kozarovv
Developer
Ok, thanks for test :/Still the same as before, frozen on the main menu, background music has been playing, unable to control the progress of the next step
Ok, thanks for test :/Still the same as before, frozen on the main menu, background music has been playing, unable to control the progress of the next step
That's not going to help THPS games. Not sure how good IPU emulation is on PS4, but for sure THPS issue is something else.
--fpu-no-clamping=1
Really nice find! But I really don't understand why this work. I found out that in pcsx2 you can fix that (beside hacks) by setting FULL clamping on FPU. So setting no clamping here make me confused totally. Maybe other games that need FULL clamping on pcsx2 gonna work with no clamping here?--fpu-no-clamping=1
Apply to
Digimon Rumble Arena 2 (NTSC-U)
Digimon Battle Chronicle (NTSC-J)
Digimon Rumble Arena 2 (PAL) (not tested, theoretically OK)
Fixed the option of high-speed movement on the main menu
Really nice find! But I really don't understand why this work. I found out that in pcsx2 you can fix that (beside hacks) by setting FULL clamping on FPU. So setting no clamping here make me confused totally. Maybe other games that need FULL clamping on pcsx2 gonna work with no clamping here?
Until now i was thinking that is "No Clamping" 1 = true. So no clamping if 1, specially that we need fpu-no-clamping=0 to have other clamping options available. But it seems to be different. PCSX2 also doesn't have easy description what's going on under the hood while full clamping is enabled. I learned that FULL clamping in pcsx2 convert single floats to double then do operations, and revert back to single.Isn't it "-fpu-no-clamping=1" == enable clamping on FPU? making it basically a full clamping?![]()
I don't know why I did it this way, and it worked. I just saw this one among the options of PCSX2, compared with all the current clamping options of PS4 emulation PS2, and tested one by one, which is no different from winning the lottery. By the way, the --vif1-ignore-cmd-ints=1 command corresponds to the delayed VIF1 separation (VIF1 FIFO) correction option in PCSX2, which enables Onimusha Buraiden to start. After entering the PS2 logo, the NTSC-U version, click two You can enter the game by pressing the X button, but there are still problems in the game. After the CG animation, there is only sound and no images.Really nice find! But I really don't understand why this work. I found out that in pcsx2 you can fix that (beside hacks) by setting FULL clamping on FPU. So setting no clamping here make me confused totally. Maybe other games that need FULL clamping on pcsx2 gonna work with no clamping here?
--vu1=jit-sync
Can you try tony hawk 4 with it?--vu1=jit-sync
Gradius5 (NTSC-U)
Gradius5 (NTSC-J)
Gradius5 (PAL)
Black screen after fixing PS2 logo
Tested, after adding this configuration, the game will crash and exit after reading the progress barCan you try tony hawk 4 with it?
So the same as without it :/ Ok, thanks for trying.Tested, after adding this configuration, the game will crash and exit after reading the progress bar
--vu-hack-triace=1
txt
Gradius5 (NTSC-U)Code:--vu1=jit-sync
Gradius5 (NTSC-J)
Gradius5 (PAL)
Repair the black screen phenomenon after PS2 logo
Do not ask on 91wii in the future, just come to this forum to see it, I will post the repaired game configurationthank you for your work!
--vu1=jit-sync
Can you try this game with your config + this LUA?2. Gun (NTSC-U SLUS21139)
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local widescreen = function()
eeObj.WriteMem32(0x004738C0,0xD3400000)
end
emuObj.AddVsyncHook(widescreen)