PS4 [Research]PS2 emulator configuration on PS4

anyone ever see this bug in Prince of Persia Warrior Within?
Prince.png
 
Yes it boot! Interesting that more or less it have same visual bugs as Tenchu Wrath of Heaven!

i got a fix for visual bug:


tenchu fatal shadows [SLUS-21129]
Emu=adk

Code:
--visual fix by Jvn9207
eeObj.WriteMem32(0x003F6240,0x00000023)   --00001023
eeObj.WriteMem32(0x003F6268,0x00000023)   --00001023
eeObj.WriteMem32(0x0047792C,0x00000000)   --00000010
eeObj.WriteMem32(0x00477AE8,0x00000000)   --41800000
eeObj.WriteMem32(0x00477AEC,0x00000000)  --41800000

SLES-53016:
Code:
--visual fix
eeObj.WriteMem32(0x003F6b40,0x00000023) --00001023
eeObj.WriteMem32(0x003F6b68,0x00000023) --00001023
eeObj.WriteMem32(0x0047722C,0x00000000) --00000010
eeObj.WriteMem32(0x004773E8,0x00000000) --41800000
eeObj.WriteMem32(0x004773EC,0x00000000) --41800000
 
Last edited:
i got a fix for visual bug:


tenchu fatal shadows [SLUS-21129]
Emu=adk

Code:
--visual fix by Jvn9207
eeObj.WriteMem32(0x003F6240,0x00000023)   --00001023
eeObj.WriteMem32(0x003F6268,0x00000023)   --00001023
eeObj.WriteMem32(0x0047792C,0x00000000)   --00000010
eeObj.WriteMem32(0x00477AE8,0x00000000)   --41800000
eeObj.WriteMem32(0x00477AEC,0x00000000)  --41800000

SLES-53016:
Code:
--visual fix
eeObj.WriteMem32(0x003F6b40,0x00000023) --00001023
eeObj.WriteMem32(0x003F6b68,0x00000023) --00001023
eeObj.WriteMem32(0x0047722C,0x00000000) --00000010
eeObj.WriteMem32(0x004773E8,0x00000000) --41800000
eeObj.WriteMem32(0x004773EC,0x00000000) --41800000
Sound interesting!
 
i got a fix for visual bug:


tenchu fatal shadows [SLUS-21129]
Emu=adk

Code:
--visual fix by Jvn9207
eeObj.WriteMem32(0x003F6240,0x00000023)   --00001023
eeObj.WriteMem32(0x003F6268,0x00000023)   --00001023
eeObj.WriteMem32(0x0047792C,0x00000000)   --00000010
eeObj.WriteMem32(0x00477AE8,0x00000000)   --41800000
eeObj.WriteMem32(0x00477AEC,0x00000000)  --41800000

SLES-53016:
Code:
--visual fix
eeObj.WriteMem32(0x003F6b40,0x00000023) --00001023
eeObj.WriteMem32(0x003F6b68,0x00000023) --00001023
eeObj.WriteMem32(0x0047722C,0x00000000) --00000010
eeObj.WriteMem32(0x004773E8,0x00000000) --41800000
eeObj.WriteMem32(0x004773EC,0x00000000) --41800000

Very nice work Sir!
 
Tenchu wrath of heaven [SLUS-20397]
Code:
--visual fix
eeObj.WriteMem32(0x004F63C0,0x0000002b) --0000102b
eeObj.WriteMem32(0x004F63E8,0x0000002b) --0000102b
eeObj.WriteMem32(0x004F8360,0x0)        --00000010
 
Last edited:
Tenchu wrath of heaven [SLUS-20397]
Code:
--visual fix
eeObj.WriteMem32(0x004F63C0,0x0000002b) --0000102b
eeObj.WriteMem32(0x004F63E8,0x0000002b) --0000102b
eeObj.WriteMem32(0x004F8360,0x0)        --00000010

Tested this, I don't see a change. Is there anything for the CLI file?
 
Tenchu San [SLPS-25234]
Code:
--visual fix
eeObj.WriteMem32(0x00500fc0,0x0000002b) --0000102b
eeObj.WriteMem32(0x00500fe8,0x0000002b) --0000102b
eeObj.WriteMem32(0x00502f60,0x0)        --00000010
 
Last edited:
Anyone ever tested Star Wars - Starfighter (SLUS-20044)? Looks like its crashes on boot after displaying Lucasarts logo. Same result with the various emus that I tried.
 
Are there any fixes for the Socom series?

The framerate is generally pretty smooth on the games, but they have issues with smoke that corrupts the image and explosions that tank the framerate for 2-3 seconds.
 
Ok finaly set optimal config!

