vitaQuakeIII (Quake 3 Arena / Team Arena)

PS VITA / PS TV [RELEASE] vitaQuakeIII - ioquake3 port for PSVITA (Quake III + Quake III: Team Arena + OpenArena) v.1.3

Description:
vitaQuakeIII is a port of Quake 3: Arena, Quake 3: Team Arena and OpenArena based on ioquake3 engine.
I suggest NOT TO MESS UP with Setup menu since the release will have an already tweaked config file that should offer a good framerate without downgrading too much graphics. If you want to change some settings, edit q3config file inside baseq3 folder.

How to use lower resolutions:
To use lower resolutions to improve framerate more, edit in q3config file the r_mode parameter to:
0 = 480x272
1 = 640x368
2 = 720x408
3 = 960x544

How to enable dynamic lights and mipmaps:
If you used to play vitaQuakeIII before v.1.0 release, you probably have those two features disabled in your config files. To enable them edit:
r_dynamiclight from 0 to 1
r_textureMode from GL_LINEAR to GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST

Controls:

DPad or Left Analog = Move character
Right Analog/Touchscreen = Move Camera
L = Aim
R = Shoot
Cross = Jump
Square = Crouch
Circle = Use Item
Triangle = Change in use weapon
Start = Pause
Select = Show Score

How to use full game files:
To use full game files, you'll need data files updated to latest patch available.
Place pk3 files from baseq3 folder to ux0:data/ioq3/baseq3 folder for standard game and pk3 files from missionpack folder to ux0:data/ioq3/missionpack folder for Quake 3: Team Arena.

Regarding OpenArena core:
OpenArena core doesn't use OpenArena engine but still ioquake3 engine. This means some stuffs (especially in the renderer) are missing (eg. the particles renderer).

Changelog:
- Updated to latest vitaGL usage.
- Updated to GCC10 usage.
- Enabled multitexturing usage (huge performance boost).
- Enabled texture compression usage.
- Fixed dynamic lights, now they render properly (r_dynamiclight).
- Removed Urban Terror core (too heavy for PSVita).
- Fixed several renderer related glitches (eg: fog not properly rendering in some maps).
- Fixed portals and mirrors rendering (r_noportals).

Credits:
- ioquake3 developers for the awesome work done on the engine
- idSoftware for releasing Quake III sourcecode publicly
- All my Patroners for their awesome support:
  • Colin VanBuren
  • Freddy Parra
  • Tain Sueiras
  • Badmanwazzy37
  • drd7of14
  • The Libretro Team
  • The Vita3K project
  • Titi Clash
  • @Sarkies_Proxy
  • Al Capwn
  • Colin Steinmann
  • Count Duckula
  • Croakier
  • Enzo Perdomo
  • Igor Kovacs Biscaia
  • Joseph Campo
  • Koen B
  • Martin Sanles
  • Mored4u
  • nsx555nsx555
  • polytoad
  • PSX-Place.com
  • rsn8887
  • styroteqe
  • Tanguy Dip
  • TheIcebomber
  • Tomg
  • Waffeleisen
  • Wiese
  • Wolf Ronny
  • Zendrick42
  • Other Retro Matt
  • qlGGlp
  • Sandeep Rai
  • suLac4ever
  • CatoTheYounger
  • mxadi25
  • Jonathan Steen
  • Vlad
  • Daniel Krusenbaum
  • Elwood Blues
  • Enrique Romero
  • Justin
  • Heraldian Despot
  • sanyok snk
  • 2Mourty
  • Alfredo Gutierrez
  • armandyno 85
  • BOBdotEXE
  • ckPRO
  • CyberSweeny2077
  • Daniel Cassidy
  • Daria
  • David Stieben
  • Dr Yosef Lodgardes IV
  • Ethan
  • FM_JN
  • frankyfife
  • GregoryRasputin
  • Gwijde MAegherman
  • Hugh Patterson
  • Igor Rosa Vilas Verde
  • Jack Chiu
  • James Vanegas
  • Jean_Monje
  • Jihel Jay
  • Joe brindle
  • Keeponjammin
  • LaFlex
  • Lars Zondervan
  • Lucas Brugnaro Badur
  • Mark Davidson
  • Marshall Westall
  • Martial B.
  • Matt Hargett
  • Mauci
  • Michael Kristensen
  • mineer4
  • gnmmarechal
  • Neil MacAlasdair
  • NeX
  • Peter Knoll
  • Pirloui
  • Rick T
  • Roman Murashov
  • spriteice
  • Stefanos P.
  • steven powell
  • Thomas Radeck
  • Thomas Wurgler
  • Дмитрий Верисов
Download:

https://vitadb.rinnegatamante.it/#/info/375
 
What about a look at the games that could run under Unreal's Open 1998 engine?
Does not need much to run as it has built in GL and d3d. https://ci.appveyor.com/project/BearIvan/unrealengine/build/job/2sn8pbwx75mkon7d

https://github.com/RedPandaProjects/UnrealEngine
I don't think there is much to cause a problem, textures can alwayhs be remade pretty easily since there was an export on the editor.
also talk to the
OldUnreal 227 team on redit.

there is also the M.U.G.E.N engine that i think has a dos version
 
Last edited by a moderator:
v.1.1 available for download!

