PS1 ISO generation on PS3

I can confirm this works.
I did is slightly different though. I did not unpack to iso, change the filename, then pack it back to iso.
I just ran a hexeditor on a copy of the bin file and replaced "SLED_017.35" with "SLES_015.14" and then it played.

Very interesting. So, the emulator in this case looks for the filename used in SYSTEM.CNF on the disk. How strange, it seems it would be much easier for it to just look in PARAM.SFO or in the PSISOIMG.... part of the EBOOT. Well, we learn something new every day.

Now I need to think about how to handle this in pop-fe.
I still want pop-fe to detect the disk as "demo cd" and use the proper demo cd cover for it and not to show up as the actual full game.
I will need to do some experiments on how/when I patch the disk image so that the game will play but it will still show up as the demo, i,.e. SLED01735 on the xmb.

EDIT: I wonder if it is the whole name or if it is sufficient to just convert SLED -> SLES.
I need to try that on silent hill demo.
I have a whole bunch of other SLED disks too (The Official UK Playstation Magazine) that I need to test too.
yeah not sure on how to deal with the detection, maybe using a SLES ID that doesn't exist would work for the demo's ? (not sure this would work, havent tried it) also in Pop-fe you can just change the title ID and title in the GUI to make it install to a different folder and it seems to still work, anyway more experimentation needs to be done on it, but hopefully it will allow demo's that have issues to play on ps3 :) although i doubt many people are going to be running demo's on the ps3.....

And yeah Rissy its fun finding out new stuff and what does and doesn't work, this is why i love just messing with stuff like this. And being able to play older games and demos again is always a good thing.
 
I did a quick test to pop-fe that basically leaves the bin file as-is.
It is recognized as SLED01735 it gets the assets from the SLED01735 entry in the database.
and it shows up as SILENT HILL [DEMO] and uses the special cover image with the text DEMO CD that the demo came with
in the XMB.

What I then do is that when popstation.py reads the BIN file and copies it to the EBOOT
I have a small search-and-replace call that searched for b'SLED_017.35' and just blindly patches it to instead be b'SLES_015.14'
and it works. Wooohooo.
That means that they will show up correctly with the demo name and with the demo assets, and they will install as SLED01735 on the PS3. It is just that the disk image that is stored insode the EBOOT has been hot-patched to make the emulator happy.
This also means you can have both the original SLES01514 full game installed and also SLED01735 installed at the same time and the PS3 and the XMB will know they are two different games.

I won't have more time right now but will finish this on saturday or sunday. I need to test if the other SLED games need this too and in that case if I can just unconditionally hotpatch all SLED disks like this.
 
I did a quick test to pop-fe that basically leaves the bin file as-is.
It is recognized as SLED01735 it gets the assets from the SLED01735 entry in the database.
and it shows up as SILENT HILL [DEMO] and uses the special cover image with the text DEMO CD that the demo came with
in the XMB.

What I then do is that when popstation.py reads the BIN file and copies it to the EBOOT
I have a small search-and-replace call that searched for b'SLED_017.35' and just blindly patches it to instead be b'SLES_015.14'
and it works. Wooohooo.
That means that they will show up correctly with the demo name and with the demo assets, and they will install as SLED01735 on the PS3. It is just that the disk image that is stored insode the EBOOT has been hot-patched to make the emulator happy.
This also means you can have both the original SLES01514 full game installed and also SLED01735 installed at the same time and the PS3 and the XMB will know they are two different games.

I won't have more time right now but will finish this on saturday or sunday. I need to test if the other SLED games need this too and in that case if I can just unconditionally hotpatch all SLED disks like this.
Nice, i just tested my Tekken 3 Collectors Edition Demo and black screen normally, but changing the SCED to SCES and it boots (just hex editing, no rebuilding) so i think you have probably got it sorted, not sure if all demo's do this yet, maybe they just block games with the demo codes from playing ? not sure, but they seem to play if we remove the D (guessing D for Demo ?) anyway great work, and hopefully Rissy will be able to play all his demo's on ps3 soon too :)

EDIT just tested the Blood Bag demo too, SCED to SCES again and it works (doesn't with SCED).
 
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Excellent, lets give it a whirl!

