Sure, more detailed info is on the original post: aHR0cHM6Ly93d3cucHN4LXBsYWNlLmNvbS90aHJlYWRzL3R1dG9yaWFsLXBzcGhkLXRleHR1cmUtZHVtcGluZy1hbmQtcmVwbGFjZW1lbnQuMzg3NzEvLg==
I used the config that came with the asset dumper and the locoroco midnight carnival emus.
Asset dumper:
#Echochrome (CUSA32644) PSPHD emulator patched to enable asset dumping (--texsave, --texmissingsave, --dumpaudio, --dumpvideos)
--ps4-trophies=0
--ps5-uds=0
--trophies=0
--image="data/USER_L0.IMG"
--antialias=SSAA4x
--multisaves=true
--notrophies=true
; Turns on texture dumping. Textures will be dumped to "/data/texdump" with this configuration.
--host="/data/"
--texsave="host0:texdump"
; The following asset dumping commands are also available in this patched emulator.
;--texmissingsave="host0:texdump"
;--dumpaudio="host0:audio"
;--dumpvideos="host0:videos"
ReplaceFiles (Texreplace config.)
#LocoRoco Midnight Carnival (CUSA32640) PSPHD emulator patched to fix flaky replacement texture loading
--ps4-trophies=0
--ps5-uds=0
--trophies=0
--image="data/USER_L0.IMG"
--antialias=SSAA4x
--multisaves=true
--notrophies=true
; This current configuration had the best results while testing GTA Chinatown Wars. - mexxpower
; Directory where replacement textures are stored. For testing purposes, you can use an external folder on your PS4, like "data/texreplace"
; If you want to bundle the replacement textures inside the pkg, set this to "/app0/texreplace" and
; put the textures inside the folder "texreplace" in the root of your pkg (same level as eboot.bin).
--replacement-texture-dir="/data/texreplace"
; This forces alpha blending to on for replaced textures.
; With this we can freely make use of a normal alpha channel on replacement textures
--replacementalpha=true
; This enables bilinear filtering on replaced textures. (This basically "smoothes" textures.)
--replacementfilter=true
; Enable the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load.
; If enabled, scales textures to 4x of their original size, which lowers texture quality. Test and see what you think - mexxpower
--autoresampler=false
; Set replacement texture loading strategy.
; Values: launch, ondemandlz4
; Did not notice any change between the options. Might only be useful when mass-replacing textures. - mexxpower
--texloadmode=launch
; Set the number of threads used to load replacement textures.
; Default: 3
; I guess values should range from 1 to 6 - mexxpower
;--texloadcores=4
; Set texture chaching strategy.
; Values: drawbounds, drawboundsloco, patchworkheroes, locoroco2, rondo
; This completely broke rendering altogether in GTA Chinatown Wars. Might be useful, but use with caution! - mexxpower
;--texcachemode=drawbounds
; Turns on filtering of CLUT hashes to avoid repeat indexed textures
; Possible values: filter, full
; Setting this to filter made certain textures not load on GTA Chinatown Wars, setting it to full made no textures load. - mexxpower
;--texclutmode=filter