PS4 [Research]PS2 emulator configuration on PS4

With GUI PS2-FPKG v0.5
I unpacked Red Faction and took the emu out of it. Then I packed THUG1 with PS2-FPKG and Red v1 emu.
This is strange. There is an option enabled by default in PS2FPKG (mimic PCSX2 clamping), where you add the lua and txt file. This should be disabled. So you only need the custom lua, txt file and PS3 .config. No other options needed.
 
This is strange. There is an option enabled by default in PS2FPKG (mimic PCSX2 clamping), where you add the lua and txt file. This should be disabled. So you only need the custom lua, txt file and PS3 .config. No other options needed.
It work without ps3 config by the way
 
Need for Speed Carbon Collectors Edition NTSC (PS4 Pro optimized)

CLI

Code:
--fpu-accurate-range=0x162800,0x162900
--vu1-mpg-cycles=500
LUA
Code:
-- Need for Speed - Carbon (SLUS-21493)
-- -> use KOF2000 emu // PS4 Pro optimized (boost mode enabled)
-- MD5: 4F325C12F0D07E5C138CD779E0EF2F94

local gpr = require("ee-gpr-alias")
apiRequest(1.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()

eeObj.WriteMem32(0x00263ab0,0x00000000) --overlay/uprender/speed fix
-- force 480p/progressive
eeObj.WriteMem32(0x005408bc,0x3c050000)
eeObj.WriteMem32(0x005408c4,0x3c060050)
eeObj.WriteMem32(0x005408cc,0x3c070001)
end

emuObj.AddVsyncHook(patcher)
emuObj.SetDisplayAspectWide() -- 16:9
-- Graphic improvement: removes corrupted lines on screen with uprender on for PAL/NTSC-U/NTSC-J version
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) --texMode=1

Performance should be better with this. At least on the PS4 Pro. Feel free to use it on the other models.
Confirm! Was test with KOF2000 emu on ps4 with boost mode!

 
This is strange. There is an option enabled by default in PS2FPKG (mimic PCSX2 clamping), where you add the lua and txt file. This should be disabled. So you only need the custom lua, txt file and PS3 .config. No other options needed.
I use it only for packing, nothing more. I don't use default options, etc.
Tried many times, still catch a freeze in the game.
I think the problem is that you and Vika23 have a PS4 Pro. My Slim it's not as powerful.

EDIT: Work good Red Faction emu. Thanks Vika23.
eboot.bin
SHA1: 06e1701fab5b2e51b4c1d7f49db1a12ec93dbccd
md5: d6fe34a92e886ab2a6059503c6285538
 
Last edited:
One user ask me check DT Carnage game! Well sadly unplable! Looks like invisible wall dont let car ride and also falling under ground!

Test on Jak v.2


Just for info...
 
I use it only for packing, nothing more. I don't use default options, etc.
Tried many times, still catch a freeze in the game.
I think the problem is that you and Vika23 have a PS4 Pro. My Slim it's not as powerful.

EDIT: Work good Red Faction emu. Thanks Vika23.
eboot.bin
SHA1: 06e1701fab5b2e51b4c1d7f49db1a12ec93dbccd
md5: d6fe34a92e886ab2a6059503c6285538

Great. Always a good idea to add the hash.:encouragement:
 
Nice, i edited config to remove jit sync then.

Understandable, take your time.
---------------------------
Possible fixes (untested on ps4)


Gun (SLUS_211.39)

Txt
Code:
--vif1-instant-xfer=0
Lua
Code:
apiRequest(1.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
eeObj.WriteMem32(0x000fffc0,0x0c067f36)
eeObj.WriteMem32(0x000fffc4,0x24186000)
eeObj.WriteMem32(0x000fffc8,0x3c191200)
eeObj.WriteMem32(0x000fffcc,0x37391010)
eeObj.WriteMem32(0x000fffd0,0x2718ffff)
eeObj.WriteMem32(0x000fffd4,0x1418fffe)
eeObj.WriteMem32(0x000fffdc,0x08067ef1)
eeObj.WriteMem32(0x000fffe0,0xaf200000)
eeObj.WriteMem32(0x0019fbbc,0x0803fff0)
eeObj.WriteMem32(0x004738c0,0xd3400000)
end

emuObj.AddVsyncHook(patcher)

Was test on four emus! (Bully v.2, KOF2000, red faction 1, Jak v.2)

Result same, stuck at loading screen! Just for info...
 

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Was test it! Was use that fix + --fpu-accurate-addsub=0x104124 in txt! Play about 15 min, looks very good!
Creepy game)
As far as I know, --fpu-accurate-addsub = 0x104124 is a fix for the Double Six mode disappearing pieces bug that appears after passing the game, so your test would have to be done at least once and in Double Six mode to test it, because I'm not very good at this game, so I didn't test it there!
 
As far as I know, --fpu-accurate-addsub = 0x104124 is a fix for the Double Six mode disappearing pieces bug that appears after passing the game, so your test would have to be done at least once and in Double Six mode to test it, because I'm not very good at this game, so I didn't test it there!
I have plan to test more of this game!
 

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