Pinky’s PS3 Tutorials

I was thinking the user could try a few other tools to convert the wav to something else lossless, and then back to wav to see if it helped, might get lucky with the right header (and a working file).
yeah the documentation states "
--no-convvag Don't automatically convert WAV sounds to VAG format
(based on extension). Note WAV->VAG conversion is lossy!
"
So I am guessing the converter is just badly written?
 
yeah the documentation states "
--no-convvag Don't automatically convert WAV sounds to VAG format
(based on extension). Note WAV->VAG conversion is lossy!
"
So I am guessing the converter is just badly written?

the convertor was written by someone other than the rcomage dev.
 
It didn't work sadly.
So i have no idea, i converted it to very similar (i can't find converter that generating exactly same header) file. Cleaned from metadata, as this probably stoping file from work in rcomage. And after that vag file look legit. No more ideas..

No sound came up when I played the sound through a program
Just for sure.. On PS3? This can be some play time limit, original file have 0.8 sec this 5 sec. So maybe only first 0.8 sec is played? I don't know.
 
So i have no idea, i converted it to very similar (i can't find converter that generating exactly same header) file. Cleaned from metadata, as this probably stoping file from work in rcomage. And after that vag file look legit. No more ideas..


Just for sure.. On PS3? This can be some play time limit, original file have 0.8 sec this 5 sec. So maybe only first 0.8 sec is played? I don't know.

Yeah on ps3.normally i have a plugin that plays the trophy when it launches in background and i have some tools that just for no reason have an option to play the trophy sound from your PS3


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@E7ite ,I think I have a solution to ur problem.

I reencoded ur wave file. it was in an unrecognizable format by the vag conversion tool. I think it's due to it being in stereo.

try these:

Code:
http://www.mediafire.com/file/0sukz71z21jqqpp/Sounds.rar

rename the files accordingly (same file name but ch0 and ch1 at the end). now, in the mail xml file, where it says channels, replace 1 with 2 since there r two channels to the sound byte.
 
@E7ite ,I think I have a solution to ur problem.

I reencoded ur wave file. it was in an unrecognizable format by the vag conversion tool. I think it's due to it being in stereo.

try these:

Code:
http://www.mediafire.com/file/0sukz71z21jqqpp/Sounds.rar

rename the files accordingly (same file name but ch0 and ch1 at the end). now, in the mail xml file, where it says channels, replace 1 with 2 since there r two channels to the sound byte.

Alright i copy both to the rco sounds folder (with all the unconverted vags to recompile), then i delete the normal snd_trophy.ch0.vag and copy your Boot ones, rename them to snd_trophy.ch0.vag and snd_trophy.ch1.vag . Then i go to the d.xml i created with rcomage, look for snd_trophy_ch*.vag, scroll to the left, and see theres a place where it says channels = 1. I change it to 2, and save it. Then i go ahead and recompile it, and send it to my ps3, and wuala, no trophy sound. I dont understand with this process is so complex lol


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Alright i copy both to the rco sounds folder (with all the unconverted vags to recompile), then i delete the normal snd_trophy.ch0.vag and copy your Boot ones, rename them to snd_trophy.ch0.vag and snd_trophy.ch1.vag . Then i go to the d.xml i created with rcomage, look for snd_trophy_ch*.vag, scroll to the left, and see theres a place where it says channels = 1. I change it to 2, and save it. Then i go ahead and recompile it, and send it to my ps3, and wuala, no trophy sound. I dont understand with this process is so complex lol


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I believe the XML has a list of all the files in the rco, I think what @pinky wanted you to do is delete the one file from the list and add the two


Pinky wouldn't it be easier the two to one mono file?
 
try my compiled rco using the wave:

Code:
http://www.mediafire.com/file/gej0gy0yw6t36yt/system_plugin.rar

in the main xml, there's an image tree and sound tree which lists all the files of the rco. next to the sound byte u were changing, there's a channel= , change that to 2 instead of 1.