EDIT: Right, good news! Silent Hill DEMO now works. Excellent! Creepy game. Never bought it back in the day myself, but had a shot of it at a friends house many many years ago. I was always a Resident Evil person myself, but I could be tempted to try playing the Silent Hill games properly myself now!

Now on to the bad news. The Namco DEMO disc with RageRacer still just loads into a black screen. So whatever this fix was for Silent Hill DEMO isn't transferrable on to that. Tell me what details you want/need if you're interested in looking into that...

Great work so far though! I partularly like the fact the software points you to see only the .cue files instead of allowing you to see everything. This is a much better approach to allow beginners to understand what they're attempting to do. I still think a "README.txt" with some instructions on what .exe files to ignore and what .exe files to use for what purpose wouldn't go amiss. wink wink.

I'm still going through the process of installing all my main games (time consuming so can only take it a bit at a time), but of all the ones i've installed so far, and tried out too, are working seemingly fine. I think i've still got some confusion over multi-disc games and how to load up from one and not the other (I presume it defaults to whatever disc you entered into Pop-fe first?), but i'll come back to that once I've had a chance to have a bit more of a play.
 
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Excellent, lets give it a whirl!

EDIT: Right, good news! Silent Hill DEMO now works. Excellent! Creepy game. Never bought it back in the day myself, but had a shot of it at a friends house many many years ago. I was always a Resident Evil person myself, but I could be tempted to try playing the Silent Hill games properly myself now!

Now on to the bad news. The Namco DEMO disc with RageRacer still just loads into a black screen. So whatever this fix was for Silent Hill DEMO isn't transferrable on to that. Tell me what details you want/need if you're interested in looking into that...

Great work so far though! I partularly like the fact the software points you to see only the .cue files instead of allowing you to see everything. This is a much better approach to allow beginners to understand what they're attempting to do. I still think a "README.txt" with some instructions on what .exe files to ignore and what .exe files to use for what purpose wouldn't go amiss. wink wink.

I'm still going through the process of installing all my main games (time consuming so can only take it a bit at a time), but of all the ones i've installed so far, and tried out too, are working seemingly fine. I think i've still got some confusion over multi-disc games and how to load up from one and not the other (I presume it defaults to whatever disc you entered into Pop-fe first?), but i'll come back to that once I've had a chance to have a bit more of a play.

The rage racer disk,
can you post a scan of the label side of the disk and also what disc id that pop-fe identifies it as?

Also, please show a nice picture how your silent hill demo looks on the xbm in this thread. We don't have nearly enough screenshots or photos of these games to celebrate our love of ps1 games.
 
The rage racer disk,
can you post a scan of the label side of the disk and also what disc id that pop-fe identifies it as?

Yeah, that's it. Here's a webshot of the disc (confirmed mine looks identical to this), and the screenshot of how it comes up in pop-fe (I added the ICON0 and PIC1. By default, they're blank.
ICON0_small.png


Screenshot.png



EDIT: And here is what the Silent Hill demo looks like on-screen. My own attempts looked a bit different before you added these default images into the database. Yours probably look better. So this looks quite nice. Originally, there were no images came up for this disc.
Silent_Hill_Demo.jpg
 
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Thanks Ronnie. I'm out all day today, but when I get a chance I'll try it out. The disc came in the main crystal case for the Rage Racer game. No sleeve.

EDIT: @Ronnie Sahlberg Sorry for the delay in getting back here, it's been a very busy weekend, which bled into this week. I've now finally had a chance to grab your latest pop-fe iteration, and unfortunately it's bad news. The Namco Demo disc still doesn't work for whatever reason. Still loads into a black screen.

I've yet to dig out my other demo discs from the loft, as well as find my TimeCrisis game package (GunCon package) too. So I'll leave this with you in the mean time. Let me know if you need anything else from me if I can be of any assistance.

EDIT 2: I've found my old demo discs, and Time Crisis now. Just successfully converted Time Crisis, and tried it out (with the joypad, not the GunCon (I'll need to hook up my old Sony CRT for that!)) Whilst doing that, I discovered another demo disc I've not mentioned yet. Resident Evil 2 demo which shipped with Resident Evil: Director's Cut. The disc number for the demo is SLED-00977. I tried converting that too, but unfortunately, it's the same result as the Namco Demo disc. Loads to a black screen forcing you to quit out.

