Pinky’s PS3 Tutorials

No, despite me creeping on all of the threads on here ive never gotten any of your work @pinky. Must be someone else, its probably further back in this or another thread.
 
No, despite me creeping on all of the threads on here ive never gotten any of your work @pinky. Must be someone else, its probably further back in this or another thread.

oh, my bad. all I remember was someone sending me a photo asking me to make a red wave that looked like the photo. it's difficult to get the wave to do exactly what u want though since I think Sony uses a debugger with theirs.
 
it's difficult to get the wave to do exactly what u want though since I think Sony uses a debugger with theirs.
Me too, and i think they has 2 different ways, in PC they should use an "XMB emulator" where the graphic designers works most of the time, but inside lines.qrc there are a few files that are obviously for debug
-lib/devgui/DebugGui.vpo
-lib/devgui/DebugGui.fpo
-lib/particles/particles_quads_debug.fpo
-lib/particles/particles_quads_debug.vpo

The first two are the most interesting.... because everybody knows what is a "GUI" right ?... there is no room for error with that word... a "gui" is something that is displayed in the screen. And there are only 2 posible options where that GUI could be displayed
-In the PS3 screen (something like a mod menu, maybe only informative, but cool anyway)
-In PC (a PC conected by network running some debug tools)
 
yeah, that's important. the 78 DA that comes afterwards tells u it's compressed with zlib. most files on the ps3 r compressed this way. some do have a header that must exist or u soft brick.

making a wave like that is difficult since there's no way to tell what effect ur changes will have. I posted the main values that can manipulate the wave. I've made a wave similar to this before. it was red with thin wave lines and very loosely separated. btw, check out a wave/coldboot hybrid:

n1tmgy.jpg

@pinky bro how can i extrat the gtf files of a coldboot? i took the @ermak86's one from his cfw to see how he did the coldboot

I 'm wondering how can i extrat a coldboot file

i tried this method.

I deleted the first 7 blocks, decompressed with simplyzip
and copied the start and the end blocks of each image and saved them as gtf but none of them works.

I wanna make a Coldboot like PS4 ... full screen black image with the PS logo, but i will try with the logo transparent to show the wave, like ur screenshot

--------------- EDIT------------

I did it with Static ColdBoot , there isnt a way to add at least a fade effect?
 
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@pinky bro how can i extrat the gtf files of a coldboot? i took the @ermak86's one from his cfw to see how he did the coldboot

I 'm wondering how can i extrat a coldboot file

i tried this method.

I deleted the first 7 blocks, decompressed with simplyzip
and copied the start and the end blocks of each image and saved them as gtf but none of them works.

I wanna make a Coldboot like PS4 ... full screen black image with the PS logo, but i will try with the logo transparent to show the wave, like ur screenshot

--------------- EDIT------------

I did it with Static ColdBoot , there isnt a way to add at least a fade effect?

yes, u can do this. the files r in gtf to begin with, so what ur doing is correct. ermak's image, from what I remember, is from a colored coldboot. do the same thing, but this time when the file is decompressed, drop it into the the p3textractor app. u should get the gtf much easier this way.

sounds neat. iirc, the playstation is not supposed to be a part of the alpha since the alpha means opaque. that's how u make that effect.
 
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yes, u can do this. the files r in gtf to begin with, so what ur doing is correct. ermak's image, from what I remember, is from a colored coldboot. do the same thing, but this time when the file is decompressed, drop it into the the p3textractor app. u should get the gtf much easier this way.

sounds neat. iirc, the playstation is not supposed to be a part of the alpha since the alpha means opaque. that's how u make that effect.

P3texextractor? How is it different from gtf extractor app from PS3SDK?


Sent from my iPhone using Tapatalk
 
P3texextractor? How is it different from gtf extractor app from PS3SDK?


Sent from my iPhone using Tapatalk

the p3textractor is in my tutorials, so u won't have to hunt down an sdk for it. sony has done a lot of dmca takedowns for any ps3 sdk, so finding one is difficult. I read on wololo that sony is doing the same with the ps4 except this time they're not even checking whether or not the files r an actual sdk. they're just dispensing takedown notices for anything that even has the words ps4 and sdk in the name even if it's a text document with no writing. lol
 
@Joonie , the ps3extractor does a pretty good job at extracting all files. it even works with white coldboots. the only way I can see the sdk version being better is if it can extract gft from a compressed state. u still have to remove the first 8 bytes, then decompress via zlib with simplyzip to get to that state to which this is possible with p3textractor. ;)

@LuanTeles , u can extract the gtf then use g2d (in my tutorials, and boy was it hard to find) to change the file into a dds so u can see it on ur pc. this works for colored and white coldboots. :) g2d was hard to find, but d2g was pretty easy to find which is weird. both r in my tutorials somewhere I believe.
 
