mess with the wave. check this out:

2ymtyc5.jpg

that's a wave I did that actually exploded. lol!

edit: also, btw, this wave didn't cause a soft brick, but it slowed down the xmb considerably. ;)
 
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btw, @LuanTeles , u wanna see what happens when u really mess with the wave. check this out:

2ymtyc5.jpg

that's a wave I did that actually exploded. lol!

edit: also, btw, this wave didn't cause a soft brick, but it slowed down the xmb considerably. ;)


Lol what a mess HAHAHAH, i'm looking for this effect on my PS3 PRO gameboot
images


actually i found a wave that almost have the exactly same effect in gameboot , so i was studying ur tutorials LOL hahaha, but i made a mistake i forget to add the 07 first hex offsets XD (actully i did but i forgot to hit SAVE) and softbricked --' reinstalling the cfw right now
 
yeah, that's important. the 78 DA that comes afterwards tells u it's compressed with zlib. most files on the ps3 r compressed this way. some do have a header that must exist or u soft brick.

making a wave like that is difficult since there's no way to tell what effect ur changes will have. I posted the main values that can manipulate the wave. I've made a wave similar to this before. it was red with thin wave lines and very loosely separated. btw, check out a wave/coldboot hybrid:

n1tmgy.jpg
 
yeah, that's important. the 78 DA that comes afterwards tells u it's compressed with zlib. most files on the ps3 r compressed this way. some do have a header that must exist or u soft brick.

making a wave like that is difficult since there's no way to tell what effect ur changes will have. I posted the main values that can manipulate the wave. I've made a wave similar to this before. it was red with thin wave lines and very loosely separated. btw, check out a wave/coldboot hybrid:

n1tmgy.jpg

Hold on :0 The wave appears behind you name? is it a coldboot?

U add the PINK Image with a transparent layer filling the Letters to show the wave?
 
Hold on :0 The wave appears behind you name? is it a coldboot?

U add the PINK Image with a transparent layer filling the Letters to show the wave?

that's correct. the coldboot is a colored one, so all I did was add the text, then add that text to the alpha, so that nothing was displayed but the text. the text serve as pockets where u can see the wave in the background. I learned this trick from @ermak86 and @eXtreme. they have more advanced versions of this trick though. ermak's lights up his avatar. it's a part of his cfw. he makes greek cfw. :-P
 
yeah, that's important. the 78 DA that comes afterwards tells u it's compressed with zlib. most files on the ps3 r compressed this way. some do have a header that must exist or u soft brick.

making a wave like that is difficult since there's no way to tell what effect ur changes will have. I posted the main values that can manipulate the wave. I've made a wave similar to this before. it was red with thin wave lines and very loosely separated. btw, check out a wave/coldboot hybrid:

n1tmgy.jpg
Hey pinky can you upload the xmb wave?
 
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