PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

@Ketxxx It doesn't fit at all, you'll need to do many modifs for this.
IMG_20240525_163550.jpg PXL_20240525_163641185.jpg
IMG_20240525_145304.jpg
 
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I was just wondering for cpu limited games since higher the resolution the more load you put towards the gpu , like gta 4 or midnight club can someone test to run theses kind of games in higher res yo see if rsx oc can really play a role or not ( you have to tick 1080i or 1080p and untick 720p res in display settings) i'm asking this since i'can't do that at the moment thanks :)

GTA4 and Midnight Club always work on internal resolution (1152x640 and 960x720) independent of output resolution (like most PS3 games). But there are a small number of games where you can force 1080p resolution, for example Splinter Cell HD Collection. I tested Chaos Theory and I can say that the game runs cardinally better on an overclocked console and hits almost stable 30 fps vs 15-20 without overclock.
 
GTA4 and Midnight Club always work on internal resolution (1152x640 and 960x720) independent of output resolution (like most PS3 games). But there are a small number of games where you can force 1080p resolution, for example Splinter Cell HD Collection. I tested Chaos Theory and I can say that the game runs cardinally better on an overclocked console and hits almost stable 30 fps vs 15-20 without overclock.
oh my bad then xd so i guess config file time if this even an option but at least that's to hear that the game that supports forced 1080p indeed runs better
 
Honestly I don't feel like to continue arguing on this. The thermal cycling issue was specific to a few models of the PS3 and isn't in the later models. There hasn't been a single documented case of micro-bump failure outside of these models and a PS3 still runs tons colder than your average notebook.
Y'all paranoid af.
You're absolutely right. Only the 90nm was the one that had all kinds of issues by design. 40nm are great. Though no one should ever let their PS3 get to 75c or higher long term. There's zero reason why someone's PS3 should be running that hot at all. Thermal paste needs changing and PS3 needs to be thoroughly cleaned. That goes for all models. PS3 slims shouldn't be at 75c or higher unless the paste is old and crusty for a decade. Modern paste is so good it can last so many years.
 
Honestly I don't feel like to continue arguing on this. The thermal cycling issue was specific to a few models of the PS3 and isn't in the later models. There hasn't been a single documented case of micro-bump failure outside of these models and a PS3 still runs tons colder than your average notebook.
Y'all paranoid af.

oh no I wasn't arguing about it. It's ok to run your ps3 on stock fan speeds on the vast majority of these models. I used to have ps3 slim that I remember having since 2009ish and it still ran fine 12 years later with stock fan speeds when I sold it. And to play devils advocate, even with webman fan speeds set to 60-65 degrees below the tg critical point (70c) on 90nm, they can still fail because of hotspots that are above 70c.

oh no I wasn't arguing about it. It's ok to run your ps3 on stock fan speeds on the vast majority of these models. I used to have ps3 slim that I remember having since 2009ish and it still ran fine 12 years later with stock fan speeds when I sold it. And to play devils advocate, even with webman fan speeds set to 60-65 degrees below the tg critical point (70c) on 90nm, they can still fail because of hotspots that are above 70c.

the only real way to fix these 90nm is to just replace it entirely with either a 65nm or a 40nm.
 
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@Ketxxx It doesn't fit at all, you'll need to do many modifs for this.

AFAIK the heasink is the same, the overall size is just smaller but as that's not a model i have to hand (20xx, 21xx, 25xx I do) I cant say for certain. I'll look into the heatsink when I have some time and aren't half smashed lol. Yes, I can still make coherent messages when half inebriated :D. I looked into the MFW builder issue before going out and it does look like an application issue without a doubt, even took it to a system running an entirely different version of windows and got the same error. I'll have to try and debug the soft which naturally will take longer than someone whos actually familiar with how the application is built as its something I'm going to have to become familiar with rather than the creator just debugging which would be a lot easier for them as they should be familiar with the code already but the error I and others are having looks like a straightforward one I just have to identify the right file to correct the problem. I'd guess I'm halfway to identifying what the compile error is its quite a simple tool if I can I'll debug it by the end of the weekend but my time is limited and it would really be faster for the creator of the tool to debug it. Hopefully this all makes sense given my half jack daniels state lol.
 