@LuanTeles , here's another mod I made for a friend who goes by name StarMan:

ehyzpt.jpg

10geko6.jpg

something I noticed doing this mod is that the audio slows down on the ps3, at least with the coldboot. I had the invincibility tune from Super Mario Bros. I had to increase its speed several times to get it right. I think there may be a limit when it comes to speed of sound, because it wouldn't increase beyond a certain point, so it sounded off.
 
here r the .dds files since they're harder to find on the nvidia site. place them in the plug-ins/file formats folder:

Code:
https://www.mediafire.com/file/5fyhd2qp337h3h6/File%20Formats.rar
 
Is there some trick to viewing the attachment 5507? (scetool gui tut) It appears to be a broken link, tried 2 different browsers.
 
that attachment should be an image of the ps3. I'm not sure what happened to it though. it's unrelated to the tutorial itself. I wanted each tutorial on here to have an image of the system in question. check out my 3ds tutorials. the attachment is working there. it's the 3ds logo. :)
 
that attachment should be an image of the ps3. I'm not sure what happened to it though. it's unrelated to the tutorial itself. I wanted each tutorial on here to have an image of the system in question. check out my 3ds tutorials. the attachment is working there. it's the 3ds logo. :)
OK cool, I edited my comment in that other thread btw. If you could remove your quote of the original I would appreciate it.
 
did it work? It's been a while since I've used scetool or true ancestor, so I don't know what changes have been made for either. scetool now has a template option which will mirror the original file during encryption. it's pointless here though if you're planning to resign.. true ancestor is easier to use with its fast rebuild option. btw, the eboot.bin is a self file, so that can be lumped into that folder as well if you choose to use true ancestor. however, that may not be your issue. that game was "fixed" for 3.55, so there's no telling what was done to the game's file(s) just to make it work.
 
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did it work? It's been a while since I've used scetool or true ancestor, so I don't know what changes have been made for either. scetool now has a template option which will mirror the original file during encryption. it's pointless here though if you're planning to resign.. true ancestor is easier to use with its fast rebuild option. btw, the eboot.bin is a self file, so that can be lumped into that folder as well if you choose to use true ancestor. however, that may not be your issue. that game was "fixed" for 3.55, so there's no telling what was done to the game's file(s) just to make it work.
Nope. Says select an application version. I whack-a-moled every damned option on the left since nothing says app version and nothing worked. I doubt anything has changed the default fw field said 3.55
 
Nope. Says select an application version. I whack-a-moled every damned option on the left since nothing says app version and nothing worked. I doubt anything has changed the default fw field said 3.55

don't know. fixes sometimes have weird changes just to make the game work. simply resigning a lot of times doesn't work. fixes aren't need at all anymore. stay away from fixes and keep up-to-date with your firmware. rerip the game to use its original files. :)
 
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@pinky i'm tryingto add the colors of the 1-12bmp of the psp ( that blue is the best one) so i open the ur dds to take a look

its all black the only difference i notice is that one or two pixels have some colors, but none of them matching the existing ones in ps3, i'm confused.


edit

LOL I JUST READ THAT U PROVIDED THEM AS BLACK ONES AHAHA

edited again

even copying the offsets that u provide for the colors , when i open in the photoshop it cannot be opened.

Do you know how the ps3 keeps the wave and the colors even deleting the raf file?
...

And about the DDS header file that says dds ?

DDS |....... ...@.... ...................................................... ...A....... .....ÿ..ÿ..ÿ......ÿ..@.................¸Y.ÿ¶X.ÿ¶X.ÿ¶X.ÿ¸Y.ÿ»\.ÿ¾_.ÿÈf.ÿØs.ÿìˆ.ÿý..ÿÿ¨.ÿÿ¯.ÿÿ°.ÿÿ..ÿÿ¨.ÿ
 
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I'm a bit confused. you can't open the dds file? you need a plugin to open them. they're in post 233. are you talking about a wave or a coldboot? the wave still changes color based on the background, but if all dds files are black, the wave won't change colors. the dds files are for each month. you can check if you have the right offsets by marking the first occurrence of DDS followed by the next occurrence of it. you just search for it based on the text column. there should be 24 of them in the wave file.
 
I'm a bit confused. you can't open the dds file? you need a plugin to open them. they're in post 233. are you talking about a wave or a coldboot? the wave still changes color based on the background, but if all dds files are black, the wave won't change colors. the dds files are for each month. you can check if you have the right offsets by marking the first occurrence of DDS followed by the next occurrence of it. you just search for it based on the text column. there should be 24 of them in the wave file.

I meant i have the plugin
I can open DDS files with Photoshop

But when i try to extract mine dds already in the coldboot.raf , decompressing the coldboot with simplyzip, and copying the block of offsets to another file and renaming it as DDS i cant open it.

So i took your background colors dds to customize with the psp ones, i edited it back and save it with the right configs.

So when i open the Edited DDS in the HxD it have DDS header and its content... if i select all of the data and past in the privided blocks e.g rgb1 it fits perfect but it breaks the raf in the ps3.

and if i remove the header , it not fit because will change the size of the raf..

And for exemple, the blocks provided by you rgb-01.dds = 13250 15D6 in my coldboot.raf is all 00 00 00 00 (...................)
 
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