Changelog:

- Updated to latest vitaGL usage.
- Added multithread support (controllable from r_smp cvar).
- Added gyroscope aiming (controllable from cl_gyroscope, cl_gyro_h_sensitivity and cl_gyro_v_sensitivity cvars).
- Made so that right analog sensitivity can be adjusted via cl_analog_slowdown cvar.
- Made sv_pure 0 by default making offline games run with better performances.

Credits:
- ioquake3 developers for the awesome work done on the engine
- idSoftware for releasing Quake III sourcecode publicly
- All my Patroners for their awesome support:
- Andrew Grey
- Troy Bonneau
- Oscar Moore
- Pspguru
- Saul Correa
- Arka Mukherjee
- e
- Miguel Angel Layna
- Sergio Valenzuela
- nowhereman87
- Cheerful Despair
- Russ Crandall
- Aaron Von
- Diego G.
- Pepelu1975
- mmtechnodrone
- Delon5
- sputnik
- Jacob Martinez
- Shin Megami
- Gonzalo Arévalo Ibarra
- Elgx3 13
- Pape Moussa SARR
- John Laschober
- Kyle Ring
- BrainCheese87
- Tamas Ivanich
- Pedro Guizar
- Error
- Joey
- Simon Sawert
- Hòa Hiệp Bùi
- drivenby
- Danny
- Ian Stoffberg
- Edgar Morales
- Dean Stark
- Heraldian Despot
- mxadi25
- Lucas Brugnaro Badur
- Colin Steinmann
- CatoTheYounger
- Enrique Romero
- Daniel Cassidy
- Sternaid
- Joe brindle
- Gwijde Maegherman
- Dieter B.
- Alfredo Gutierrez
- Martial B.
- Jihel Jay
- Michael Kristensen
- steven powell
- Matt Hargett
- James Guzman
- Stefanos P.
- Dr Yosef Lodgardes IV
- Badmanwazzy37
- David Stieben
- tantaxa
- Jack Chiu (The Jack!)
- Freddy Parra
- Jonathan Steen
- LaFlex
- @Sarkies_Proxy
- Waffeleisen
- Wiese
- spriteice
- The Libretro Team
- Neil MacAlasdair
- drd7of14
- Thomas Würgler
- The Vita3K project
- Daniel Krusenbaum
- Mored4u
- Igor Kovacs Biscaia
- suLac4ever
- BOBdotEXE
- Andyways
- rsn8887
- PSX-Place.com
- Count Duckula
- polytoad
- Pirloui
- Elwood Blues
- Justin
- 2Mourty
- Mário Alexandre Lopes Liberato (gnmmarechal)

Download:
https://vitadb.rinnegatamante.it/#/info/375
 
New small update (v.1.2) that brings keyboard support as major change:

Changelog:
- Updated to latest vitaGL usage.
- Added support for virtual keyboard. You can make it show up whenever you have a text input focused by pressing X.
- Reduced engine's memory usage.

Credits:
- ioquake3 developers for the awesome work done on the engine
- idSoftware for releasing Quake III sourcecode publicly
- All my Patroners for their awesome support:
- Nick Bevilacqua
- Michael Haber
- Julian Robinson
- Stelios Ad
- Nix
- .Nathan#1456
- Hunter Davis
- Sasha Chu
- Gideon
- Dragoon_Ahriman
- sOUL i0N
- Nick Marini
- Andrew Grey
- Arka Mukherjee
- ShadowFox0002
- Miguel Angel Layna
- Robles Junior
- nowhereman87
- Cheerful Despair
- Diego G.
- mmtechnodrone
- sputnik
- Gonzalo Arévalo Ibarra
- Pape Moussa SARR
- Kyle Ring
- Simon Sawert
- Hòa Hiệp Bùi
- Danny
- Ian Stoffberg
- Dean Stark
- Lucas Brugnaro Badur
- Colin Steinmann
- Enrique Romero
- Daniel Cassidy
- Sternaid
- Joe brindle
- Gwijde Maegherman
- Dieter B.
- Alfredo Gutierrez
- Martial B.
- Michael Kristensen
- Matt Hargett
- Dr Yosef Lodgardes IV
- Badmanwazzy37
- The Jack!
- @Sarkies_Proxy
- Waffeleisen
- Wiese
- The Libretro Team
- drd7of14
- Thomas Würgler
- Daniel Krusenbaum
- Des
- suLac4ever
- BOBdotEXE
- Andyways
- rsn8887
- PSX-Place.com
- Count Duckula
- Pirloui
- Justin
- gnmmarechal

Download:
https://vitadb.rinnegatamante.it/#/info/375
 
vitaQuakeIII v.1.3 is out!

Changelog (v.1.3):
  • Updated to latest vitaGL usage.
  • Greatly improved performances thanks to circular vertex pool usage in vitaGL.
 
If you used to play vitaQuakeIII before v.1.0...

Additionally to disable the gyroscope which is making the gameplay almost impossible (especially aiming) in my opinion,
edit and change seta cl_gyroscope "1" to seta cl_gyroscope "0":
gyro.png
 
Last edited:
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