@bitsbubba , I think it saved as mono despite being two channels for some reason.
 
try my compiled rco using the wave:

Code:
http://www.mediafire.com/file/gej0gy0yw6t36yt/system_plugin.rar

in the main xml, there's an image tree and sound tree which lists all the files of the rco. next to the sound byte u were changing, there's a channel= , change that to 2 instead of 1.

@bitsbubba , I think it saved as mono despite being two channels for some reason.

Thats what i did. The main.xml you are referring to is the one you can name whatever u want. And just for quickness i named it to d.xml. Anyways yours didn't work either. No sound comes up whenever i playback the sound on the PS3

Edit: another thing i forgot to mention is ALL the sounds in the system_plugin.rco stop working as soon as i copy the one with modified sounds

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try trimming the sound byte a bit with audacity. here's the wav:

Code:
http://www.mediafire.com/file/5acmraaz3ejha65/snd_trophy.wav
 
try this one. the original wasn't mono. I checked the sound byte, and it's only one channel now:

Code:
http://www.mediafire.com/file/5td6ziznp3sducy/system_plugin.rco
 
try this one. the original wasn't mono. I checked the sound byte, and it's only one channel now:

Code:
http://www.mediafire.com/file/5td6ziznp3sducy/system_plugin.rco
still doesnt work... also just a fyi ALL sounds disappear from the rco ( scrolling, popups, trophy sound etc) after I copy it. So i think its just the compiler that is messing up
 
still doesnt work... also just a fyi ALL sounds disappear from the rco ( scrolling, popups, trophy sound etc) after I copy it. So i think its just the compiler that is messing up

After extracting previously modded rco, everything is still there? All sound files, xml is not messed? If everything is ok. This can be related to EOL coding: https://en.wikipedia.org/wiki/Newline

Also try to unpack not moddified rco with extract wav option and pack it again. To eliminate one of problem possibilities.
 
still doesnt work... also just a fyi ALL sounds disappear from the rco ( scrolling, popups, trophy sound etc) after I copy it. So i think its just the compiler that is messing up

not sure about rcomage, but gimconv is part of the sony sdk. it could be too large, but I really don't know. I've never messed with rco sound before trying to fix ur issue. it could be like the battery icon in which u have to have a file that's a specific size to fit into another icon. otherwise, u'll get flashing white icons over several, if not all, icons in the impose_plugin.rco. the remedy is using the theme creator. try that with the extracted wave from the rco I provided. it should encode.
 
After extracting previously modded rco, everything is still there? All sound files, xml is not messed? If everything is ok. This can be related to EOL coding: https://en.wikipedia.org/wiki/Newline

Also try to unpack not moddified rco with extract wav option and pack it again. To eliminate one of problem possibilities.

good idea. though, the sound tree won't allow the rco to be encoded if something is wrong. I wish I had a game to get a quick trophy to test things out. I think I could if I knew of one. one of my external 2TB hdds just failed too. :(
 
not sure about rcomage, but gimconv is part of the sony sdk. it could be too large, but I really don't know. I've never messed with rco sound before trying to fix ur issue. it could be like the battery icon in which u have to have a file that's a specific size to fit into another icon. otherwise, u'll get flashing white icons over several, if not all, icons in the impose_plugin.rco. the remedy is using the theme creator. try that with the extracted wave from the rco I provided. it should encode.

I dont see why use the theme editor because rcomage is getting rid of all the rcos sounds. So no matter how we change the sound byte its not going to work unless we edit the actual compiler itself


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I dont see why use the theme editor because rcomage is getting rid of all the rcos sounds. So no matter how we change the sound byte its not going to work unless we edit the actual compiler itself


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The one sound is corrupting the rco causing no sounds to work, so if you convert the sound using an actual Sony program it just might compile back into the rco correctly
 
I dont see why use the theme editor because rcomage is getting rid of all the rcos sounds. So no matter how we change the sound byte its not going to work unless we edit the actual compiler itself


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well, we've tried everything else. the battery icon, for example, comes out to 2KB as a gim if u convert it with rcomage, but with the theme editor it comes out to 1.45KB iirc which is exactly the correct size needed. otherwise, the icon extends over the other icons. that could be what's happening here. the size of the sound byte is rather large compared with the original file.
 
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