@Mitsu™ that could be a result of vsync. Its possible to get into situations where frames are literally dropped but you either have the choice of vsync and a locked 30/60FPS but you can potentially drop frames so the frame rate will be slower than it actually is, or an unlocked frame rate where performance is all over the shop with screen tearing. Probably a good balance here would have been to set an FPS cap of 45.
The 50MHz change for the 90nm RSX really wouldn't have made any change in terms of heat, maybe 2-3c, the decision was probably more to do with the RSX being manufactured with crappy materials so they were trying to stave off the inevitable death of those chips. The 65nm RSX I'm also dubious about, not something I looked into in as much detail as I should have and I have since binned those boards I had with suspect GPUs but they were better for sure than the 90nm parts just not as reliable as people think they were\are.
Don't worry I know where you are coming from on this, when we start talking about the 40nm RSX because anything over the specified frequency puts you in "wild territory" there is no guarantees that every chip would meet specs of 650\800 (although on the GPU frequency a 40\65nm RSX definitely should, I won't go as far to say as "Can", and I'll cover that further on) they haven't been binned or validated for those speeds meaning there likely is GPUs out there that can't hit 650MHz. The memory used for the RSX\GPU (whatever you prefer) varies quite wildly I know what memory Sony generally used the majority of the time and those modules aren't rated for more than 700MHz so while the RSX tends to take kindly to OCing the realistic performance target should be 30FPS (which is what 6th gen consoles aimed for) in which case 650\800 really is enough. The extra frequency headroom while possible becomes much harder to control thermally while the chip could run at 80c and be fine it definitely wouldn't live as long as it otherwise could the recommendation of 650\800 is for the sake of ensuring all PS3s live a long happy life

Aside from these things another factor is that current data on what the GPU critical points are (this is a scaling factor that shows frequency scaling to supplied GPU voltage) is far too limited at this time. I'd only recommend higher than 650MHz on the GPU with a heatsink from a 20xx model frankenmodded to a 21\25xx model PS3. From what I remember such a mod is easy to do, remove the little lip that sits on the VRMs of 21\25xx slims then just attach the 20xx heatsink. I can help you with doing this mod if you want to try it I'm just too lazy to open one of the PS3s I have up to hammer all the details out lol.
Mostly I agree, but the extra performance of a PS3 "Pro" would have made developers lives substantially easier there's definitely no good reason why Sony couldn't have bumped the Cell to 4GHz once the PS3 slim came along at the very least as in almost all cases developers complained about the CPU being a complete dog and with good reason latency from the Cell is absolutely horrible it can be in the region of 300ms, likely more with really badly coded games where the Cell favours bandwidth over low latency, or rather gobs of bandwidth that is near useless because data travels on that bandwidth at a snails pace, aka; poor efficiency.