PSBBN Definitive Project

PS2 PSBBN Definitive Project 4.2

The PSBBN Neutrino update is finally here! Good new for everyone who was having issues with OPL.

Having an issue with it. "Failed to activate the Python virtual environment".. a restart helped, just an FYI for anyone that hits this speed bump
 
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Having an issue with it. "Failed to activate the Python virtual environment".. a restart helped, just an FYI for anyone that hits this speed bump

I've had that issue myself a couple of times and still haven't been able to figure out the reason why. Running the game installer script a second time seems to always work.
 
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I've had that issue myself a couple of times myself and still haven't been able to figure out the reason why. Running the game installer script a second time seems to always work.
ran into this earlier. my install just lacked python3-virtualenv. but just reported that while the POPS -128MB bug was fixed now this is occuring for OPL
 
ran into this earlier. my install just lacked python3-virtualenv. but just reported that while the POPS -128MB bug was fixed now this is occuring for OPL

There was a bug in the last update and it's been fixed now. Run the game installer again, it should auto-update to the latest version.
 
Greetings everyone!

I am part of the PS2 Scene since 2002 and I am very nitpicky!
THIS project WILL become THE STANDARD installation for every internal HDD with a few more updates.

I just want everyone who is interested in this topic to know, that this evolves very fast and @CosmicScale DOES get help from multiple other people to accomplish his goals.

Once a bit more things like HDD-OSD are added, this WILL be the ultimate solution for any internal HDD user!
 
I just want everyone who is interested in this topic to know, that this evolves very fast and @CosmicScale DOES get help from multiple other people to accomplish his goals.

With the exception of BBNL, the PSBBN Definitive English Patch has pretty much been a solo endeavour since its inception in 2022. Of course it does not exist in a vacuum, and makes use of pre-existing open source homebrew developments. Full credits below:
 
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The credits have been on the GitHub since day 1.
It wasn't meant like you "taking credit for the work of others", but that multiple of us literally support you with ideas and updates to projects that you use for your project! :)
New video:


Thank you so much for the recent update!
PS2BBL, HDD-OSD and SAS-support is already a game-changer!

I think the mini-partition support might become really useful in the future update! :)
 
Wow, just tried it and have to say, it's awesome! Thank you

Some remarks:
- Installation was a breeze! Worked at once, unbelievable.
- Beautiful UI, PSBBN is very nice!
- I couldn't install CD PS2 games (bin cue). Game installer script ignores them. When I convert bin to iso and put in CD folder it is installed, but can't be launched
- When I launched an original PS1 game from different region, I get red screen as not allowed. Although as expected, I can't go away from this screen and have to reboot PS2.
- Awesome I can use ps2 linux! First time I ever saw it live in action
- I downloaded a video from (I believe) Konami channel but it got stuck at about ~40%. Had to reboot
- Installer feedback:
-- It would be nice if deletion of absent games in games folder would be optional.

Some questions
- Booting up is a little slow. It takes about 20-30 seconds. Is this normal or could my 2tb ssd play a role? I have a working internet connection. Also I was wondering what accounts for the loading time at the moment? Initialization? HDD size? etc. just curious
- Does this work together with MechaPwn? So could I launch different region/backups from PSBBN after installing MechaPwn?
- Is it possible to create VMC's?
- Will it be possible to load PS1 games with DKWDRV at one point?
- I'd like to try to add some movies. Where do they go and what formats are allowed? Also is it possible to watch DVD iso's?
- Same for audio, what is allowed? What is the best documentation to find all this out

Again thanks to you and all others involved for this!
 
