i got a fix for visual bug:Yes it boot! Interesting that more or less it have same visual bugs as Tenchu Wrath of Heaven!
--visual fix by Jvn9207
eeObj.WriteMem32(0x003F6240,0x00000023) --00001023
eeObj.WriteMem32(0x003F6268,0x00000023) --00001023
eeObj.WriteMem32(0x0047792C,0x00000000) --00000010
eeObj.WriteMem32(0x00477AE8,0x00000000) --41800000
eeObj.WriteMem32(0x00477AEC,0x00000000) --41800000
--visual fix
eeObj.WriteMem32(0x003F6b40,0x00000023) --00001023
eeObj.WriteMem32(0x003F6b68,0x00000023) --00001023
eeObj.WriteMem32(0x0047722C,0x00000000) --00000010
eeObj.WriteMem32(0x004773E8,0x00000000) --41800000
eeObj.WriteMem32(0x004773EC,0x00000000) --41800000
Sound interesting!i got a fix for visual bug:
tenchu fatal shadows [SLUS-21129]
Emu=adk
Code:--visual fix by Jvn9207 eeObj.WriteMem32(0x003F6240,0x00000023) --00001023 eeObj.WriteMem32(0x003F6268,0x00000023) --00001023 eeObj.WriteMem32(0x0047792C,0x00000000) --00000010 eeObj.WriteMem32(0x00477AE8,0x00000000) --41800000 eeObj.WriteMem32(0x00477AEC,0x00000000) --41800000
SLES-53016:
Code:--visual fix eeObj.WriteMem32(0x003F6b40,0x00000023) --00001023 eeObj.WriteMem32(0x003F6b68,0x00000023) --00001023 eeObj.WriteMem32(0x0047722C,0x00000000) --00000010 eeObj.WriteMem32(0x004773E8,0x00000000) --41800000 eeObj.WriteMem32(0x004773EC,0x00000000) --41800000
i got a fix for visual bug:
tenchu fatal shadows [SLUS-21129]
Emu=adk
Code:--visual fix by Jvn9207 eeObj.WriteMem32(0x003F6240,0x00000023) --00001023 eeObj.WriteMem32(0x003F6268,0x00000023) --00001023 eeObj.WriteMem32(0x0047792C,0x00000000) --00000010 eeObj.WriteMem32(0x00477AE8,0x00000000) --41800000 eeObj.WriteMem32(0x00477AEC,0x00000000) --41800000
SLES-53016:
Code:--visual fix eeObj.WriteMem32(0x003F6b40,0x00000023) --00001023 eeObj.WriteMem32(0x003F6b68,0x00000023) --00001023 eeObj.WriteMem32(0x0047722C,0x00000000) --00000010 eeObj.WriteMem32(0x004773E8,0x00000000) --41800000 eeObj.WriteMem32(0x004773EC,0x00000000) --41800000
visual fix - tenchu wrath of heaven [SLES-51400]
Tested on emu Jak
Code:--visual fix eeObj.WriteMem32(0x004F88E0,0x0000002b) --0000102b eeObj.WriteMem32(0x004F6968,0x0000002b) --0000102b eeObj.WriteMem32(0x004F88E0,0x0) --00000010
Tenchu wrath of heaven [SLUS-20397]
Code:--visual fix eeObj.WriteMem32(0x004F63C0,0x0000002b) --0000102b eeObj.WriteMem32(0x004F63E8,0x0000002b) --0000102b eeObj.WriteMem32(0x004F8360,0x0) --00000010
I think you misunderstood, this is for ghosting or distorted double reflection, not for corrupted graphics. I should have explained that firstTested this, I don't see a change. Is there anything for the CLI file?

Anyone ever tested Star Wars - Starfighter (SLUS-20044)? Looks like its crashes on boot after displaying Lucasarts logo. Same result with the various emus that I tried.
--host-display-mode=16:9
--cdvd-sector-read-cycles=2000
--Musashi - Samurai Legend (NTSC-U) (SLUS-20983)
--emu used=Star Wars Racer's Revenge v1
apiRequest(0.4)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Widescreen Hack
eeObj.WriteMem32(0x203DD108,0x3F19999A) --3F4CCCCD
--SPS FiX
eeObj.WriteMem32(0x001476A4,0x10000047) --10600047
eeObj.WriteMem32(0x002E8D78,0x8000033C) --80005EFC
end
emuObj.AddVsyncHook(patcher)
Hi, i am tying to run mgs 3 with fixes above, i've made a pkg with star ocean v2 emu but it just wont start, it just sits idle on the splashscreen. I am using PS2-fpkg. PS4 firmware is 6.72.Ok, was play it 2 hours and here my total review!
