PS3 PS3 Net Server Tutorial

Each folder has its own usage, you cannot mix & match, just putting any file in any folder and expecting ps3netsrv to be smart enough to adapt to the situation. That kind of flexibility would require more development work from aldostools & it would make using an organised tree structure pointless, it could be done of course but it would be messier for users though imho.

Right now, I think (Aldo correct me if I am wrong because this is all from my poor & often failing memory lol) ps3netsrv is scanning your GAMES directory & finding the iso file entry then errors out when trying to build a virtual iso structure for it like it would for any JB format game.

Try moving your ps3 iso file into the PS3ISO folder instead of the GAMES folder which should be used only for JB format games (files & folders structure) & try again.

You're right. Each folder has it's own function (GAMES is for game is folder format).
Moving the ISO to the folder PS3ISO should fix the problem.

Anyway I added a condition in the sprx attached to mount the ISO as PS3ISO if it's found in /GAMES folder.
 

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You're right. Each folder has it's own function (GAMES is for game is folder format).
Moving the ISO to the folder PS3ISO should fix the problem.

Anyway I added a condition in the sprx attached to mount the ISO as PS3ISO if it's found in /GAMES folder.
Maybe wrong entries (JB folder in PS3ISO, psx file in PS2ISO etc..) should be skipped, triggering a warning to the user, recommending to move the file or directory whereever it belongs & keep the error output as is only for unknown format, corrupted files & real IO errors.
Up to the user to heed the warning & act upon it.
 
Maybe wrong entries (JB folder in PS3ISO, psx file in PS2ISO etc..) should be skipped, triggering a warning to the user, recommending to move the file or directory whereever it belongs & keep the error output as is only for unknown format, corrupted files & real IO errors.
Up to the user to heed the warning & act upon it.

I agree with you, but in this case the code to fix the user mistake is much easier than add a warning system which gets more complicated due the multi-language support, Plus some users still will not understand the warning,
 
I agree with you, but in this case the code to fix the user mistake is much easier than add a warning system which gets more complicated due the multi-language support, Plus some users still will not understand the warning,

And we are back to "more development work for aldostools"... Lol
 
but in this case the code to fix the user mistake is much easier than add a warning system which gets more complicated

yeah, its much easier just to code the program to work like, put all your PS3 games to PS3 folder and all your PS2 games to PS2 folder etc...

just like in OPL, it says that you put your PS2 CD games on CD folder and DVD games on DVD folder, but you can just put all the ISOs at the root of the USB drive and that also works just fine.
 
yeah, its much easier just to code the program to work like, put all your PS3 games to PS3 folder and all your PS2 games to PS2 folder etc...

just like in OPL, it says that you put your PS2 CD games on CD folder and DVD games on DVD folder, but you can just put all the ISOs at the root of the USB drive and that also works just fine.

In PS2 there are only 2 types of games.

In the case of ps3netsrv + webMAN MOD is more complex:
1. In PS3 we have 8 emulation types: PS3ISO, PS2ISO, PSXISO, PSPISO, DVDISO, BDISO, PS3 folders, DVD folders
2. 6/8 are ISO. To detect the correct emulation type it is required to read the content of the ISO or detect it from the full path.
3. The files are stored remotely, so it's not as simple as open the ISO and check the content.
(This require a protocol to download a portion of the ISO, parse the content to detect the content type)

To avoid all this hassle, the ISO files must be placed in the correct folder with the correct name.
 
Hi everybody, first entry by me, so at the beginning I would like to thank you all people for this amazing work.
I am new to the PS3hax scene, though I previously hacked my Wii (and one or two set-top boxes) and am a fair amount comp savvy, so you can go teccy on me. Now this is probably not the best place to ask this, but since @aldostools already mentioned it, I thought I would just ask away.
I assume that the PS3 has some way of emulating the PSP, PS2 and PSX since you can run PSN titles for those on your PS3. Or are the PSN titles recompiled for the cell proc and the PS3 environment? If my (first) assumption is correct, why do you need extra mods to run the "other" titles? Or are they needed to enable the already existing emulation? Or is it old knowledge and one can run psp titles directly?
 
Hi everybody, first entry by me, so at the beginning I would like to thank you all people for this amazing work.
I am new to the PS3hax scene, though I previously hacked my Wii (and one or two set-top boxes) and am a fair amount comp savvy, so you can go teccy on me. Now this is probably not the best place to ask this, but since @aldostools already mentioned it, I thought I would just ask away.
I assume that the PS3 has some way of emulating the PSP, PS2 and PSX since you can run PSN titles for those on your PS3. Or are the PSN titles recompiled for the cell proc and the PS3 environment? If my (first) assumption is correct, why do you need extra mods to run the "other" titles? Or are they needed to enable the already existing emulation? Or is it old knowledge and one can run psp titles directly?
there are some remakes and ports but you can run your ripped discs also. psx can be run with webman as bin/cue. psp can be iso or pkg but compatability is not great. ps2 can be iso on cfw but on hen must be encrypted. ps2 can be pkg also. compility is good but many games need config files. there are compatability lists for ps2 classics and psp on ps3devwiki.
 
So, to sum up, the compatibility is - aside from some remakes on PSN - not generally better than with PC EMUs?
Then I think I will stick to EMUs for PC where there are good ones. Which means for all consoles up to PS2 and WiiU. I'm always stunned how much better most of the games run on EMUs than on original hardware.
 
I assume that the PS3 has some way of emulating the PSP, PS2 and PSX since you can run PSN titles for those on your PS3. Or are the PSN titles recompiled for the cell proc and the PS3 environment?
Is just emulation, some rare games were refreshed/rewrite to use real CELL code, like Ratchet trilogy, Jak trilogy, MGS 2,3. Not sure what else, but not much for sure.