@RIP-Felix

Finally got the string, not sure what I did differently this time lol

rsx40 a01 900/975 vpe:ff shd:3f [L5B696800:0:2:f:e:13:3:0:1][27:0:a:0:1:0:1][1:1:0]

Model number: 2501a (JSD-001 motherboard)
Console runtime: 56 days, 18 hours
Bringup count: 772
Shutdown count: 760 (12 improper)
Manufacture date: October 2010
RSX model number: CXD5300GGB

As much as I'd hoped to hit 950 core, at this point it's diminishing returns. When I tried 950/975, Bioshock Infinite and Tomb Raider experienced artifacts in the main menus. The latter froze my console after trying to see if it'd go away. Second time I wanted to make sure it wasn't a fluke and the same issue appeared so I quickly quit the game. Bioshock Infinite also saw the same flashing artifacts.

At 900/975 I tested games like The Last of Us, Black Flag and Crysis (particularly the final mission) among others and it was solid stable. 900/1000 is tempting but knowing it's the difference between an extra frame and a bricked console, I'll safely stay at my current values.

Thanks @cha0shacker and @Mitsu™ for providing .pup files that I used.
 
@RIP-Felix

Finally got the string, not sure what I did differently this time lol

rsx40 a01 900/975 vpe:ff shd:3f [L5B696800:0:2:f:e:13:3:0:1][27:0:a:0:1:0:1][1:1:0]

Model number: 2501a (JSD-001 motherboard)
Console runtime: 56 days, 18 hours
Bringup count: 772
Shutdown count: 760 (12 improper)
Manufacture date: October 2010
RSX model number: CXD5300GGB

As much as I'd hoped to hit 950 core, at this point it's diminishing returns. When I tried 950/975, Bioshock Infinite and Tomb Raider experienced artifacts in the main menus. The latter froze my console after trying to see if it'd go away. Second time I wanted to make sure it wasn't a fluke and the same issue appeared so I quickly quit the game. Bioshock Infinite also saw the same flashing artifacts.

At 900/975 I tested games like The Last of Us, Black Flag and Crysis (particularly the final mission) among others and it was solid stable. 900/1000 is tempting but knowing it's the difference between an extra frame and a bricked console, I'll safely stay at my current values.

Thanks @cha0shacker and @Mitsu™ for providing .pup files that I used.
Smart man. 975mhz is the highest anyone should dare try. 1000 is asking for a brick. And bro that 2501A what manufacture month is it? That's insane OC. I get unluck with 2501As. Let me know the manufacture date and when and where you bought it from. Edit never mind just noticed it says October. Bro like wtf? I have got one October 2501B 3 November 2501As 1 July 2501A and they all artifact at 750 core. Getting a silicon winner at either October or september just doesn't make sense to me. I hope for sure Felix figures out a pattern. Cause I've gone through plenty 2501As and they OC only to 700. Which is standard of 40nm chips. Wait I just realized my high overclocker has the same CXD5300GGB code. I wonder if it's only these codes do that highest OC.
 
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Yes, this is the revision just before the "CXD5300GGB" one. It's still a good one.
"CXD5300A1GB" (early 25XX models) are the one which will OC the less (among 25XX models).
I have a picture on my phone of that exact code A1GB. I took that PS3 appart and took a pic but can't for the life of me figure out how much it OCs:D I just have written down more info on it. That PS3 is already closed up. And I don't know if it's one of my overclockers or just another 700 core scrub. Damn I'm so pissed:D
 
I have a picture on my phone of that exact code A1GB. I took that PS3 appart and took a pic but can't for the life of me figure out how much it OCs:D I just have written down more info on it. That PS3 is already closed up. And I don't know if it's one of my overclockers or just another 700 core scrub. Damn I'm so pissed:D
Probably a 700MHz one.

@RIP-Felix

This 2504A can do 850 on core if cooled enough, personally I can't consider this stable. What are your thoughts on this ? Can we consider a heat-dependent OC stable ?
At 70°C, after ~30min on Crysis (850MHz on core) : freeze.

My last fully stable OC on it is 800/950 (I didn't tried 975 on memory, I'm scared to approach 1000MHz.)
EDIT : 800/975 is perfectly stable, finally.
EDIT 2 : 800/1000 works ! :D
IMG_20240527_010316.jpg
Code:
rsx40 a01 800/1000 vpe:ff shd:3f [AP0022751:0:1:6:a:1a:2:0:2][1f:0:a:0:1:0:1][1:1:0]

RSX VERSION : CXD5300CGB
DATE CODE : 0D

Firmware Version: 4.91 (build 50754)
Platform ID: CokJ20
Product Code: 00 85
Product Sub Code: 00 0B
Hardware Config: 000000000A03BC3C
Syscon Firmware Version: 08C2.0000000000000000 (EEPROM: 0000000000000000)