Videos withouth bars cool idea, just have graphical bugs but not much! When u skip cutscenes it was never crash, so u can skip long cutscenes and dont worry about anything! Game runs smoothly. Now bad sides: Micro freezes while gameplay (rare) and cutscenes (most). Game also will give you black screen, but it happen only when snake talk on radio. It happen most time when u try quick skip alot dialogs! So if game show you black screen, that mean u need read all dialogs and dont skip anything! Only once game was crash (at night misson), so looks like rare crashs still will be! Now looks like this version is more stable for play! Later i try check configs by @Kugozx, but i think star ocean better for this game then eternal ring! Hope my review help to someone! Do more saves as you can..
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-trophydata="/app0/trophy_data"
--path-featuredata="/app0/feature_data"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-21359
--max-disc-num=3 #3 disc collection
--pad-record=0
--host-audio=1
--rom="PS20220WD20050620.crack"
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0
--ee-context-switch-cycles=2700 #*
--ee-cycle-scalar=0.1
--iop-cycle-scalar=0.1
--vu1-mpg-cycles=700
--framelimiter=1
--framelimit-fps=15.0
--framelimit-scalar=2.1
#emu used=star ocean v2
#Generated by PS2-FPKG v0.6
--path-vmc="/tmp/vmc"
--config-local-lua=""
--ps2-title-id=SLUS-21359
--max-disc-num=3
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-audio=1
--rom="PS20220WD20050620.crack"
--verbose-cdvd-reads=0
--host-display-mode=full
--path-patches="/app0/patches"
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-trophydata="/app0/trophy_data"
--path-featuredata="/app0/feature_data"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-21359
--max-disc-num=3 #3 disc collection
--pad-record=0
--host-audio=1
--rom="PS20220WD20050620.crack"
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0
--ee-context-switch-cycles=2700 #*
--ee-cycle-scalar=0.1
--iop-cycle-scalar=0.1
--vu1-mpg-cycles=700
--framelimiter=1
--framelimit-fps=15.0
--framelimit-scalar=2.1
#emu used=star ocean v2
Remove the comment from this command:Update: even unpacking and placing everything manually havent solved the problem
--ee-context-switch-cycles=2700 #*
If it freeze on splashscreen that mean u use bad emu!Hi, i am tying to run mgs 3 with fixes above, i've made a pkg with star ocean v2 emu but it just wont start, it just sits idle on the splashscreen. I am using PS2-fpkg. PS4 firmware is 6.72.
I've also checked the package with ps4pkgtool and config-emu-ps4 inside is different from that i provided
can this be a problem?
here is config that i use
and here is what appears to be in the pkgCode:--path-snaps="/tmp/snapshots" --path-recordings="/tmp/recordings" --path-vmc="/tmp/vmc" --path-emulog="/tmp/recordings" --config-local-lua="" --load-tooling-lua=0 --path-patches="/app0/patches" --path-trophydata="/app0/trophy_data" --path-featuredata="/app0/feature_data" --path-toolingscript="/app0/patches" --ps2-title-id=SLUS-21359 --max-disc-num=3 #3 disc collection --pad-record=0 --host-audio=1 --rom="PS20220WD20050620.crack" --ps2-lang=system --verbose-cdvd-reads=0 --host-osd=0 --ee-context-switch-cycles=2700 #* --ee-cycle-scalar=0.1 --iop-cycle-scalar=0.1 --vu1-mpg-cycles=700 --framelimiter=1 --framelimit-fps=15.0 --framelimit-scalar=2.1 #emu used=star ocean v2
Code:#Generated by PS2-FPKG v0.6 --path-vmc="/tmp/vmc" --config-local-lua="" --ps2-title-id=SLUS-21359 --max-disc-num=3 --gs-uprender=2x2 --gs-upscale=edgesmooth --host-audio=1 --rom="PS20220WD20050620.crack" --verbose-cdvd-reads=0 --host-display-mode=full --path-patches="/app0/patches" --path-snaps="/tmp/snapshots" --path-recordings="/tmp/recordings" --path-vmc="/tmp/vmc" --path-emulog="/tmp/recordings" --config-local-lua="" --load-tooling-lua=0 --path-patches="/app0/patches" --path-trophydata="/app0/trophy_data" --path-featuredata="/app0/feature_data" --path-toolingscript="/app0/patches" --ps2-title-id=SLUS-21359 --max-disc-num=3 #3 disc collection --pad-record=0 --host-audio=1 --rom="PS20220WD20050620.crack" --ps2-lang=system --verbose-cdvd-reads=0 --host-osd=0 --ee-context-switch-cycles=2700 #* --ee-cycle-scalar=0.1 --iop-cycle-scalar=0.1 --vu1-mpg-cycles=700 --framelimiter=1 --framelimit-fps=15.0 --framelimit-scalar=2.1 #emu used=star ocean v2