So, to sum up, the compatibility is - aside from some remakes on PSN - not generally better than with PC EMUs?
Then I think I will stick to EMUs for PC where there are good ones. Which means for all consoles up to PS2 and WiiU. I'm always stunned how much better most of the games run on EMUs than on original hardware.
For PS2/PSP emulation use PC if you can. For PSX you can use PS3 as their emu have similar compatibility as late PS2 slim models, so around 99% titles work fine.
 
Hello everybody,

I please need help.

I used the guide from the top of this thread for my Raspberry Pi (with Raspberry OS).

My games show up in MultiMan but not in WebMAN MOD (and also not under http://127.0.0.1/net0).

I am trying to solve this for many weeks. Google only comes up with 2 links of people having the same problem. They suggest to update to the newest WebMAN MOD (I am running 1.47.35 now). But this does not change anything. I also checked WebMAN MODs settings several times...

If anybody knows something about how to solve this issue, I'd be really happy for any help, as I am really getting desperate about this. :-)
 
Hello everybody,

I please need help.

I used the guide from the top of this thread for my Raspberry Pi (with Raspberry OS).

My games show up in MultiMan but not in WebMAN MOD (and also not under http://127.0.0.1/net0).

I am trying to solve this for many weeks. Google only comes up with 2 links of people having the same problem. They suggest to update to the newest WebMAN MOD (I am running 1.47.35 now). But this does not change anything. I also checked WebMAN MODs settings several times...

If anybody knows something about how to solve this issue, I'd be really happy for any help, as I am really getting desperate about this. :)

Go to http://0/setup.ps3 on the ps3

The option "Scan for LAN games/videos" must be checked and the IP address of your Raspberry Pi for /net0 must be indicated.

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Save the settings, then refresh the XML and reload XMB.

It is important that ps3netsrv be running otherwise the option will be auto-disabled if webMAN cannot connect to the server.
 
Dear aldos,

thank you very much for your quick reply.

I have to admit, that I feel very ashamed by myself. Of course I checked all the options for scanning.... but the mistake was the port number. In my settings it said '38088' instead of '38008'. The difference is only hard to read... I do not know how this happened, as I cannot remember that I ever touched this field. As said: I feel ashamed. :-/

But anyway: Without your screenshot, I would have not checked my ports again. So thank you very much for your help. Everything does work great now! :-D And I am not desperate anymore :-)
 
When running and configuring ps3netsrv on Synology in a Docker container. wMAN Mod can't see games on my NAS. I specified port 38008 in the container settings. I also added the path to the PS3NETSRV folder and linked it to / games. Build ps3netsrv using: shawly /
docker-ps3netsrv. Please tell me how to properly configure the container? I did not find any manuals on the network.
 
When running and configuring ps3netsrv on Synology in a Docker container. wMAN Mod can't see games on my NAS. I specified port 38008 in the container settings. I also added the path to the PS3NETSRV folder and linked it to / games. Build ps3netsrv using: shawly /
docker-ps3netsrv. Please tell me how to properly configure the container? I did not find any manuals on the network.

Verify that the option "Scan for LAN games/videos" is checked in /setup.ps3 and that it specifies the IP address of your ps3netsrv and the port 38008.

Go to http://0/net0 in the PS3 Internet browser to check if the server is responding. It should list the files of your shared folder.

The folders names are case sensitive: GAMES, PS3ISO, PSXISO, PSPISO, PKG, ROMS, BDISO, DVDISO
 
Verify that the option "Scan for LAN games/videos" is checked in /setup.ps3 and that it specifies the IP address of your ps3netsrv and the port 38008.

Go to http://0/net0 in the PS3 Internet browser to check if the server is responding. It should list the files of your shared folder.

The folders names are case sensitive: GAMES, PS3ISO, PSXISO, PSPISO, PKG, ROMS, BDISO, DVDISO

Hi.
I have checked several times already.
1. The checkbox for scan to LAN in the web man settings is checked.
2. The IP address of my NAS is correct. Port 38008.
3. Nothing is displayed at the address: http://192.168.88.235/net0. Not folders or files.
4. In the settings of my NAS:

Path to my PS3NETSRV = /games
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At the same time, if I raise ps3netsrv on my PC. Exactly with the same settings in the web man, all games are displayed and at http://192.168.88.235/net0 I see the structure of all folders with games.
 
Thank you for your reply.
If the PC version of ps3netsrv is working, then the issue is the docker build.
I just wanted to discard a posible issue with the settings.
 
Thank you for your reply.
If the PC version of ps3netsrv is working, then the issue is the docker build.
I just wanted to discard a posible issue with the settings.

Hi. Thanks for trying to help me. Please tell me. Can you or someone have an example of Docker settings for this situation, so that I can try to do it by analogy? Or can you recommend a ps3netsrv build in Docker that will definitely work for me? Is it correct that I specify the path to the PS3NETSRV = /games folder in the container settings (in lower case)? Or maybe I need to specify, for example, the path to a subfolder, like this? PS3NETSRTV/GAMES = /games Or else?
 
Can you or someone have an example of Docker settings for this situation
Well I wish that aldo actually officially introduce a docker version of his ps3netsrv. just imagine how painless to setup a ps3netsrv on a NAS or linux system that will be.

recommend a ps3netsrv build in Docker that will definitely work for me?
I used this and it works just fine for me.

the configuration is 38008 is the port you need to expose, and you also need to expose a volume as well which /games.
 
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