Bringup Count: 3122, Shutdown Count: 3012
Runtime: 275 Days, 23 Hours, 33 Minutes, 20 Seconds

Error Log
01: FFFFFFFF Sat Jan 1 00:59:59 2000
02: FFFFFFFF Sat Jan 1 00:59:59 2000
03: FFFFFFFF Sat Jan 1 00:59:59 2000
04: FFFFFFFF Sat Jan 1 00:59:59 2000
05: FFFFFFFF Sat Jan 1 00:59:59 2000
06: FFFFFFFF Sat Jan 1 00:59:59 2000
07: FFFFFFFF Sat Jan 1 00:59:59 2000
08: FFFFFFFF Sat Jan 1 00:59:59 2000
09: FFFFFFFF Sat Jan 1 00:59:59 2000
10: FFFFFFFF Sat Jan 1 00:59:59 2000
11: FFFFFFFF Sat Jan 1 00:59:59 2000
12: FFFFFFFF Sat Jan 1 00:59:59 2000
13: FFFFFFFF Sat Jan 1 00:59:59 2000
14: FFFFFFFF Sat Jan 1 00:59:59 2000
15: FFFFFFFF Sat Jan 1 00:59:59 2000
16: FFFFFFFF Sat Jan 1 00:59:59 2000
17: FFFFFFFF Sat Jan 1 00:59:59 2000
18: FFFFFFFF Sat Jan 1 00:59:59 2000
19: FFFFFFFF Sat Jan 1 00:59:59 2000
20: FFFFFFFF Sat Jan 1 00:59:59 2000
21: FFFFFFFF Sat Jan 1 00:59:59 2000
22: FFFFFFFF Sat Jan 1 00:59:59 2000
23: FFFFFFFF Sat Jan 1 00:59:59 2000
24: FFFFFFFF Sat Jan 1 00:59:59 2000
25: FFFFFFFF Sat Jan 1 00:59:59 2000
26: FFFFFFFF Sat Jan 1 00:59:59 2000
27: FFFFFFFF Sat Jan 1 00:59:59 2000
28: FFFFFFFF Sat Jan 1 00:59:59 2000
29: FFFFFFFF Sat Jan 1 00:59:59 2000
30: FFFFFFFF Sat Jan 1 00:59:59 2000
31: FFFFFFFF Sat Jan 1 00:59:59 2000
32: FFFFFFFF Sat Jan 1 00:59:59 2000
 
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Probably a 700MHz one.

@RIP-Felix

It can do 850 on core if cooled enough, personally I can't consider this stable. What are your thoughts on this ? Can we consider a heat-dependent OC stable ?
At 70°C, after ~30min on Crysis (850MHz on core) : freeze.

Code:
rsx40 a01 800/950 vpe:ff shd:3f [AP0022751:0:1:6:a:1a:2:0:2][1f:0:a:0:1:0:1][1:1:0]

RSX VERSION : CXD5300CGB
DATE CODE : 0D

Firmware Version: 4.91 (build 50754)
Platform ID: CokJ20
Product Code: 00 85
Product Sub Code: 00 0B
Hardware Config: 000000000A03BC3C
Syscon Firmware Version: 08C2.0000000000000000 (EEPROM: 0000000000000000)

Bringup Count: 3122, Shutdown Count: 3012
Runtime: 275 Days, 23 Hours, 33 Minutes, 20 Seconds

