PS3 PSP Emu Selector - Use Decrypted MINIS2.EDAT with PSP emulator on PS3

Not so long ago I (kozarovv) asked developer mysis about possibility of use decrypted minis2 config to increase game compatibility of the PSP emulator that resides within the PS3. A few days later he responded and gave us patches to make it now a real possibility ti use these configs. Big thanks to @mysis for that! Here is noob-friendly app I created PSP EMU Selector to change PSP emulator version. One is standard cobra patched emu, Second is cobra emu patched to read unencrypted minis2.edat config. Enjoy!

Also, for PS2 emulation on the PS3 (non-bc) be sure to checkout the PS2 NetEmu Selector released earlier in the week

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  • PSP Emu Selector
    Application for changing psp_emulator file versions on firmware 4.81, 4.82 (CEX, DEX, DECR (decr untested)). Based on modified version of XMB Manager Plus (XMBM+) Installer. For original installer readme check file "READMEinstaller.markdown"
    Usage: Install pkg file. Open application, and follow onscreen instuctions.​


    How to use DECRYPTED MINIS2 with PSP ISO

    • Run app and select "USE DECRYPTED MINIS2.EDAT" then exit app.
    • Go to Remaster Launcher folder, usually dev_hdd0/game/PSPC66820/USRDIR
    • Here you can place your custom config called MINIS2.EDAT
    • File MINIS2.EDAT should be simple renamed txt file.

    Example of MINIS2.EDAT:
    BOOT_MODE = 200010000
    SDRAM_SIZE = 02800000
    AW.DISABLE_FB_TEX = 100

    Now simple mount, and run game.
    This will run game in Remaster Mode, with 42MB ram available, and tweak frame buffer (not sure about that). This config allow game 3rd Birthday to run without blue overlay on full screen.

    Available commands for config: http://www.psdevwiki.com/ps3/PSP_Emulation#Emulator_Settings


    Available options
    • USE ENCRYPTED MINIS2.EDAT - Clean emulator without additional features. Only standard cobra patches are applied.
    • USE DECRYPTED MINIS2.EDAT - Custom emulator version with patches by mysis to allow decrypted minis2.txt to be read.

    Works only on 4.81, 4.82 cobra and non cobra firmware. App is changing
    files on dev_flash!

  • Changes from Installer to Selector
    • Obviously renamed project
    • Removed reboot prompt for devflash operations (not needed for netemu change)
    • Fixed string centering in menus (ugly hack)
    • Graphical changes (strings, colors, target names, etc.)
    • Changed usleep values for buttons
    • Changed way of naming backups folder.
    • Removed some refers to variable names in dialogs. Specially app_choice ones.
    • More that I forgot, anyway source is here
    • Only backup of last used emu is created. Old backup is overwritten with new.
    • require noRSX 0.29 to build
    • Added scetool flags to makefile

    Build

    Credits
    • andreus, and XMBM+ Team for great installer
    • mysis for r.e. and patches to psp_emulator
    • deroad for noRSX



DOWNLOAD @: github.com/kozarovv/
 
Last edited by a moderator:
My settings 720P RESOLUTION

VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
AW.EXT_MODE = 3
AW.EXT_CMD = 2
ADDITIONAL_KEY_ASSIGN = 8000000000000000
S3D.ENABLE = 2
DRAWN_IMAGE_SCALE = 2
VOUT_RESOLUTION_MODE = 1
VSYNC_OFFSET_US = 2000
ADHOC_PARTY = 0
Sounds good. Unfortunately I'm pretty sure I can't set this on a Hans ps3
 
Someone once made it work, but when i asked he said for me find out by myself LOL

i come here today only to c if someone released it haha



He told you that as he is full of sh!t and doesn't have it. I contributed A TON of the games for PSP2PS3 compatibility test. Only a VERY small part of the PSP's flash0 on the PS3 and it's a huge reason for games not working. And we can't really do much since we don't have the source to improve upon. The only way someone might be able to do this is via debugging. Mysis made a PSPEMU debug plugin but never got released and even then it's a slim chance it will work due to it being a rhythm game. A cheap easy and high compatibility can be achieved via the PS Classic. It's what I have bee using for PSP & NDS emulation. Both have great results and cam be had for $20 and under nowadays.
 
He told you that as he is full of sh!t and doesn't have it. I contributed A TON of the games for PSP2PS3 compatibility test. Only a VERY small part of the PSP's flash0 on the PS3 and it's a huge reason for games not working. And we can't really do much since we don't have the source to improve upon. The only way someone might be able to do this is via debugging. Mysis made a PSPEMU debug plugin but never got released and even then it's a slim chance it will work due to it being a rhythm game. A cheap easy and high compatibility can be achieved via the PS Classic. It's what I have bee using for PSP & NDS emulation. Both have great results and cam be had for $20 and under nowadays.