I couldn't install CD PS2 games (bin cue). Game installer script ignores them. When I convert bin to iso and put in CD folder it is installed, but can't be launched
I consider that a "feature request", so that the user does not need to manually convert the bin-cue to ISOs. :D
When I launched an original PS1 game from different region, I get red screen as not allowed. Although as expected, I can't go away from this screen and have to reboot PS2.
From PS-CD/actual disc? That's to be expected! AFAIR it reboots into PS.BBN, if you just open the drive!
Awesome I can use ps2 linux! First time I ever saw it live in action
You can start the Web-browser and get more Linux apps! It already points to an archive, opens it and you can download PS2 Linux apps there and install them! :)
I downloaded a video from (I believe) Konami channel but it got stuck at about ~40%. Had to reboot
Wired or wireless connection? Did only the download stuck, or the whole menu? If the menu stuck, did it freeze and if a sound played, did it repeat a short segment (could be 0.1seconds) over and over?
It would be nice if deletion of absent games in games folder would be optional.
@CosmicScale is actually working on that part of the script because he also wants to add support to "add" games, instead of syncing them. I am quite sure that the opposite/selective removal is quite possible as well and I would like that as well! This feature update (more flexibility in regard to game management) is VERY much requested by multiple/many people!
Booting up is a little slow. It takes about 20-30 seconds. Is this normal or could my 2tb ssd play a role? I have a working internet connection. Also I was wondering what accounts for the loading time at the moment? Initialization? HDD size? etc. just curious
Various! Also keep in mind that the first boot AND first scrolling through apps and games is quite slow. It's fine after everything has been cached!
I ought to remember that boot time can be get down to 12/13 - 16 seconds via some means. Which SSD do you use with it? Please don't tell me WD. I also heard of issues with Kingston.
Does this work together with MechaPwn? So could I launch different region/backups from PSBBN after installing MechaPwn?
It DOES! I am not sure if it does the additional checks though. Technically they can be circumvented via PS.BBN for sure!
Is it possible to create VMC's?
Yes! Create them in the OPL interface and set the settings!
Neutrino does not support VMCs AFAIR.
Will it be possible to load PS1 games with DKWDRV at one point?
??? Please elaborate!
DKWDRV can already load PS1-games...
You mean that PS.BBN launches PS1-games "through" DKWDRV?
Maybe, but that depends on DKWDRV!
I'd like to try to add some movies. Where do they go and what formats are allowed? Also is it possible to watch DVD iso's?
- Same for audio, what is allowed? What is the best documentation to find all this out
I can't comment on these.
 
I couldn't install CD PS2 games (bin cue). Game installer script ignores them.
Because OPL and NTR (Neutrino) not supporting 2352 sector size images, so there is no reason to allows putting them on disk.
When I convert bin to iso and put in CD folder it is installed, but can't be launched
Should be launched. ^^"
Awesome I can use ps2 linux! First time I ever saw it live in action
PSBBN is a Linux itself. ;)
Booting up is a little slow. It takes about 20-30 seconds. Is this normal or could my 2tb ssd play a role?
PS2 is to weak platform for Linux, HDD is to slow for such many files seeking (better experience on SSD).
Does this work together with MechaPwn? So could I launch different region/backups from PSBBN after installing MechaPwn?
PSBBN DEP have nothing to do with MP. Each one doesn't know about each other. So called master discs should working.
Is it possible to create VMC's?
In OPL or on PC.
Also is it possible to watch DVD iso's?
Probably via NTR but no launcher was made for that functionality AFAIK.
Same for audio, what is allowed?
CDDA
 
I consider that a "feature request", so that the user does not need to manually convert the bin-cue to ISOs. :D

Yeah it would be nice if the converstion was done by the script 'under water' so the user doesn't have to bother dealing with that imo.

From PS-CD/actual disc? That's to be expected! AFAIR it reboots into PS.BBN, if you just open the drive!
cool

You can start the Web-browser and get more Linux apps! It already points to an archive, opens it and you can download PS2 Linux apps there and install them! :)
nice :)

Wired or wireless connection? Did only the download stuck, or the whole menu? If the menu stuck, did it freeze and if a sound played, did it repeat a short segment (could be 0.1seconds) over and over?
only the download iirc. I could get back to the menu I believe

@CosmicScale is actually working on that part of the script because he also wants to add support to "add" games, instead of syncing them. I am quite sure that the opposite/selective removal is quite possible as well and I would like that as well! This feature update (more flexibility in regard to game management) is VERY much requested by multiple/many people!
Great, will be a nice feature indeed