EDIT 3: I should really have tried the SLED-00977 disc on the PS3 first. It starts ok, but then it freezes some time into it loading up, despite having started ok and starting to show disc content. So maybe this one is useless to get working on the PS3. I still didn't try it using newemu either.

I've been trying out some of the demo discs I have here. All the ones I've tried so far, work ok, but I am wondering about the validity of archiving all these discs i'll admit. They're mostly all Official UK Playstation Magazine discs. I obviously don't have them all, but a reasonable selection of them. All in their original crystal cases or paper sleeves, which ever they came in on the magazine. It'll be a time consuming exercise to go through each one, scanning in their artwork, and making them work on the PS3 (potentially not of course, from the reocrd of demo discs I've tried and either succeeded or failed at getting working as a package.)

I'm wondering now for these discs which don't work as packages. Would they simply work as .bin and .cue dumps on to the HDD? I might try that!

EDIT 4: just confirmed, both of these troublesome demo discs which won't work as packages, DO work just fine by loading them from their .bin instead.
 
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Thanks Ronnie. I'm out all day today, but when I get a chance I'll try it out. The disc came in the main crystal case for the Rage Racer game. No sleeve.

EDIT: @Ronnie Sahlberg Sorry for the delay in getting back here, it's been a very busy weekend, which bled into this week. I've now finally had a chance to grab your latest pop-fe iteration, and unfortunately it's bad news. The Namco Demo disc still doesn't work for whatever reason. Still loads into a black screen.

I've yet to dig out my other demo discs from the loft, as well as find my TimeCrisis game package (GunCon package) too. So I'll leave this with you in the mean time. Let me know if you need anything else from me if I can be of any assistance.

EDIT 2: I've found my old demo discs, and Time Crisis now. Just successfully converted Time Crisis, and tried it out (with the joypad, not the GunCon (I'll need to hook up my old Sony CRT for that!)) Whilst doing that, I discovered another demo disc I've not mentioned yet. Resident Evil 2 demo which shipped with Resident Evil: Director's Cut. The disc number for the demo is SLED-00977. I tried converting that too, but unfortunately, it's the same result as the Namco Demo disc. Loads to a black screen forcing you to quit out.

EDIT 3: I should really have tried the SLED-00977 disc on the PS3 first. It starts ok, but then it freezes some time into it loading up, despite having started ok and starting to show disc content. So maybe this one is useless to get working on the PS3. I still didn't try it using newemu either.

I've been trying out some of the demo discs I have here. All the ones I've tried so far, work ok, but I am wondering about the validity of archiving all these discs i'll admit. They're mostly all Official UK Playstation Magazine discs. I obviously don't have them all, but a reasonable selection of them. All in their original crystal cases or paper sleeves, which ever they came in on the magazine. It'll be a time consuming exercise to go through each one, scanning in their artwork, and making them work on the PS3 (potentially not of course, from the reocrd of demo discs I've tried and either succeeded or failed at getting working as a package.)

I'm wondering now for these discs which don't work as packages. Would they simply work as .bin and .cue dumps on to the HDD? I might try that!

EDIT 4: just confirmed, both of these troublesome demo discs which won't work as packages, DO work just fine by loading them from their .bin instead.
I guess it could just be something incompatible with the demo discs, its not like the emulator has 100% compatability (although pretty damn close), i dont have either of those discs, i did used to have the RE2 demo disc a long time ago but no longer :(
And its strange loading from the .bin works but i guess you can just play them that way if they won't work as a PKG, but still strange they don't but without the discs i can't really investigate further, You could try rebuilding the image and replacing the game ID with a working one from a game that is similar or the retail equivalent because the game itself might have a config that is needed to work, or a internal setting in netemu.
 
it *IS* a weird one. I think what I'll do is, I *WILL* copy all my magazine discs, but I'll keep them as .bin and .cue files and deposit them on to the console. If I really feel the urge once I've done my PS2 games, then I may return to them and attempt to make some packages from them too. But doing that will require me scanning in the front covers etc, which is all time consuming.
 
