UPDATE: RELEASED See the News Coverage >>>>> HERE <<<<<
What a journey it has been in hacking the PlayStation 3 despite all the progress the community has made over the years, there has been those NoN-CFW Compatible PS3's (SuperSlim and some later Slim Models) unable to join the party on system hacks/homebrew to make most of their PS3 Hardware While CFW is not a likely option to ever happen on those models, the hole in 4.81/2 provided by PS3Xploit has brought some hope to hacks on those models as it provides a window for hackers/developers to explore. As the PS3Xploit team continues their exploration on the PS3 they have stumbled on some good news and also some bad news. The bad news is that the team still has not solved the Homebrew hurdle for those models :( and is proving to be a tall task that may not be achieved, but let me follow that up with some really
exciting news, as the team has made yet another great discovery and this time around it's for SuperSlims (& late Slims) while no native Homebrew Support has been achieved as mentioned, there is some other interesting hacks that make those models more desirable with some great new features!!!!

SuperSLim_PS3.jpg


This exploit is only relying on userland exploitation, while not a kernel exploit there are some clever features coming to the table as the PS1 / PS2 / PSP Emulators (within the ps3 firmware) have been unlocked for digital backups and also the ability of backing up your PS3 Games and turning them into digital media playable straight from the XMB, User's familiar with the Injections methods in 4.70 OFW will be a step ahead with those same preparations (using TABR) and the quirks like requiring a "game update" in order to backup your game are required. Cinavia protection removed for HDD Content is also a feature that should be appearing in this release as well, we should be seeing this released sometime in March, but there is no concrete date as of yet. Additional details will be emerging as we get closer to the release and additional detailslike a short interview with one of the devs of the team can be seen below that provides some additional bits of information about this hack.

  • Official teaser video demo provided by @Joonie / @DeViL303
    About the Video >>>:Tested on CECHE01 w/ OFW 4.82
    1. Verifying the firmware is the latest OFW,
    2. Downloading a demo PS3 game from PSN
    3. Running the original
    4. Enabling IPF [install Package Files]
    5. Verifying the mod content cannot be installed
    6. HAXing it to allow custom PKG
    7. Installing the custom mod
    8. Running the modded content.

    What will this future exploit provide?
    • "Install PKG Files" unlocked on XMB (Retail / Debug PKGs,) *No PS3 Homebrew Support
    • PS1 Emulator Support
    • PS2 Emulator Support
    • PSP Emulator Support
    • PS3 Backup Support (Convert your PS3 Game to Digital PKG - npdrm* (requires game update for disc game backups to work))
    • New Resigning Tools
    What you need to know about the legacy PlayStation emulators?
    • PS1 emulation is very good on the PS3, most games will play fine
    • Ps2 emulation is hit and miss on the PS3 (slightly more then half PS2 titles will work fine)
    • PsP emulation is roughly about a 40% success rate for the PS3
    • PS3 Backups - Require a Game Update

  • Here was a short interview with one of the devs of PS3Xploit Team ( @bguerville )


    What type of exploit is this project based on?
    • The project is relying on userland exploitation only.

    What's the word on Homebrew (HEN) for NoN-CFW Compatible Models?

    • Given the results of our research so far, we do not think that we can solve the PS3 homebrew hurdle from userland (unless we find some unexpected vulnerability, chances of that are ultra slim though!). It's clear that s#ny"s implementation makes running homebrew difficult without defeating lv2 whereas they have been careless with various other aspects such as npdrm handling....

    Do you see any more possibilities in Userland exploitation?

    • There is actually so much more that could be done from userland in my opinion. More potential features could be potentially added...

    Future Plans on this exploit?

    • I don't think we will be the ones developing the technique further & adding features. It will be up to the community devs to do it... This project will actually be provided as a base for the community, it gives users some basic features that have been denied to them on non-cfw compatibles thus far but more importantly imho it provides devs with methods they can replicate to offer new features for those consoles. We are hoping devs will update their existing tools to support ofw & maybe improve the project we are to release soon.
    • We will not be offering technical support on this project (except for interested Devs). We hope the community will take care of it.
    • The new ROP framework functions I wrote these past weeks basically take care of all the javascript implementation of the rop chains, no complicated unescape strings & juggling with long hex chains anymore, all that stuff is now generated automatically in the background. It makes using ROP extremely easy in practice BUT... devs will still need to use IDA & reverse vsh or modules in order to find patches & implement new features. ppc seems daunting but like I said before any decent C/C++ dev could learn enough to get their first patches done if they just spent a couple of weeks working with IDA, ProDG & the pett tutorial.. We would make ourselves available to help as well.