Not sure how much this change can help, but just for your knowledge, I have added recently 3 missing keys to the PSP emulation via PS3ISO.
https://github.com/aldostools/webMAN-MOD/commit/22192df95b9b9185d0bac503cd6c351d9e304cc9

The missing tags that were added are:
{ 0xF01E16D9, 0x5D, key_D9161EF0 }, // tag 18 5.00 PSP-3000
{ 0xF01016D9, 0x5D, key_D91610F0 }, // tag 07 3.60
{ 0xF09016D9, 0x5D, key_D91690F0 }, // tag 27 6.60
static uint8_t key_D9161EF0[] = {0x5B, 0x4A, 0xD2, 0xF6, 0x49, 0xD4, 0xEB, 0x0D, 0xC0, 0x0F, 0xCB, 0xA8, 0x15, 0x2F, 0x55, 0x08}; // tag 18 5.00 PSP-3000
static uint8_t key_D91610F0[] = {0x89, 0x07, 0x73, 0xB4, 0x09, 0x08, 0x3F, 0x54, 0x31, 0x87, 0x00, 0xF3, 0x35, 0x14, 0x55, 0xCC}; // tag 07 3.60
static uint8_t key_D91690F0[] = {0x42, 0x61, 0xE2, 0x57, 0x94, 0x49, 0x42, 0xB5, 0xAA, 0x6D, 0x0D, 0x08, 0x3D, 0x24, 0xF7, 0x4B}; // tag 27 6.60
 
Not sure how much this change can help, but just for your knowledge, I have added recently 3 missing keys to the PSP emulation via PS3ISO.
https://github.com/aldostools/webMAN-MOD/commit/22192df95b9b9185d0bac503cd6c351d9e304cc9

The missing tags that were added are:
{ 0xF01E16D9, 0x5D, key_D9161EF0 }, // tag 18 5.00 PSP-3000
{ 0xF01016D9, 0x5D, key_D91610F0 }, // tag 07 3.60
{ 0xF09016D9, 0x5D, key_D91690F0 }, // tag 27 6.60
static uint8_t key_D9161EF0[] = {0x5B, 0x4A, 0xD2, 0xF6, 0x49, 0xD4, 0xEB, 0x0D, 0xC0, 0x0F, 0xCB, 0xA8, 0x15, 0x2F, 0x55, 0x08}; // tag 18 5.00 PSP-3000
static uint8_t key_D91610F0[] = {0x89, 0x07, 0x73, 0xB4, 0x09, 0x08, 0x3F, 0x54, 0x31, 0x87, 0x00, 0xF3, 0x35, 0x14, 0x55, 0xCC}; // tag 07 3.60
static uint8_t key_D91690F0[] = {0x42, 0x61, 0xE2, 0x57, 0x94, 0x49, 0x42, 0xB5, 0xAA, 0x6D, 0x0D, 0x08, 0x3D, 0x24, 0xF7, 0x4B}; // tag 27 6.60


Awesome I'll do some tinkering this evening with it. While the PS3 doesn't have the best compatibility with PSP it certainly looks the best. For the games that work I prefer to use it so hopefully it may do some good.
 
Oh and sorry for the double post but @LuanTeles I will try Patapon for you this evening or tomorrow morning. If I get it working I will make a PKG of it sans the game. All you would need to do is drop in the image, repack the PKG file and install and play. I used to do this for quiet a few games. A little over 200 I have done this way. 211 to be exact but the site I did this for has since vanished. I have seen the packs on a tracker but have the ISO added so I can't share that I'm afraid. I'd love to do this again if these keys help out. Wouldn't be any issues sharing here either as I wouldn't supply the pirated game.
 
Oh and sorry for the double post but @LuanTeles I will try Patapon for you this evening or tomorrow morning. If I get it working I will make a PKG of it sans the game. All you would need to do is drop in the image, repack the PKG file and install and play. I used to do this for quiet a few games. A little over 200 I have done this way. 211 to be exact but the site I did this for has since vanished. I have seen the packs on a tracker but have the ISO added so I can't share that I'm afraid. I'd love to do this again if these keys help out. Wouldn't be any issues sharing here either as I wouldn't supply the pirated game.
I saw that Tactics Ogre: Let Us Cling Together is playable, with some configuration, but I don't know how to use this:

Re-sign EBOOT.BIN & add MINIS2 Settings
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
 
Awesome I'll do some tinkering this evening with it. While the PS3 doesn't have the best compatibility with PSP it certainly looks the best. For the games that work I prefer to use it so hopefully it may do some good.
Crisis Core looks absolutely amazing!
 
Crisis Core looks absolutely amazing!

Crisis Core locks up later in the game.

I saw that Tactics Ogre: Let Us Cling Together is playable, with some configuration, but I don't know how to use this:

Re-sign EBOOT.BIN & add MINIS2 Settings
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100


You have to use PSP2PS3 tools. What you need is in ps3tools.
 
Crisis Core locks up later in the game.
Oops bad news. This is also a friend's pkg. I haven't beat the game yet but I can try to report where it hangs. For the record FF type 0 runs smoothly till the end although menus suffer from an annoying flickering.
 
Crisis Core locks up later in the game.




You have to use PSP2PS3 tools. What you need is in ps3tools.
I already tried to add those lines to MINIS2 file, resign eboot, and installed the generated PKG, but game don't boot. It stays on black screen. When I use the ISO (put it on PSPISO), and load that, it works (but with some issues on "tarot"). I'm not sure if I'm doing it correctly (to generate the PKG file).
 
I already tried to add those lines to MINIS2 file, resign eboot, and installed the generated PKG, but game don't boot. It stays on black screen. When I use the ISO (put it on PSPISO), and load that, it works (but with some issues on "tarot"). I'm not sure if I'm doing it correctly (to generate the PKG file).


You have to convert the MINIS2.TXT back a dat file or it will blackscreen.
 
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