it *IS* a weird one. I think what I'll do is, I *WILL* copy all my magazine discs, but I'll keep them as .bin and .cue files and deposit them on to the console. If I really feel the urge once I've done my PS2 games, then I may return to them and attempt to make some packages from them too. But doing that will require me scanning in the front covers etc, which is all time consuming.
Well there might still be options for tricking the ps1 emulator into running those games, if you dont wish to give up there are other things we can try but it will require more messing around, or like you said keep them as bin+cue and just play them that way if need be,
Yeah scanning covers can be a pain, i mostly just make a generic image and use that for any that pop-fe doesn't have (Just a logo that says PS1 Classic or PS1 Demo depending on the game/demo), im personally not that bothered about cover art, its one of those "nice to have" but not a needed thing, its also usually possible to just look up a games ID and find some art from it from somewhere or even just a scan of the disc of it being sold on ebay or something.
Good luck with the ps2 games, unless you have a backwards compatible ps3 some ps2 games won't run well so dont expect the same levels of compatability as the ps1 emulator but there are some really useful config's around that can get the games working better (a lot made by mrjaredbeta),
Ronnie was/is working on a pop-fe2 for ps2 games too which if you use linux could be useful, or if you are on windows then ps2classicsGUI is probably best.
 
The CFW machine I'm using, is a PS3 Slim, 2100 series example. I know natively, this isn't backwards compatible (I don't own an properly backwards compatible model with the emotion engine embedded in there along with the memory card slots and 4x USB ports on the front etc), but I am under the belief that with the CFW, this unlocks the potential to at least attempt to play PS2 games in software emulation? (with varying degrees of success to experience) Is this about accurate?
 
The CFW machine I'm using, is a PS3 Slim, 2100 series example. I know natively, this isn't backwards compatible (I don't own an properly backwards compatible model with the emotion engine embedded in there along with the memory card slots and 4x USB ports on the front etc), but I am under the belief that with the CFW, this unlocks the potential to at least attempt to play PS2 games in software emulation? (with varying degrees of success to experience) Is this about accurate?
Yes thats correct, PS2 emulation on a non-backwards compat PS3 is very hit and miss with some games, some games will randomly crash or crash at certain points or will just not load at all and some may have artifacts or be missing effects or lots of other issues, where others will run just fine, it really depends on the game in question, so its just the compatability isn't as good as the PS1 emulator so just dont expect every game to play really well but some games will run flawlessly.
 
I changed my mind about my demo discs. After spending time with them, it turns out that there were only a few which had no cover art, and all the rest were already in the pop-fe database, so it wasn't so bad to create packages out of them all. For the ones missing art, I simpy googled their disc ID's and found representative images for these, and manually inserted them instead.

Here's a list of the demos I have and notes next to some of them. Unless stated "not questionable", then they all came up with the cue2cu2 warning.

Code:
SLES-00107 - pop-fe calls this disc incorrectly SLED-00107
SLES-00150
SLES-00181
SLES-00221
SLED-00725 - Oddworld - NOT questionable
SCED-00273
SCED-00364
SCED-00365
SCED-00367
SCED-00819
SCED-00826
SCED-00828 - Error on Track 05? - Redid with RetroArch successfully.
SCED-01146 - Tekken Collectors - NOT questionable
SCED-01147
SCED-01149
SCED-01152
SCED-01818
SCED-01819
SCED-01823
SCED-01824
SCED-01825
SCED-01826
SCED-01827
SCED-01828
SCED-01829
SCED-01831
SCED-02633
SCED-02634
SCED-02635
SCED-02638
SCED-03454

Manually add Art for the following:
SLES-00221
SLED-00725 - Oddworld
SCED-00273

As for SCED-00828, I'm now retrying this image burn using RetroArch to see if this provides a different (good) result instead of failing with the imgburn .bin and .cue files.

EDIT: Package created successfully with RetroArch. Still to test Package on console like all others.

None of these packages have yet been tested on the console, so I'll report back on them when I have the time to test them. If none of them work, then I'll probably just dump the .bin and .cue files on to the console instead. The physical discs worked where I tested them the other week.
 
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I changed my mind about my demo discs. After spending time with them, it turns out that there were only a few which had no cover art, and all the rest were already in the pop-fe database, so it wasn't so bad to create packages out of them all. For the ones missing art, I simpy googled their disc ID's and found representative images for these, and manually inserted them instead.

Here's a list of the demos I have and notes next to some of them. Unless stated "not questionable", then they all came up with the cue2cu2 warning.