    Will user's be able to create their own Custom packages if tools are supported?
    • Yes, users should be able to make emu pkgs. Some Ps2 homebrew will also be supported that way. Ps1 & ps2 are currently fully supported. PSP support still need a little work but we believe this will be supported as well once the release is ready.

    • Official Website @ **ps3xploit.com >Domain no Longer owned by team** (ps3xploit.me =new)
    • Official Forum @ PSX-Place.com
    • Ps3Xploit News & Releases >>> LINK

  • UPDATE: @habib has shared the source code & new details about his Resigning Tool:
    Visit this link >>>> http://www.psx-place.com/threads/ps3xploit-resigner.16554/


UPDATE NEW VIDEO - SNES RUNNING VIA PS2 Emulation:

Stay tuned to psx-place.com as details mature on this exploit and its pending release!!
 
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So I just have one question. Is it necessary for everyone to sign in and make primary or for those who want to install the games they have the license for?
 
Quick question. Advice is to create a new disposable PSN account and activate.

Can this be done from 4.81 or will PSN force you to update to 4.82?
 
Admin Edit: asked a question that has already been answered. "CFW is not a likely option to ever happen on those models" The devs have stated multiple times that CFW is never going to happen on those models. Not sure how many more times it needed to be stated but please stop asking this question repeated times.
 
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Hi! Thanks to all of the PS3Xploit team for releasing this. I have some questions if you would like to answer:
1.How can I transform a ps3 game files into pkg(what tool i should use)?
2.I need to transform to pkg the iso file or the extracted PS3_Game folder?
3. It works for any game, like a 40 gb game like Uncharted 3?
4. I need to update to 4.82 to use this exploit?
Thanks in advance!
 
Have you guys released your exploit yet ? I'm not gonna tell where, but I've already seen the exploit used and explained in a very long tutorial. DM me if you want to get more infos about it.
 
You should make a secondary account anyways. Update to 4.82 is required.
It's needed for licenses of games which require rap like ps2 classics

What should I do then? I'm on 4.81. Also can't we use a spoofer to sign in?
 
Yeah im wondering too, my PS3 Superslim runs 4.80, i don't know whether to update to 4.81 or 4.82.

There isn't any point in staying on 4.80 cuz even if there was something, no one is doing anything bout it so I suggest upgrading to 4.81 as it is the best one to be on. Even I was on 4.80 but I upgraded.
 
Wow, this can bring 2nd life in my SS.
I always want to play PS2 games on my PS3, thanks.
 
Have you guys released your exploit yet ? I'm not gonna tell where, but I've already seen the exploit used and explained in a very long tutorial. DM me if you want to get more infos about it.

No not released and if you see a leaked version its INCOMPLETE AND Potentially DANGEROUS .. The current project is STILL IN DEVELOPMENT. This was discussed in the first page of comments.

If you talking about what was on reddit we already know about it and its an early early version. The wait is not long for the REAL releases that is not some early buggy PoC that was never suppose to get out in that current form.
 
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I'm on cfw rebug 4.81 already but should i create a new PSN account from that CFW ps3?( I'm think of getting a SS if this exploit paans out).
Would I need psnPatch to create a new account ?
Its never been on psn , its only been online to do the exploit and that's it.
 
I'm on cfw rebug 4.81 already but should i create a new PSN account from that CFW ps3?( I'm think of getting a SS if this exploit paans out).
Would I need psnPatch to create a new account ?
Its never been on psn , its only been online to do the exploit and that's it.
go do it now before sony updates and you lose out.
 
@habib Thanks for reply, will I need psnPatch to make a new account or can I just make an account on my CFW ?
Make it on Pc->easiest
But remember activation of that account is needed before Sony updates to higher revision
For activation you need the ofw console too
 

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