I like design and details but to be honest never realized about this until i started looking at the timings and the sound of the original coldboot, now i understand a lot better why is made that way, i can tell the team that did this had at least 1 programmer, 1 graphic designer, and 1 audio engineer
This is how the coldboot.raf animation is synced with the audio, im going to use the audio graphic as reference
What i marked in yellow is the "fade in" of the logo image... keep in mind the logo uses a bezier curve to change his transparency, and at the first miliseconds is still invisible... the point where you really can see it is the little yelow dot i painted in the center of the fadein. This point can be changed later by changing the
accelMode
The red section is the fadeout... same stuff
We need to synchronize that points with the PS4 coldboot... some posts ago i said that i wanted to do the PS4 coldboot animation with the exact same times used in the PS4, but as you can see i changed my mind
By doing this we are going to short the time in between the fadein and fadeouts... the PS4 keeps the logo fully visible 4 seconds (a lot), and we are going to short it to 1.5 seconds or so (way smaller), but is better this way because is going to be synced with the PS3 sound
But this doesnt needs to be made very preciselly, to make it easy we can use coldboot.raf as reference, this is why we need to display both coldboot.raf and the custom PS4 coldboot animation together
The only thing we need to do is to match this... you know when the official coldboot.raf becomes visible, it happens around 2 seconds after the animation have started