Code:
SLES-00107 - pop-fe calls this disc incorrectly SLED-00107
SLES-00150
SLES-00181
SLES-00221
SLED-00725 - Oddworld - NOT questionable
SCED-00273
SCED-00364
SCED-00365
SCED-00367
SCED-00819
SCED-00826
SCED-00828 - Error on Track 05? - Redid with RetroArch successfully.
SCED-01146 - Tekken Collectors - NOT questionable
SCED-01147
SCED-01149
SCED-01152
SCED-01818
SCED-01819
SCED-01823
SCED-01824
SCED-01825
SCED-01826
SCED-01827
SCED-01828
SCED-01829
SCED-01831
SCED-02633
SCED-02634
SCED-02635
SCED-02638
SCED-03454

Manually add Art for the following:
SLES-00221
SLED-00725 - Oddworld
SCED-00273

As for SCED-00828, I'm now retrying this image burn using RetroArch to see if this provides a different (good) result instead of failing with the imgburn .bin and .cue files.

EDIT: Package created successfully with RetroArch. Still to test Package on console like all others.

None of these packages have yet been tested on the console, so I'll report back on them when I have the time to test them. If none of them work, then I'll probably just dump the .bin and .cue files on to the console instead. The physical discs worked where I tested them the other week.

SLED00107 is the correct name for this demo disc.
SLES00107 is TOMB RAIDER II

I have seen this before on demo disks. They were quite sloppy when creating them and sometimes/often even printed the wrong disk id on the label or the sleeve. Sometimes, like here, they printed the same disk-id that was already allocated to a genuine game.


For the cu2 warnings.
I use cu2 because it is a well defined and unambigous file format that is easy to parse and convert into a TOC.
The cue format is more difficult as it is ill-defined and different tools often added their own special extensions to the cue format.

I could however try to parse these problematic cue's and if successful parsing them then I can skip converting to cu2
(and just leave cu2 as fallback IF the cue file can not be parsed successfully.)


Can you paste the content of one of these CUE files that trigger this warning and I can have a look?
The CUE file should just be a handful of lines of text if you open it in notepad.

EDIT: the cu2 warnings shouldn't matter. They could at most affect playback of CDDA tracks IF the warnings cause the TOC to be incorrect.
By default, pop-fe will convert the tracks to ATRAC3 digital format and this is what will play an not the CDDA tracks.
 
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SLED00107 is the correct name for this demo disc.
SLES00107 is TOMB RAIDER II

I have seen this before on demo disks. They were quite sloppy when creating them and sometimes/often even printed the wrong disk id on the label or the sleeve. Sometimes, like here, they printed the same disk-id that was already allocated to a genuine game.


For the cu2 warnings.
I use cu2 because it is a well defined and unambigous file format that is easy to parse and convert into a TOC.
The cue format is more difficult as it is ill-defined and different tools often added their own special extensions to the cue format.

I could however try to parse these problematic cue's and if successful parsing them then I can skip converting to cu2
(and just leave cu2 as fallback IF the cue file can not be parsed successfully.)


Can you paste the content of one of these CUE files that trigger this warning and I can have a look?
The CUE file should just be a handful of lines of text if you open it in notepad.

EDIT: the cu2 warnings shouldn't matter. They could at most affect playback of CDDA tracks IF the warnings cause the TOC to be incorrect.
By default, pop-fe will convert the tracks to ATRAC3 digital format and this is what will play an not the CDDA tracks.

Hi Ronnie, sorry for the delay. Problems at home and other complications.

My copy of Tomb Raider II is: SLES-00718 (there seems to be two identities for TRII, and I have the earliest (1997). The one you're discussing is a later version from 1998.)

This is the identities of the first few demo discs where these remarks were made:

Official UK PS Magazine Issue 1SLES-00107pop-fe calls this disc incorrectly SLED-00107
Official UK PS Magazine Issue 2SLES-00150
Official UK PS Magazine Issue 3SLES-00181
Gremlin Demo DiscSLES-00221Self Collected CD art as not on pop-fe database
All other demos discs are either SLED or SCED.

This is the output from trying to convert this same SLED00107/SLES00107 demo disc:

SLES_00107_cue2cu2_warning.png


I hope this helps you. :)
 
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