PS4 PSP-FPKG: PSP Compatibility on PS4 - User Submitted Test Results

Persona 3 Portable Before\\\After Blinking eyes FiX Comparison!
VIDEO

Blinking-eyes-visual-issue-before-Fi-X.png


FIX
Code:
--forcenobilinear=true

Persona 3 Portable. Quick Look!
VIDEO
 
hi guys
I just want to say thank you.
At least hundreds of thousands of gamers around the world are enjoying what sony denied them.@Stayhye you are a machine! and i would never post or upload any thing of your fixes and patchs without (GIVE CREDITS WHERE DUE)
 
Suzumiya Haruhi no Yakusoku [ULJS-00124] (J+English Patched) plays until quick save then bluescreen
FW9.00 GOLDHEN 2.2.2

ULJS-00186
Toradora Portable! (English Patched)
works great, Although it lags, freeze when you try to skip or have it on autoplay, let it load on its own if not IT WILL FREEZE
 
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Unbound Saga - Not Working (crashes after first splash screen)
Def Jam Fight for NY Takeover - Not Working(crashes instantly)
Marvel Nemesis - Not Working(Crashes instantly)
Coded Arms - Not Working(freezes at 1st loading screen)
Final Fantasy III - Not Working(crashes instantly)
Rockman Dash 2 - Not Working
 
Almost got it.....

Improvement for Burnout Dominator

txt
Code:
#Game Settings

--image="iso/Burnout Dominator.iso"

--title-id=ULUS10236
--multisaves=true
--notrophies=true
--vms=/temp0/vms
--has-shown-start-select-help=1
--antialias="off"
--texclutmode=full
--texloadcores=12
--texcachemode=patchworkheroes
--present=setframebuf
--texrecent=true
--umddelay=true
lua
Code:
-- Burnout Dominator
-- lua by Stayhye

apiRequest(1.0)  -- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj  = getEmuObject() -- emulator
local axObj  = getAXObject() -- allegrex

local patcher = function()
--30 FPS V.2 [Default]
local code_check1 = axObj.ReadMem16(0x02574C)
if code_check1 == 0x0000 then
axObj.WriteMem32(0x2002574C,0x14A0001A)
axObj.WriteMem32(0x201A0358,0xE60C0034)
axObj.WriteMem32(0x204F08BC,0x3D088888)
axObj.WriteMem32(0x2019AE90,0x3C043F80)
end
--[[
--60 FPS V.2
local code_check2 = axObj.ReadMem16(0x02574C)
if code_check2 == 0x001A then
axObj.WriteMem32(0x2002574C, 0x00000000)
axObj.WriteMem32(0x201A0358, 0x00000000)
axObj.WriteMem32(0x204F08BC, 0x3C888888)
axObj.WriteMem32(0x2019AE90, 0x3C043F00)
end
--]]
end

emuObj.AddVsyncHook(patcher)

emuObj.SetTextureHashMode("patchworkheroes")

Almost all audio stutter removed. Better framerate.

Trying to figure out how to add all that DLC that was available for this game!
 
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