PS3 Questions on syncing trophies from the past

trial0505

Member
Hello there,

I wanted to unlock a trophy in a game I already played back in 2013, and for personal reasons, I would want the timestamp to be back in the year 2013 when it is synced to PSN. So I started researching a bit on that topic and found several people claiming that the timestamp of a trophy to sync can't be before the date of the last trophy sync. Now I wanted to ask, is this correct? And if so, why is that? I was thinking of an example scenario that may be unlikely but not impossible:

A person buys two PS3 consoles in the year 2012. One for regular and online use (console A), and the other for backup or for traveling, that was never synced to PSN (console B). Now let's say the player unlocks trophies on a certain game on console A in the year 2013 and syncs them to PSN. In the same year, he goes abroad and starts playing the same game on console B, even unlocking trophies he did not have on console A but never syncs them because console B is not connected to PSN. The trophies should have the timestamp of the PS3's time and date setting, right? After the player comes back home, he begins to use console A as his main console again, unlocking trophies in said game even up to today's date. But there are some he did not unlock, but he remembered he had them unlocked on console B. So he boots up console B, signs into his PSN account, and syncs the trophies he unlocked back in the year 2013, but on today's date.

How would PSN handle that sync? Would it show the correct timestamp on PSN, or would it just be blank or show today's date? Would it maybe throw an error? My example just takes legit unlocking into consideration, but this scenario could be recreated with CFW possibilities, so maybe somebody has already tried this?

Would be great if somebody could answer my questions. Thank you in advance!
 
Timestamps are getting from RTC. So You need edit trophy by dedicated apps, not XMB. I don't know if Apollo SaveData Tool (PS3) or TrophyIsGood (Windows) allows custom date and time to be set.

Why You not sync trophies on both consoles (those which local account wasn't tied to SEN account must be tied first, for the same of course as first one).

SEN (PSN not exist for many many years now) accepting timestamps found on trophy sets which are syncing. Once be on a server, You cannot change it because server have higher priority.
 
I wanted to unlock a trophy in a game I already played back in 2013, and for personal reasons, I would want the timestamp to be back in the year 2013 when it is synced to PSN. So I started researching a bit on that topic and found several people claiming that the timestamp of a trophy to sync can't be before the date of the last trophy sync. Now I wanted to ask, is this correct? And if so, why is that? I was thinking of an example scenario that may be unlikely but not impossible:

It can be made but you risk of corrupting your whole trophies, rendering your next sync impossible. It's something that we don't know 100% for sure.

How would PSN handle that sync? Would it show the correct timestamp on PSN, or would it just be blank or show today's date? Would it maybe throw an error? My example just takes legit unlocking into consideration, but this scenario could be recreated with CFW possibilities, so maybe somebody has already tried this?

The first console to sync, will set the timestamps for the unsynced trophies.
 
Thank you for your answers!
The first console to sync, will set the timestamps for the unsynced trophies.

I do understand that, but that's not exactly what I meant. Probably my example was unclear. I meant a specific trophy that is not unlocked on console A, but has been unlocked on console B since the year 2013. Since it is not unlocked on console A, it can't be synced to PSN/SEN from this console. That's why I asked what would happen if you would log in on console B with the same account and sync the said trophy, which has been unlocked on console B since many years, even though the last sync on console A was way later than the local timestamp of console B.

I hope I could phrase this more understandably now!
 
Thank you for your answers!


I do understand that, but that's not exactly what I meant. Probably my example was unclear. I meant a specific trophy that is not unlocked on console A, but has been unlocked on console B since the year 2013. Since it is not unlocked on console A, it can't be synced to PSN/SEN from this console. That's why I asked what would happen if you would log in on console B with the same account and sync the said trophy, which has been unlocked on console B since many years, even though the last sync on console A was way later than the local timestamp of console B.

I hope I could phrase this more understandably now!

Your example was clear, perhaps I didn't explain myself correctly.

If your trophy is unlocked on console B but not on console A, and you sync it via console B, then when you sync everything on console A the trophy will be unlocked and with the same date as in console B.

The way the trophy sync works is quiet simple. It checks the difference between the console's list and the server's list for your account, giving priority for the server's list and only updating timestamps IF console's trophies have them but server's don't.

It doesn't matter when was the last sync time because there won't be any conflicts in this case.

Example:

Console A - Trophy 111 - no timestamp [locked]
Console B - Trophy 111 - 2020-01-01 00:00:00 [unlocked]
PSN server - Trophy 111 - no timestamp [locked]

After syncing first console B, the result will be:

Console A - Trophy 111 - no timestamp [locked]
Console B - Trophy 111 - 2020-01-01 00:00:00 [unlocked]
PSN server - Trophy 111 - 2020-01-01 00:00:00 [unlocked]

And after syncing console A, the result will be:

Console A - Trophy 111 - 2020-01-01 00:00:00 [unlocked]
Console B - Trophy 111 - 2020-01-01 00:00:00 [unlocked]
PSN server - Trophy 111 - 2020-01-01 00:00:00 [unlocked]
 
But then again, why do people say that a custom date cannot be made "before" last sync's date and time if the case explained by op can happen?

It could be worth trying, I guess.

The only way I think this would not work is if that statement is specific to a console like lets say:

Console A cannot have trophy Y unlocked before X date because we (the server) made a handshake to check trophies on X date, so anything before that doesn't make sense, but, if console B had said handshake on date Z which is before the teophy unlock date, then everything is fine
 

Similar threads

Back
Top