Musashi Samurai Legend (SLUS20983)

TXT
Code:
--host-display-mode=16:9
--cdvd-sector-read-cycles=2000

LUA
Code:
--Musashi - Samurai Legend (NTSC-U) (SLUS-20983)
--emu used=Star Wars Racer's Revenge v1

apiRequest(0.4)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()

--Widescreen Hack
eeObj.WriteMem32(0x203DD108,0x3F19999A) --3F4CCCCD

--SPS FiX
eeObj.WriteMem32(0x001476A4,0x10000047) --10600047
eeObj.WriteMem32(0x002E8D78,0x8000033C) --80005EFC

end
emuObj.AddVsyncHook(patcher)

Star Wars Racer's Revenge v1 emu FiX small visual bug in first game engine cutscene (disappiar character) and Slowdown with alot robots stage (after moto)!

Just small appear\disappear textures issue on some stages
BUG Video

Some kind annoyd but not big problem i think! Probably SPS FiX cause that, idk...

Musashi Samurai Legend Before\\\After FiX Comparison & Gameplay Test PS2toPS4
 
Ok, was play it 2 hours and here my total review!
Videos withouth bars cool idea, just have graphical bugs but not much! When u skip cutscenes it was never crash, so u can skip long cutscenes and dont worry about anything! Game runs smoothly. Now bad sides: Micro freezes while gameplay (rare) and cutscenes (most). Game also will give you black screen, but it happen only when snake talk on radio. It happen most time when u try quick skip alot dialogs! So if game show you black screen, that mean u need read all dialogs and dont skip anything! Only once game was crash (at night misson), so looks like rare crashs still will be! Now looks like this version is more stable for play! Later i try check configs by @Kugozx, but i think star ocean better for this game then eternal ring! Hope my review help to someone! Do more saves as you can..

Hi, i am tying to run mgs 3 with fixes above, i've made a pkg with star ocean v2 emu but it just wont start, it just sits idle on the splashscreen. I am using PS2-fpkg. PS4 firmware is 6.72.
I've also checked the package with ps4pkgtool and config-emu-ps4 inside is different from that i provided
can this be a problem?
here is config that i use

Code:
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-trophydata="/app0/trophy_data"
--path-featuredata="/app0/feature_data"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-21359
--max-disc-num=3       #3 disc collection

--pad-record=0
--host-audio=1
--rom="PS20220WD20050620.crack"
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0

--ee-context-switch-cycles=2700 #*
--ee-cycle-scalar=0.1

--iop-cycle-scalar=0.1

--vu1-mpg-cycles=700

--framelimiter=1
--framelimit-fps=15.0
--framelimit-scalar=2.1

#emu used=star ocean v2
and here is what appears to be in the pkg

Code:
#Generated by PS2-FPKG v0.6
--path-vmc="/tmp/vmc"
--config-local-lua=""
--ps2-title-id=SLUS-21359
--max-disc-num=3
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-audio=1
--rom="PS20220WD20050620.crack"
--verbose-cdvd-reads=0
--host-display-mode=full
--path-patches="/app0/patches"
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-trophydata="/app0/trophy_data"
--path-featuredata="/app0/feature_data"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-21359
--max-disc-num=3       #3 disc collection

--pad-record=0
--host-audio=1
--rom="PS20220WD20050620.crack"
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0

--ee-context-switch-cycles=2700 #*
--ee-cycle-scalar=0.1

--iop-cycle-scalar=0.1

--vu1-mpg-cycles=700

--framelimiter=1
--framelimit-fps=15.0
--framelimit-scalar=2.1

#emu used=star ocean v2
 
Hi, i am tying to run mgs 3 with fixes above, i've made a pkg with star ocean v2 emu but it just wont start, it just sits idle on the splashscreen. I am using PS2-fpkg. PS4 firmware is 6.72.
I've also checked the package with ps4pkgtool and config-emu-ps4 inside is different from that i provided
can this be a problem?
here is config that i use

Code:
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-trophydata="/app0/trophy_data"
--path-featuredata="/app0/feature_data"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-21359
--max-disc-num=3       #3 disc collection

--pad-record=0
--host-audio=1
--rom="PS20220WD20050620.crack"
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0

--ee-context-switch-cycles=2700 #*
--ee-cycle-scalar=0.1

--iop-cycle-scalar=0.1

--vu1-mpg-cycles=700

--framelimiter=1
--framelimit-fps=15.0
--framelimit-scalar=2.1

#emu used=star ocean v2
and here is what appears to be in the pkg

Code:
#Generated by PS2-FPKG v0.6
--path-vmc="/tmp/vmc"
--config-local-lua=""
--ps2-title-id=SLUS-21359
--max-disc-num=3
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-audio=1
--rom="PS20220WD20050620.crack"
--verbose-cdvd-reads=0
--host-display-mode=full
--path-patches="/app0/patches"
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-trophydata="/app0/trophy_data"
--path-featuredata="/app0/feature_data"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-21359
--max-disc-num=3       #3 disc collection

--pad-record=0
--host-audio=1
--rom="PS20220WD20050620.crack"
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0

--ee-context-switch-cycles=2700 #*
--ee-cycle-scalar=0.1

--iop-cycle-scalar=0.1

--vu1-mpg-cycles=700

--framelimiter=1
--framelimit-fps=15.0
--framelimit-scalar=2.1

#emu used=star ocean v2
If it freeze on splashscreen that mean u use bad emu!
 

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