PS3 PS3 Net Server Tutorial

Aha... ok, then I'll just chalk that up to funkiness with enabling the net volumes on the PS3. Fingers crossed someone can guide me to getting the mac server working! =)
 
OK so, in the interest of being totally thorough... I fired this up on my Windows 7 machine. Worked FINE straight away. No issues whatsoever.

The server GUIs are not the same however. The Windows version does not ask for an IP address, it declares one (whatever the machine's IP is) which is exactly what I expected it should be doing. PS3 saw it immediately and everything just worked.

Mac version however simply will not work, even if I manually enter the Mac's IP address into the server. No dice, Webman will never, ever see anything.

I'm totally at a loss, feeling like the Mac version is just plain broken but I'd love to have someone confirm/deny that!
 
Been thinking about this all night and I think I have an idea of what might be the issue.

The Mac media server lives in the kitchen, two rooms over from the actual cable modem. There is a router there acting as a wireless (and wired) AP for that side of the house... the media server, DVR, and some gaming consoles are all behind it.

I suspect the router is somehow causing the problems. I've had issues with things behind it before, however they are usually soled by at most a simple port forward. I've already done that for port 38008 and it didn't change anything.

I have the router set to forward both UDP and TCP. I wasn't sure if ps3netsrv would use UDP or not but I figured no harm in allowing both through. Was this possibly a mistake? Could there be something else going on within the router that needs tweaking? It's a Netgear router running DD-WRT.
 
Well so much for that theory. I ran PS3netsrv on my main Mac desktop, which has no router between it and the PS3. No dice, same exact behavior.
 
Well so much for that theory. I ran PS3netsrv on my main Mac desktop, which has no router between it and the PS3. No dice, same exact behavior.
Just what i was about to suggest..
Sorry I can't help any further since I know nothing about Mac...
One idea though: running a VM on the Mac with windows or Linux. That would be a dirty workaround though...
 
@Silk I was unable to get this working using the newest ps3netsrv GUI on Mac OS High Sierra 10.13.2. I can't see my PS3 ISO in the webMAN games section. I think there might be an issue with the software! I've set this up with no issues on Windows on my same network (i'm using a netgear router with advancedtomato firmware).
 
Aha!! Thank you so much for confirming what I'm seeing. Not an OS version issue either as my media server is running Mavericks. So... can anyone get ahold of the author to fix the code?
 
Aha!! Thank you so much for confirming what I'm seeing. Not an OS version issue either as my media server is running Mavericks. So... can anyone get ahold of the author to fix the code?
I thought I saw @psykosis on here the other day (yep was just here yesterday), maybe he'll get the notification and come help out when he's back on the site.
 
I just saw this. I think i've found the issue with this being an older version of ps3netsrv, i have not built an updated ps3netsrv

There was a change in webman/ps3netsrv/ntfsiso iirc all around the same time. I will try to find an updated ps3netsrv from linux or mac and try to port. I apologize for not seeing sooner.
 
I also had my firewall turned off when I used this, I developed on Sierra, i also have source code to the gui on my github (i'm klahjn/fiypc on github)
 
I'd be happy to, but that zip file appears to contain source that requires compiling. Is there a ready-to-go version anywhere that I can just drop in?
 
I guess this is just dead then? =( Major bummer as I was very much looking forward to having all my games on a single server.
 
I guess this is just dead then? =( Major bummer as I was very much looking forward to having all my games on a single server.
Nothing is dead when you have the source code.
You should just compile it yourself. It won't be difficult as it doesn't require any extra libraries or dependencies afaik. ;)

Few people here will be using a mac in the first place so nobody can compile it for you unless they go through some cross compiling BS which you cannot really expect people to do.
It's always been the downside of using a different system from the majority of people am afraid, you usually cannot rely on others to do the work for you in cases like this...
 
Last edited:
I'm not a developer and have no idea how to compile this myself. I thought Psykosis was going to update it but... maybe not after all.
 
I'm not a developer and have no idea how to compile this myself. I thought Psykosis was going to update it but... maybe not after all.
You don't need to be a developer to do this.
Iirc all you require is to install Apple Developer Tools & use Xcode ide to open the ps3netsrv xcode project file & compile.
There are easy explanations about how to compile a simple C program on MacOS all over the Internet!
 
Back
Top