Thanks for info!For this version I didn't notice big differences with or without CLI.
I build it with anyway. JakX v2 used.
Im the one who added that info to wiki. By etc. I meant. https://en.m.wikipedia.org/wiki/Et_ceteraThe emulator accepts it.
#emu used=jakx v2
--gs-uprender=2x2
--gs-upscale=edgesmooth
--vu0-di-bits=0
--vu1-di-bits=0
--gs-optimize-30fps=1
--ee-cycle-scalar=1.57
--iop-cycle-scalar=1.55
--vu1-mpg-cycles=360
Can you explain, how you implement and test these numbers for scalar and mpg-cycles? So do you build 100+ patch files around the 0.0-2.0 range and test all the different combinations e.g.? Do you have "baseline" values from where you start your tests? How do you increment/decrement these values in what steps?--ee-cycle-scalar=1.57 --iop-cycle-scalar=1.55 --vu1-mpg-cycles=360
Can you explain, how you implement and test these numbers for scalar and mpg-cycles? So do you build 100+ patch files around the 0.0-2.0 range and test all the different combinations e.g.?.
Was test it now, gameplay good, not much slowdowns while ride! Graphical looks low, interesting will be same lua config as from first underground for this game?I got ya. Those commands aren't on the wiki. But the emu accepts anything as an option for this command. I literally put "thisemuhastoomanycommands" and it still booted the game
Improvement fix for Need for Speed Most Wanted Black Edition
should work for all versions
CLI
Code:--gs-uprender=2x2 --gs-upscale=edgesmooth --vu0-di-bits=0 --vu1-di-bits=0 --gs-optimize-30fps=1 --ee-cycle-scalar=1.57 --iop-cycle-scalar=1.55 --vu1-mpg-cycles=360
Jakx v2 used
Was test it now, gameplay good, not much slowdowns while ride! Graphical looks low, interesting will be same lua config as from first underground for this game?
Graphic not look good as in underground 1 or 2, or maybe it just for me, can u post video on ur youtube chanel?No LUA required. The game has native 16:9
Was test both pal and ntsc version, and both freeze on screen loading after training mission....Fix for Spider-Man 3 NTSC
cli
Code:--vu0-di-bits=0 --vu1-di-bits=0 --ee-cycle-scalar=2.21 --iop-cycle-scalar=2.1 --vu1-mpg-cycles=310 --vu0-mpg-cycles=310 --host-audio-latency=2.21
emu used=JakX v2
You can try --vu-t-bit=0 or --vu-t-bit=1Was test both pal and ntsc version, and both freeze on screen loading after training mission....
Jak v1 and Jakx v2 used
Try this in lua:i mean graphic bug on pic, u have same right? Also i record video how it looks at my console
Video with test race here
apiRequest(1.0)
local emuObj = getEmuObject()
-- Graphic improvement: removes corrupted lines on screen with uprender on for PAL/NTSC version
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) --texMode=1
Someone know how to boot Scarface SLES-54182 ?
I found a 60fps fix![]()
Was test both --vu-t-bit=1 - still freezeYou can try --vu-t-bit=0 or --vu-t-bit=1
If that won't help then i will search for my old pcsx2 patch, issue seems to be the same.
It Works! Thank u for config, now graphic looks not broken! Bet this lua will help with other games that have same issue?Try this in lua:
Code:apiRequest(1.0) local emuObj = getEmuObject() -- Graphic improvement: removes corrupted lines on screen with uprender on for PAL/NTSC version emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) --texMode=1
--iop-cycle-scalar=1.8
--host-audio-latency=1.1
Allows SSX to run flawlessly on the JakX v2 emu without @mrjaredbeta fix
Work very good!Fix for Mortal Kombat - Shaolin Monks NTSC
cli
Code:--iop-cycle-scalar=0.8 --framelimit-fps=2.0 --host-vsync=1 --vif1-instant-xfer=0 --gs-optimize-30fps=1 --host-audio-latency=0.3
lua
Code:-- Mortal Kombat - Shaolin Monks (SLUS-21087) -- ported to PS4 Lua by Stayhye -- Lua 5.3 apiRequest(2.3) local gpr = require("ee-gpr-alias") local emuObj = getEmuObject() local eeObj = getEEObject() local gsObj = getGsObject() local eeOverlay = eeObj.getOverlayObject() local iopObj = getIOPObject() emuObj.SetDisplayAspectWide() gsObj.SetDeinterlaceShift(0) local widescreen = function() -- 16:9 eeObj.WriteMem32(0x004f4b38,0x3f400000) -- black border fix eeObj.WriteMem32(0x00322f2c,0x3c013f80) --FMV's fix eeObj.WriteMem32(0x00272210,0x24030256) eeObj.WriteMem32(0x00272498,0x240B0256) --No Interlace eeObj.WriteMem32(0x00249F7C,0x00000000) end emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
emulator used=JakX v2