Manu Mx
Member
I don't think so. Do you create the fpkg by scratch or with GUI tools?With PS3 config the same issue. In game freeze.
Maybe you have any changes in TXT?
I don't think so. Do you create the fpkg by scratch or with GUI tools?With PS3 config the same issue. In game freeze.
Maybe you have any changes in TXT?
With GUI PS2-FPKG v0.5I don't think so. Do you create the fpkg by scratch or with GUI tools?
This is strange. There is an option enabled by default in PS2FPKG (mimic PCSX2 clamping), where you add the lua and txt file. This should be disabled. So you only need the custom lua, txt file and PS3 .config. No other options needed.With GUI PS2-FPKG v0.5
I unpacked Red Faction and took the emu out of it. Then I packed THUG1 with PS2-FPKG and Red v1 emu.
Confirm, work with RedFaction1 emu with no freeze, test freeride mode with boost on ps4 proHard crash for me. Performance is great with this patch.
Edit: It works perfect with RedFaction1. I played 15 minutes in free skate mode. No crash / no freeze![]()
It work without ps3 config by the wayThis is strange. There is an option enabled by default in PS2FPKG (mimic PCSX2 clamping), where you add the lua and txt file. This should be disabled. So you only need the custom lua, txt file and PS3 .config. No other options needed.
Confirm! Was test with KOF2000 emu on ps4 with boost mode!Need for Speed Carbon Collectors Edition NTSC (PS4 Pro optimized)
CLI
LUACode:--fpu-accurate-range=0x162800,0x162900 --vu1-mpg-cycles=500
Code:-- Need for Speed - Carbon (SLUS-21493) -- -> use KOF2000 emu // PS4 Pro optimized (boost mode enabled) -- MD5: 4F325C12F0D07E5C138CD779E0EF2F94 local gpr = require("ee-gpr-alias") apiRequest(1.0) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() eeObj.WriteMem32(0x00263ab0,0x00000000) --overlay/uprender/speed fix -- force 480p/progressive eeObj.WriteMem32(0x005408bc,0x3c050000) eeObj.WriteMem32(0x005408c4,0x3c060050) eeObj.WriteMem32(0x005408cc,0x3c070001) end emuObj.AddVsyncHook(patcher) emuObj.SetDisplayAspectWide() -- 16:9 -- Graphic improvement: removes corrupted lines on screen with uprender on for PAL/NTSC-U/NTSC-J version emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) --texMode=1
Performance should be better with this. At least on the PS4 Pro. Feel free to use it on the other models.
Good to know...thanks.It work without ps3 config by the way

I use it only for packing, nothing more. I don't use default options, etc.This is strange. There is an option enabled by default in PS2FPKG (mimic PCSX2 clamping), where you add the lua and txt file. This should be disabled. So you only need the custom lua, txt file and PS3 .config. No other options needed.
Kuon
All versions
TXT
Code:--vif1-ignore-cmd-ints=1 --vif-ignore-invalid-cmd=0 --vif1-instant-xfer=0
Fix the freezing problem in the opening scene of 《阴の章》
(picture location)
View attachment 32089
I use it only for packing, nothing more. I don't use default options, etc.
Tried many times, still catch a freeze in the game.
I think the problem is that you and Vika23 have a PS4 Pro. My Slim it's not as powerful.
EDIT: Work good Red Faction emu. Thanks Vika23.
eboot.bin
SHA1: 06e1701fab5b2e51b4c1d7f49db1a12ec93dbccd
md5: d6fe34a92e886ab2a6059503c6285538

Did u test Tony Hawk Pro Skater 4? If yes - what emu u use? Im test with Red Faction emu (Stuck after intro) and Jak v.2 (Crash after ps2 logo)Great. Always a good idea to add the hash.![]()
Was test it too! Fix work! Thanks!Add this to FlatOut 2 (SLES-54002) config CLI for camera fix:
Code:--fpu-accurate-range=0x244d54,0x244dcc
Both should work. ISO is SLUS-20504 v2.01.Did u test Tony Hawk Pro Skater 4? If yes - what emu u use? Im test with Red Faction emu (Stuck after intro) and Jak v.2 (Crash after ps2 logo)
hmm maybe my iso not was 2.01, i try later thenBoth should work. ISO is SLUS-20504 v2.01.
Nice, i edited config to remove jit sync then.
Understandable, take your time.
---------------------------
Possible fixes (untested on ps4)
Gun (SLUS_211.39)
Txt
LuaCode:--vif1-instant-xfer=0
Code:apiRequest(1.0) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() eeObj.WriteMem32(0x000fffc0,0x0c067f36) eeObj.WriteMem32(0x000fffc4,0x24186000) eeObj.WriteMem32(0x000fffc8,0x3c191200) eeObj.WriteMem32(0x000fffcc,0x37391010) eeObj.WriteMem32(0x000fffd0,0x2718ffff) eeObj.WriteMem32(0x000fffd4,0x1418fffe) eeObj.WriteMem32(0x000fffdc,0x08067ef1) eeObj.WriteMem32(0x000fffe0,0xaf200000) eeObj.WriteMem32(0x0019fbbc,0x0803fff0) eeObj.WriteMem32(0x004738c0,0xd3400000) end emuObj.AddVsyncHook(patcher)
As far as I know, --fpu-accurate-addsub = 0x104124 is a fix for the Double Six mode disappearing pieces bug that appears after passing the game, so your test would have to be done at least once and in Double Six mode to test it, because I'm not very good at this game, so I didn't test it there!Was test it! Was use that fix + --fpu-accurate-addsub=0x104124 in txt! Play about 15 min, looks very good!
Creepy game)
Try the command --fpu-no-clamping=1 and add it to TXT, or add all clamping modes and test them one by oneOne user ask me check DT Carnage game! Well sadly unplable! Looks like invisible wall dont let car ride and also falling under ground!
Test on Jak v.2
I have plan to test more of this game!As far as I know, --fpu-accurate-addsub = 0x104124 is a fix for the Double Six mode disappearing pieces bug that appears after passing the game, so your test would have to be done at least once and in Double Six mode to test it, because I'm not very good at this game, so I didn't test it there!