Various! Also keep in mind that the first boot AND first scrolling through apps and games is quite slow. It's fine after everything has been cached!
I ought to remember that boot time can be get down to 12/13 - 16 seconds via some means. Which SSD do you use with it? Please don't tell me WD. I also heard of issues with Kingston.
I use a Crucial MX 500 2TB. I haven't really noticed the second time being much faster, but I haven't really paid attention to the difference

It DOES! I am not sure if it does the additional checks though. Technically they can be circumvented via PS.BBN for sure!
That's really great. If PSBBN could do it itself without MechaPwn, that of course would even be better

Yes! Create them in the OPL interface and set the settings!
Neutrino does not support VMCs AFAIR.
I see. Indeed I use Neutrino in my PSBBN setup, but will also add OPL for this feature then

??? Please elaborate!
DKWDRV can already load PS1-games...
You mean that PS.BBN launches PS1-games "through" DKWDRV?
Maybe, but that depends on DKWDRV!
Yes that's what I meant. I think it would be cool if you can choose whether you want to run PS1 games with Popstarter OR DKWDRV. I know the latter is only really an option for slims (with USB at least), but still would be nice.

Because OPL and NTR (Neutrino) not supporting 2352 sector size images, so there is no reason to allows putting them on disk.
I see. As said if auto conversion by the script is possible that would be neat. Similar to PFS Batchkit does it (you can just place bin/cue PS2 games in CD folder and the script does the rest

Should be launched. ^^"
Hm okay will look into it

PSBBN is a Linux itself. ;)
Lol didn't know. Cool though. How about XMB, is that also linux in the core?

PS2 is to weak platform for Linux, HDD is to slow for such many files seeking (better experience on SSD).
That explains

PSBBN DEP have nothing to do with MP. Each one doesn't know about each other. So called master discs should working.
Ok good to know also

In OPL or on PC.
Cool. Don't know if Neutrino is still being actively developed, but would a nice feature to have there as well

Probably via NTR but no launcher was made for that functionality AFAIK.
What does NTR stand for? I think this feature would be really awesome. Of course SMS media player is nice, but just running a DVD iso 1:1 on PS2 saves a lot of hassle and allows also to have the original DVD menu and extra's. It would also becomy my main dvd/cd player in my entertainment setup.

Cool, will give that a try thanks
 
I have a small question and I'm not sure if this is the right place. wLaunchELF that is installed, cannot access the exfat partition, correct? so, if i have virtual memory cards in my OPL VMC folder, that get copied during the game install process, i cannot access them through wLE to be able to manage saves. is there a workaround on the ps2? or do i need a USB drive to transfer on mass:\ ?

EDIT: grammar and punctuation
 
So, I'm using PSBBN v.2.11, and it works really well, with 256 PS1 and PS2 games at the moment. I'm a noob in this topic, I basically just followed instructions from YouTube, and I also don't wanna dive deep into the program part, I had enough headaches with getting WSL to work correctly, but everything works now.

To clarify things: Where do I put artwork of PS1 and PS2 games to show up in PSBBN?
I put them into \\wsl.localhost\Debian\home\pi\PSBBN-Definitive-English-Patch\games\ART
but they don't get loaded, only in OPL. So they show up in PSBBN game channel, do I have to put them into

\\wsl.localhost\Debian\home\pi\PSBBN-Definitive-English-Patch\icons\art ?

Another question: I want to use this PlayStation 2 as my main console from now on, but I can't get ESR to work fine. Everytime ESR says "DVDVIDEO in drive" instead of "PS2CDVD in drive" and gets stuck on a pink screen. It successfully shows up in PSBBN as app, I can launch it, but the PS2 just can't read burnt games. I appreciate any kind of help, thank you! :)
 
I have a small question and I'm not sure if this is the right place. wLaunchELF that is installed, cannot access the exfat partition, correct?
Currently, there are no versions of wLaunchELF that can access an exFAT partition on an internal drive. Hopefully, this will change in the future. For now, the only way to manage those files is from your PC.
 

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