Jvn9207
Member
It looks greatHi everyone,
Here's a little update for my Need For Speed Most Wanted Black Edition config.
It's the best image quality i get on this game. I also added some cheat codes too.
Enjoy it.
PS5 users recommended. PS4 users can try to increase vu1-mpg-cycles to around 240, it causes a less smoother gameplay.
CLI.config
#Emu=KOF98
--ps2-title-id=SLES-53857
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-optimize=50fps
--vu0-di-bits=0
--vu1-di-bits=0
--vu0-jr-cache-policy=auto
--vu0-jalr-cache-policy=auto
--cdvd-sector-read-cycles=250
--gs-optimize-30fps=1
--framelimiter=1
--framelimit-fps=50.0
--framelimit-scalar=1.1
--mtap1=always
#should fix random crashes
--ee-cycle-scalar=0.70
--iop-cycle-scalar=0.1
--vu1-mpg-cycles=1
--ee-ignore-segfault=readwrite
--ee-block-validation=PageProt
--vu-branch-hazard=0
--vu-evil-branches=0
#graphical improvement (maybe some commands doesn't change anything)
--gs-kernel-cl-up="OptRightTri"
--gs-ignore-rect-correction=1
--force-frame-blend=1
--gs-progressive=1
--vu0-no-clamping=0
--vu1-no-clamping=0
--gs-use-clut-merge=1
--gs-use-mipmap=1
--gs-vert-precision=8
--gs-motion-factor=50
--gs-skip-dirty-flush-on-mipmap=1
--gs-kernel-cl="mipmap"
LUA.config
--Need For Speed Most Wanted Black Edition SLES-53857
--Emu=KOF98
--[480p]-Mode Author=PeterDelta
--Cheatcodes converted by andywe
apiRequest(1.0)
local emuObj = getEmuObject()
local eeObj = getEEObject()
local patcher = function()
--Forces 50fps and progressive scan mode 480p at startup.
eeObj.WriteMem32(0x004938DC,0x24110000)
eeObj.WriteMem32(0x004938E0,0x24120050)
eeObj.WriteMem32(0x004938EC,0x24130001)
--Cheat Codes
--[Buying Cars/Parts Increases Cash]
eeObj.WriteMem32(0x2026DC54,0x3C0205F5)
--[Infinite NOS Usage]
eeObj.WriteMem32(0x2036F224,0x00000000)
--[Infinite Speedbreaker]
eeObj.WriteMem32(0x2039651C,0x00000000)
--Disable some fx DepthIntoAlpha,smear,etc by Jvn9207
eeObj.WriteMem32(0x005503EC,0x0)
eeObj.WriteMem32(0x005503F0,0x0)
eeObj.WriteMem32(0x00550424,0x0)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
--Fix Upscale Glitches (gs-kernel-cl-up="up2x2simple" is here not necessary)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {psm=0} )
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} )
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
(I hope they update mastic0re on ps5 to try it
)
(bloom fx)