Error Log
01: FFFFFFFF Sat Jan 1 00:59:59 2000
02: FFFFFFFF Sat Jan 1 00:59:59 2000
03: FFFFFFFF Sat Jan 1 00:59:59 2000
04: FFFFFFFF Sat Jan 1 00:59:59 2000
05: FFFFFFFF Sat Jan 1 00:59:59 2000
06: FFFFFFFF Sat Jan 1 00:59:59 2000
07: FFFFFFFF Sat Jan 1 00:59:59 2000
08: FFFFFFFF Sat Jan 1 00:59:59 2000
09: FFFFFFFF Sat Jan 1 00:59:59 2000
10: FFFFFFFF Sat Jan 1 00:59:59 2000
11: FFFFFFFF Sat Jan 1 00:59:59 2000
12: FFFFFFFF Sat Jan 1 00:59:59 2000
13: FFFFFFFF Sat Jan 1 00:59:59 2000
14: FFFFFFFF Sat Jan 1 00:59:59 2000
15: FFFFFFFF Sat Jan 1 00:59:59 2000
16: FFFFFFFF Sat Jan 1 00:59:59 2000
17: FFFFFFFF Sat Jan 1 00:59:59 2000
18: FFFFFFFF Sat Jan 1 00:59:59 2000
19: FFFFFFFF Sat Jan 1 00:59:59 2000
20: FFFFFFFF Sat Jan 1 00:59:59 2000
21: FFFFFFFF Sat Jan 1 00:59:59 2000
22: FFFFFFFF Sat Jan 1 00:59:59 2000
23: FFFFFFFF Sat Jan 1 00:59:59 2000
24: FFFFFFFF Sat Jan 1 00:59:59 2000
25: FFFFFFFF Sat Jan 1 00:59:59 2000
26: FFFFFFFF Sat Jan 1 00:59:59 2000
27: FFFFFFFF Sat Jan 1 00:59:59 2000
28: FFFFFFFF Sat Jan 1 00:59:59 2000
29: FFFFFFFF Sat Jan 1 00:59:59 2000
30: FFFFFFFF Sat Jan 1 00:59:59 2000
31: FFFFFFFF Sat Jan 1 00:59:59 2000
32: FFFFFFFF Sat Jan 1 00:59:59 2000
Oh I tested my other January's at 75c with fan speed of 30%. With crysis for an hour. 850 core stable. If your PS3 hits 60 to 65c on the RSX and no crashes happen at all, then your current OC is stable at 75c as well. Tested very thoroughly. So that extra 50 that seems to only cause crashes and no artifacts, that last 50 can be done but only with temps staying at 55c or below. Which would require liquid cooling, or some nice crazy air cooling. But that 50 extra can be done just fine. But without that cooling. You'll need to settle for the current stable OC that the PS3 is comfortable at even when hitting 75c.
 
Oh I tested my other January's at 75c with fan speed of 30%. With crysis for an hour. 850 core stable. If your PS3 hits 60 to 65c on the RSX and no crashes happen at all, then your current OC is stable at 75c as well. Tested very thoroughly. So that extra 50 that seems to only cause crashes and no artifacts, that last 50 can be done but only with temps staying at 55c or below. Which would require liquid cooling, or some nice crazy air cooling. But that 50 extra can be done just fine. But without that cooling. You'll need to settle for the current stable OC that the PS3 is comfortable at even when hitting 75c.
I will experiment this 850 core OC with a limit of 60°C to see if it freeze or not. I need to know how much heat play a role here.
 
I will experiment this 850 core OC with a limit of 60°C to see if it freeze or not. I need to know how much heat play a role here.
Yup give it a shot. But I promise you, you'll likely need to keep that at 55c or below, cause your silicon isn't as good as my January ps3s which do 850 easy and can do 900 with 55c or less.
 
Yup give it a shot. But I promise you, you'll likely need to keep that at 55c or below, cause your silicon isn't as good as my January ps3s which do 850 easy and can do 900 with 55c or less.
Your January PS3s surely have a CXD5300GGB, that's why. This is just chip maturation.
It's the main factor, I'm almost sure about that.
 
Which even if we know which chips are the best. It really doesn't do much for us when we are searching to buy these consoles. Sadly.
We must associate each RSX revision with dates. That way, you will know more precisely what you're buying.
 
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We must associate each RSX revision with dates. That way, you will know more precisely what you're buying.
And that's why I only buy January 2501Bs. Every single one of them of my 4 have been able to do 850 easy. One of them doing 900 stable fully. So that's the highest the silicon lottery can get you. 950 doesn't seem to be remotely possible.

Edit: so been testing for an hour now. 900/975 on the one that does 850/975 stable without temp compensation. So I put the fan to 80%. Yes very loud. It was hugging 55c and 56c. It finally settled at 56c. Zero crashing or artifacts. 56c and below is the magic number to keep it stable. 57 and 58c. Might. But I'll have to turn down the fan speed and check. So another hour of testing it is.

Edit 2: ok so 57c and above it doesn't like it. 55 and 56 is the highest It can do for a whole hour no issue. Once I turned down the fan speed to 70 from 80 it went up to 57, and after a few minutes on 57, crash. But 56c for a whole hour was good. So 57 and up is a nope. So this is good for those that love doing delids and improve cooling in every way. I don't delid, and never have. But after I get enough January's. I'll delid this one and try to optimize cooling as much as possible to try and reduce temps the best I can. This is great data though. That extra 50 extra MHz that would usually cause crashes, stabilized with cooler temps. But that's only if you don't artifact at all, but only crash. Once I avoid the crashes due to temp, there were zero artifacting and instability. Man I wrote a Bible.
 
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