PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

unfortunately, only with flasher you can revive bad coreos
And even if the higher RSX speed only causes spontaneous crashes, it's still enough to mess with the firmware update (since you have to go through the XMB or Recovery mode) which then will also require a hardware flasher.
The 650 MHz core clock has been tested on devkits with use the best binned chips and it's not stable, that's why for the initial tests lv1 was loaded over the network, never written to the ros.
 
And even if the higher RSX speed only causes spontaneous crashes, it's still enough to mess with the firmware update (since you have to go through the XMB or Recovery mode) which then will also require a hardware flasher.
The 650 MHz core clock has been tested on devkits with use the best binned chips and it's not stable, that's why for the initial tests lv1 was loaded over the network, never written to the ros.
Well damn. Ok so is there a way to up the voltage to gain stability?
 
And even if the higher RSX speed only causes spontaneous crashes, it's still enough to mess with the firmware update (since you have to go through the XMB or Recovery mode) which then will also require a hardware flasher.
The 650 MHz core clock has been tested on devkits with use the best binned chips and it's not stable, that's why for the initial tests lv1 was loaded over the network, never written to the ros.
so you say even the minimal setup for installation can break?
 
And even if the higher RSX speed only causes spontaneous crashes, it's still enough to mess with the firmware update (since you have to go through the XMB or Recovery mode) which then will also require a hardware flasher.
The 650 MHz core clock has been tested on devkits with use the best binned chips and it's not stable, that's why for the initial tests lv1 was loaded over the network, never written to the ros.

While that's probably true, I would assume that was on 90nm RSXs and not the 65nm or the 40nm which could have different results.
 
While that's probably true, I would assume that was on 90nm RSXs and not the 65nm or the 40nm which could have different results.
Wait, this was only tested on 90nm? Cause I have a slim, which is much better and should have much better head room. Also they don't answer if we can up the voltage to gain stability. Cause I know for a fact the normal overclock doesn't touch voltage in the slightest.
 
so you say even the minimal setup for installation can break?
Yes, it can even crash before you can execute a lv2diag since lv2 already calls the rsx init.

While that's probably true, I would assume that was on 90nm RSXs and not the 65nm or the 40nm which could have different results.
But Sony has no handling for different clocks in lv1. There's also no support for platform specific PUPs. Which means people could install it on their console with 90nm RSX.

Also they don't answer if we can up the voltage to gain stability. Cause I know for a fact the normal overclock doesn't touch voltage in the slightest.
Syscon loads the voltage setting from the RSX fuses and then sets it. You can change that behaviour on the DECR-1000. Idk about other platforms.
 
Yes, it can even crash before you can execute a lv2diag since lv2 already calls the rsx init.


But Sony has no handling for different clocks in lv1. There's also no support for platform specific PUPs. Which means people could install it on their console with 90nm RSX.


Syscon loads the voltage setting from the RSX fuses and then sets it. You can change that behaviour on the DECR-1000. Idk about other platforms.
Ok. So there's a way to increase voltage to stabilizing overclocks? Cause a fully cleaned and repasted slim and even the later fats have so much thermal heat room for over clocking. There has to be ways to stabilize overclocks. This is important since this would help sooooo many games keep 60 FPS or actually stay at 30. The normal OC we have now does wonders for soooo many games accross the board. But there's still a bit more we need to actually have the ideal PS3 experience.
 
Yes, it can even crash before you can execute a lv2diag since lv2 already calls the rsx init.


But Sony has no handling for different clocks in lv1. There's also no support for platform specific PUPs. Which means people could install it on their console with 90nm RSX.


Syscon loads the voltage setting from the RSX fuses and then sets it. You can change that behaviour on the DECR-1000. Idk about other platforms.

There's a pretty easy solution for that, don't attempt it if you are on a fat model and let those of us with the smaller dies see if it's stable.
 
How is the framerate in uncharted, metal gear solid 5, deus ex: human revolution?
They get a good boost. But we would need a bit more OC to get the perfect FPS on many Many games. I wish I knew how to mod this myself, but I lack the knowledge.
 
They get a good boost. But we would need a bit more OC to get the perfect FPS on many Many games. I wish I knew how to mod this myself, but I lack the knowledge.

The 600mhz OC i more than enough bud. Load it and enjoy your games. when you need more FPS, junp on the PS4 or PS5.
 
The 600mhz OC i more than enough bud. Load it and enjoy your games. when you need more FPS, junp on the PS4 or PS5.
It isn't enough. I've tested over 50 games. It's a great OC but not perfect. I feel another 100mhz would do wonders. But we need more voltage like any pc. My PS3s have plenty head room.
 
You'd most likely also need a CPU overclock to fix this. Many early games are horribly CPU limited
Cpu overclock is possible, but the guys that do these OCs say it's only on the fat models. I'm ok with just gpu OC. Since a lot of games are gpu limited.
 
Hello, just did an extended FPS stability test with overclocked firmware on YT.
This console is an overclocked frankie, which is why GPU temps are lower than what a normal COK-001 would be.
 
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