PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

Just to get back to the diminishing returns that Mitsu has been talking about. I showed this graph in the video, but you can see that each increase is having less and less effect. I haven't quantified how much yet. Like is 750 core 90% of the FPS gain's as 950, but you can see that even a modest OC of 700 is a very nice improvement.
2501a Core Perfromance.JPG
2501a VRAM Perfromance.JPG
Here are the stats for power consumption as frequencies increased. In each of these tests I held either the VRAM or CORE at one frequency while overclocking the other, to gauge the effect of just that frequency, not both of them together. As you can see, the core frequency increases power consumption the most. Which makes sense, it increases the duty cycle of the processor. More frames are being processed and at a faster rate. That translates to work being done. Work is a measure of power. Power is Watts.

The last 3 data points were for voltage increases. That's why the power jumps up at a new rate. VRAM increases barely increased the power. I see them as basically free performance.
2501a Core Power stats.JPG
2501a VRAM Power stats.JPG
And of course all this extra work and power has to go somewhere. It is converted to heat, which is basically a mirror of the power graphs. They show how closely frequency is tied to power and heat. And that increasing voltage quickly increases both.
2501a Core Temp stats.JPG
2501a VRAM Temp stats.JPG

EDIT:
Something I didn't test or mention in the video is that I suspect the VRAM temps plateaued. I don't think that means they reach a certain point where the performance can increase, power can increase, work and thus heat should increase, but don't. Instead what I suspect is happening is that the thermal adhesive is being overwhelmed and there is a thermal bottleneck preventing the heat from escaping into the IHS and transfer to the die where it's would be registerd by the thermal diode inside. So it looks like a plateau.

I think that delidding and cooling them more efficiently might yield a higher VRAM OC and stability. The reason I don't like recommending this is that the thermal adhesive provides structural support that improves reliability of the solder joints and TIM bond-line on the die. It stiffens the processor package preventing warping stresses during thermo-cycling, increasing the mean time before failure.

The only way I can think to replace the adhesive with a more conductive material is to get a 0.2mm high w/mK thermal pad and use a hole punch in the center to act as a reservoir for the thermal adhesive (Stars 922). The adhesive will solidify and provide the structural support, but the thermal pad around it will still conduct some of the heat away.

I haven't tried it yet. Super hypothetical ATM. It's probably not going to help and be a waste of time. So I didn't think it was worthy of mentioning in the video. That and it takes a decent amount of time to explain (as the wall of text above proves).
 
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Didn't see your request, sorry ^^'
I haven't been here in a while.

Beta 10 is coming, btw.

And I'm dropping this :
This game is a desperate case. Play it on Switch :y
Forget it, RDR was a very poorly and badly optimized game for the PS3. Rockstar's RAGE engine was in its first versions at the time. And they didn't release a patch or anything because the engine was too broken.

Play RDR on anything but the PS3, ha ha.

(Sadly,) Like RDR, GTA IV is also on early RAGE engine, on 640p. I made a new video too.
 
Just to get back to the diminishing returns that Mitsu has been talking about. I showed this graph in the video, but you can see that each increase is having less and less effect. I haven't quantified how much yet. Like is 750 core 90% of the FPS gain's as 950, but you can see that even a modest OC of 700 is a very nice improvement.
Here are the stats for power consumption as frequencies increased. In each of these tests I held either the VRAM or CORE at one frequency while overclocking the other, to gauge the effect of just that frequency, not both of them together. As you can see, the core frequency increases power consumption the most. Which makes sense, it increases the duty cycle of the processor. More frames are being processed and at a faster rate. That translates to work being done. Work is a measure of power. Power is Watts.

The last 3 data points were for voltage increases. That's why the power jumps up at a new rate. VRAM increases barely increased the power. I see them as basically free performance.
And of course all this extra work and power has to go somewhere. It is converted to heat, which is basically a mirror of the power graphs. They show how closely frequency is tied to power and heat. And that increasing voltage quickly increases both.

EDIT:
Something I didn't test or mention in the video is that I suspect the VRAM temps plateaued. I don't think that means they reach a certain point where the performance can increase, power can increase, work and thus heat should increase, but don't. Instead what I suspect is happening is that the thermal adhesive is being overwhelmed and there is a thermal bottleneck preventing the heat from escaping into the IHS and transfer to the die where it's would be registerd by the thermal diode inside. So it looks like a plateau.

