Rinnegatamante
Developer
Description:
vitaQuakeIII is a port of Quake 3: Arena, Quake 3: Team Arena and OpenArena based on ioquake3 engine.
I suggest NOT TO MESS UP with Setup menu since the release will have an already tweaked config file that should offer a good framerate without downgrading too much graphics. If you want to change some settings, edit q3config file inside baseq3 folder.
How to use lower resolutions:
To use lower resolutions to improve framerate more, edit in q3config file the r_mode parameter to:
0 = 480x272
1 = 640x368
2 = 720x408
3 = 960x544
How to enable dynamic lights and mipmaps:
If you used to play vitaQuakeIII before v.1.0 release, you probably have those two features disabled in your config files. To enable them edit:
r_dynamiclight from 0 to 1
r_textureMode from GL_LINEAR to GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST
Controls:
DPad or Left Analog = Move character
Right Analog/Touchscreen = Move Camera
L = Aim
R = Shoot
Cross = Jump
Square = Crouch
Circle = Use Item
Triangle = Change in use weapon
Start = Pause
Select = Show Score
How to use full game files:
To use full game files, you'll need data files updated to latest patch available.
Place pk3 files from baseq3 folder to ux0:data/ioq3/baseq3 folder for standard game and pk3 files from missionpack folder to ux0:data/ioq3/missionpack folder for Quake 3: Team Arena.
Regarding OpenArena core:
OpenArena core doesn't use OpenArena engine but still ioquake3 engine. This means some stuffs (especially in the renderer) are missing (eg. the particles renderer).
Changelog:
- Updated to latest vitaGL usage.
- Updated to GCC10 usage.
- Enabled multitexturing usage (huge performance boost).
- Enabled texture compression usage.
- Fixed dynamic lights, now they render properly (r_dynamiclight).
- Removed Urban Terror core (too heavy for PSVita).
- Fixed several renderer related glitches (eg: fog not properly rendering in some maps).
- Fixed portals and mirrors rendering (r_noportals).
Credits:
- ioquake3 developers for the awesome work done on the engine
- idSoftware for releasing Quake III sourcecode publicly
- All my Patroners for their awesome support:
https://vitadb.rinnegatamante.it/#/info/375
vitaQuakeIII is a port of Quake 3: Arena, Quake 3: Team Arena and OpenArena based on ioquake3 engine.
I suggest NOT TO MESS UP with Setup menu since the release will have an already tweaked config file that should offer a good framerate without downgrading too much graphics. If you want to change some settings, edit q3config file inside baseq3 folder.
How to use lower resolutions:
To use lower resolutions to improve framerate more, edit in q3config file the r_mode parameter to:
0 = 480x272
1 = 640x368
2 = 720x408
3 = 960x544
How to enable dynamic lights and mipmaps:
If you used to play vitaQuakeIII before v.1.0 release, you probably have those two features disabled in your config files. To enable them edit:
r_dynamiclight from 0 to 1
r_textureMode from GL_LINEAR to GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST
Controls:
DPad or Left Analog = Move character
Right Analog/Touchscreen = Move Camera
L = Aim
R = Shoot
Cross = Jump
Square = Crouch
Circle = Use Item
Triangle = Change in use weapon
Start = Pause
Select = Show Score
How to use full game files:
To use full game files, you'll need data files updated to latest patch available.
Place pk3 files from baseq3 folder to ux0:data/ioq3/baseq3 folder for standard game and pk3 files from missionpack folder to ux0:data/ioq3/missionpack folder for Quake 3: Team Arena.
Regarding OpenArena core:
OpenArena core doesn't use OpenArena engine but still ioquake3 engine. This means some stuffs (especially in the renderer) are missing (eg. the particles renderer).
Changelog:
- Updated to latest vitaGL usage.
- Updated to GCC10 usage.
- Enabled multitexturing usage (huge performance boost).
- Enabled texture compression usage.
- Fixed dynamic lights, now they render properly (r_dynamiclight).
- Removed Urban Terror core (too heavy for PSVita).
- Fixed several renderer related glitches (eg: fog not properly rendering in some maps).
- Fixed portals and mirrors rendering (r_noportals).
Credits:
- ioquake3 developers for the awesome work done on the engine
- idSoftware for releasing Quake III sourcecode publicly
- All my Patroners for their awesome support:
- Colin VanBuren
- Freddy Parra
- Tain Sueiras
- Badmanwazzy37
- drd7of14
- The Libretro Team
- The Vita3K project
- Titi Clash
- @Sarkies_Proxy
- Al Capwn
- Colin Steinmann
- Count Duckula
- Croakier
- Enzo Perdomo
- Igor Kovacs Biscaia
- Joseph Campo
- Koen B
- Martin Sanles
- Mored4u
- nsx555nsx555
- polytoad
- PSX-Place.com
- rsn8887
- styroteqe
- Tanguy Dip
- TheIcebomber
- Tomg
- Waffeleisen
- Wiese
- Wolf Ronny
- Zendrick42
- Other Retro Matt
- qlGGlp
- Sandeep Rai
- suLac4ever
- CatoTheYounger
- mxadi25
- Jonathan Steen
- Vlad
- Daniel Krusenbaum
- Elwood Blues
- Enrique Romero
- Justin
- Heraldian Despot
- sanyok snk
- 2Mourty
- Alfredo Gutierrez
- armandyno 85
- BOBdotEXE
- ckPRO
- CyberSweeny2077
- Daniel Cassidy
- Daria
- David Stieben
- Dr Yosef Lodgardes IV
- Ethan
- FM_JN
- frankyfife
- GregoryRasputin
- Gwijde MAegherman
- Hugh Patterson
- Igor Rosa Vilas Verde
- Jack Chiu
- James Vanegas
- Jean_Monje
- Jihel Jay
- Joe brindle
- Keeponjammin
- LaFlex
- Lars Zondervan
- Lucas Brugnaro Badur
- Mark Davidson
- Marshall Westall
- Martial B.
- Matt Hargett
- Mauci
- Michael Kristensen
- mineer4
- gnmmarechal
- Neil MacAlasdair
- NeX
- Peter Knoll
- Pirloui
- Rick T
- Roman Murashov
- spriteice
- Stefanos P.
- steven powell
- Thomas Radeck
- Thomas Wurgler
- Дмитрий Верисов
https://vitadb.rinnegatamante.it/#/info/375