I think that delidding and cooling them more efficiently might yield a higher VRAM OC and stability. The reason I don't like recommending this is that the thermal adhesive provides structural support that improves reliability of the solder joints and TIM bond-line on the die. It stiffens the processor package preventing warping stresses during thermo-cycling, increasing the mean time before failure.

The only way I can think to replace the adhesive with a more conductive material is to get a 0.2mm high w/mK thermal pad and use a hole punch in the center to act as a reservoir for the thermal adhesive (Stars 922). The adhesive will solidify and provide the structural support, but the thermal pad around it will still conduct some of the heat away.

I haven't tried it yet. Super hypothetical ATM. It's probably not going to help and be a waste of time. So I didn't think it was worthy of mentioning in the video. That and it takes a decent amount of time to explain (as the wall of text above proves).
That's how Overclocks are on pc too. The higher you go, eventually the smaller the gains become. But gains are absolutely still there and worth it. Especially since this console needs every FPS it can gain. I haven't tried 1000/1000 but 950/1000 is a crazy OC already. Also I have a suggestion you might want to look into. For OC science. Get an early super slim which has the 40nm gpu, and remove it and put it on another fat. A 2012 super slim 40nm gpu surely easily does 1000 core and maybe even 1200 memory or higher. I have a super slim with a 40nm RSX that I wish I had the knowledge to extract and put it on a fat.
 
That's how Overclocks are on pc too. The higher you go, eventually the smaller the gains become. But gains are absolutely still there and worth it. Especially since this console needs every FPS it can gain. I haven't tried 1000/1000 but 950/1000 is a crazy OC already. Also I have a suggestion you might want to look into. For OC science. Get an early super slim which has the 40nm gpu, and remove it and put it on another fat. A 2012 super slim 40nm gpu surely easily does 1000 core and maybe even 1200 memory or higher. I have a super slim with a 40nm RSX that I wish I had the knowledge to extract and put it on a fat.
I have a CECHA that needs a new RSX, I'll try my best to get a Super Slim 40nm and see what it can do (hopefully the reflowing won't reduce its abilities)
 
i downloaded from a mediafire link 650/800 firmware to my 2004a..... (i waited 10 minutes for adjusting everyting)

IT RUNS SO WELL DAMN GOD

i hope 750mhz on rsx core doesn't cause any problems at my ps3 2004a

i bricked it at 800mhz haha

i have lv1 and lv2 backups before oc, how can i do fix this....

why mods dont see my messages :(((
 
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That's how Overclocks are on pc too. The higher you go, eventually the smaller the gains become. But gains are absolutely still there and worth it. Especially since this console needs every FPS it can gain. I haven't tried 1000/1000 but 950/1000 is a crazy OC already. Also I have a suggestion you might want to look into. For OC science. Get an early super slim which has the 40nm gpu, and remove it and put it on another fat. A 2012 super slim 40nm gpu surely easily does 1000 core and maybe even 1200 memory or higher. I have a super slim with a 40nm RSX that I wish I had the knowledge to extract and put it on a fat.
@RedOverlord tried that with an A00 frankie that has a CXD5302. It seemed to be like most other TSMC 40s in terms of core performance.
Code:
rsx40 a01 750/1000 vpe:ff shd:3f  [PCV367-01:0:4:1:10:6:6:0:2][23:0:e:0:1:0:1][1:1:0]

But I have noticed that it differs by manufacturer.
upload_2024-7-15_10-29-16.png

This graph will get better with more reports of people highest stable overclock (without voltage mod preferably). But As always I need more LV1 RSX info strings to extract the data needed. I'd show the 65nm and 90nm data, but there haven't been enough of them overclocked to their max to make a graph like this. I need more data before I can say what their average is, based on fab. Even with 160 consoles worth of data. Of which most haven't been overclocked or didn't dump the LV1 so I could know who made their RSX. So this only includes those who did. Which as of yet is a relitively small number of people.

Because of this, you need to take these graphs with a huge grain of salt. However, the general trend that SONY fabbed 40s overclock higher is significant and I think reliable. As for what you can overclock them to, that's what you shouldn't take faith. Don't look at that graph and thing your sony fabbed 40nm can do 900MHs and jump strait to it. Or you'll probably brick.
 
@RedOverlord tried that with an A00 frankie that has a CXD5302. It seemed to be like most other TSMC 40s in terms of core performance.
Code:
rsx40 a01 750/1000 vpe:ff shd:3f  [PCV367-01:0:4:1:10:6:6:0:2][23:0:e:0:1:0:1][1:1:0]

But I have noticed that it differs by manufacturer.
View attachment 43624
This graph will get better with more reports of people highest stable overclock (without voltage mod preferably). But As always I need more LV1 RSX info strings to extract the data needed. I'd show the 65nm and 90nm data, but there haven't been enough of them overclocked to their max to make a graph like this. I need more data before I can say what their average is, based on fab. Even with 160 consoles worth of data. Of which most haven't been overclocked or didn't dump the LV1 so I could know who made their RSX. So this only includes those who did. Which as of yet is a relitively small number of people.

Because of this, you need to take these graphs with a huge grain of salt. However, the general trend that SONY fabbed 40s overclock higher is significant and I think reliable. As for what you can overclock them to, that's what you shouldn't take faith. Don't look at that graph and thing your sony fabbed 40nm can do 900MHs and jump strait to it. Or you'll probably brick.
Hmmm..a 2012 chip only doing those clocks? That's probably horrible luck. Or he just didn't get a Sony fab which are the best ones. I suppose it can happen. Wonder if my super slim has a Sony fab. Mines an early super slim. Manufacture July 2012, before the release of the super slim even happened.
 
Does Watch_Dogs react to OC as well? I remember playing it back in '15-'16 on a CECH2003 and it was slow and made my console loud as hell despite being repasted.
 
Red Faction Guerrilla seems an interesting game to test overclocking with. Not only does it have an unlocked framerate, but it seems that any kind of overclocking instability will make this game shut down the PS3 as soon as the level loads. I thought my 2003A Slim was stable at 700/950, as I'd tested for many hours on many games including completing GTA V. But RFG wasn't happy until I went down to 700/825. Might be worth trying out if you're looking to find a stable OC.
 
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Red Faction Guerrilla seems an interesting game to test overclocking with. Not only does it have an unlocked framerate, but it seems that any kind of overclocking instability will make this game shut down the PS3 as soon as the level loads. I thought my 2003A Slim was stable at 700/950, as I'd tested for many hours on many games including completing GTA V. But RFG wasn't happy until I went down to 700/825. Might be worth trying out if you're looking to find a stable OC.
There will be specific rare games that don't like certain clocks on memory. So far of the many many many games I've tested. Not one has given me issues. But it's good people in here test different types of games. Maybe that game doesn't like the OC with the unlocked framerate. Maybe turning vsync on helps it.
 
i downloaded from a mediafire link 650/800 firmware to my 2004a..... (i waited 10 minutes for adjusting everyting)

IT RUNS SO WELL DAMN GOD

i hope 750mhz on rsx core doesn't cause any problems at my ps3 2004a

i bricked it at 800mhz haha

i have lv1 and lv2 backups before oc, how can i do fix this....

why mods dont see my messages :(((





guys yesterday i killed my console due to the so high clock speeds. how can i recover my console back?
 
Have you tried to cool it down as much as possible then trying to recover? To a more stable oc
I have literally no screen, black screen on boot, black screen on recovery mode, no sign on controller, no sound, maybe i should use e3 flasher to reflash my console (2004a nor)

I didnt turn on the console till yesterday but, i tried to turn on after 6 or 7 hours after bad firmware.
 
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I have literally no screen, black screen on boot, black screen on recovery mode, no sign on controller, no sound, maybe i should use e3 flasher to reflash my console (2004a nor)
Bro.. even if you let your console cool down the temperature are going to stay room (temperature) etc 37C -39C try putting it on a fridge for at least 10 minutes go fast open it and se if you're at least getting something on your screen e3 flasher is the best option but is a big jop when you can just do this
 
So sorry mate, i found a tool for extracting data from ps3s hdd drive. I'm backing my games up (approx 800gigs) so i cant start my ps3 up rn
 
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