PS4 [Research]PS2 emulator configuration on PS4

Interesting. That new KOF release looks pretty similar to AC5, there is no PS2 logo at start, etc. But there is one noticeable difference, sony always use old PS2 game id in new title id CUSA. While KOF2002 uses EP0576-CUSA04155_00-SLPS259150000001 which suggest it is ps2 emu, as all emu releases followed that pattern (including PSP classics). But AC5 never had that ID as far as i know, at the second hand is pointless to rewrite it for Ps4, i think there can be something interesting with that game going on.
 
Need for Speed: ProStreet (SLUS-21658)
LUA
Code:
apiRequest(1.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
eeObj.WriteMem32(0x00167e2c,0x00000000)
end

emuObj.AddVsyncHook(patcher)

Test that game! I was change LUA a little and optimize for PS4 PRO. Now better graphic and around flawless gameplay!

First time was broken graphic (watch attached pic) but im manage to fix it!

Was test my regional PAL version. KOF2000 emu used.

 

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AC5 is a pre-order gift or AC7 Deluxe Edition gift of the game, as mentioned above, AC5 PS4 version of the file even up to about 17G, if it is an emulator, from the file size, I do not think there is any possibility, in comparing the original and PS4 screenshots I see that the modeling is indeed much clearer than the original version (perhaps we can also use the patch to reach such an effect) but still What will be the extra capacity of the game? Did Sony recreate the modeling for AC5? I'm skeptical. In fact, I'm looking forward to it. If he's really an emulator, it might open up another way of emulation for us, too!
 

Need for Speed: Undercover (SLUS-21801)

LUA
Code:
apiRequest(1.0)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()
eeObj.WriteMem32(0x00265820,0x10000004)
eeObj.WriteMem32(0x00266408,0x10000003)
end

emuObj.AddVsyncHook(patcher)
Untested fixes for low frame rate.

Same story with that game! Test it too and a little and optimize for PS4 PRO, also forget say, it work with boost mode!

Was test my regional PAL version. KOF2000 emu used.

 

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Interesting. That new KOF release looks pretty similar to AC5, there is no PS2 logo at start, etc. But there is one noticeable difference, sony always use old PS2 game id in new title id CUSA. While KOF2002 uses EP0576-CUSA04155_00-SLPS259150000001 which suggest it is ps2 emu, as all emu releases followed that pattern (including PSP classics). But AC5 never had that ID as far as i know, at the second hand is pointless to rewrite it for Ps4, i think there can be something interesting with that game going on.
AC5 is a pre-order gift or AC7 Deluxe Edition gift of the game, as mentioned above, AC5 PS4 version of the file even up to about 17G, if it is an emulator, from the file size, I do not think there is any possibility, in comparing the original and PS4 screenshots I see that the modeling is indeed much clearer than the original version (perhaps we can also use the patch to reach such an effect) but still What will be the extra capacity of the game? Did Sony recreate the modeling for AC5? I'm skeptical. In fact, I'm looking forward to it. If he's really an emulator, it might open up another way of emulation for us, too!
There's no emulator there. I don't think Sony has anything to do with it. Namco said that players who bought AC7 by preorder will get AC5. I'm sure Namco ported the game, considering the studio that developed it still exists.
Also I know a few games that came out on PS4, but do not contain the emu from Sony are Star Wars games (exactly Jedi Academy I unpacked it).
By the way, I caught a freeze in the game THPS4 on Jak v2 emu after 30-40 minutes. Repackaged it on Red Faction emu.
 
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AC5 is a pre-order gift or AC7 Deluxe Edition gift of the game, as mentioned above, AC5 PS4 version of the file even up to about 17G, if it is an emulator, from the file size, I do not think there is any possibility, in comparing the original and PS4 screenshots I see that the modeling is indeed much clearer than the original version (perhaps we can also use the patch to reach such an effect) but still What will be the extra capacity of the game? Did Sony recreate the modeling for AC5? I'm skeptical. In fact, I'm looking forward to it. If he's really an emulator, it might open up another way of emulation for us, too!

JP0700-CUSA13271_00-ACECOMBAT7EARLY5
vs
EP0576-CUSA04155_00-SLPS259150000001
https://orbispatches.com/CUSA04155

So it seems 8.03 is not impossible in the near future regarding KOF2002UM. The patch file size is also interesting compared to the latest 16MB Jak* PS2emus available.
 
Interesting. That new KOF release looks pretty similar to AC5, there is no PS2 logo at start, etc. But there is one noticeable difference, sony always use old PS2 game id in new title id CUSA. While KOF2002 uses EP0576-CUSA04155_00-SLPS259150000001 which suggest it is ps2 emu, as all emu releases followed that pattern (including PSP classics). But AC5 never had that ID as far as i know, at the second hand is pointless to rewrite it for Ps4, i think there can be something interesting with that game going on.

The strange thing is the PS2 version of KOF2002UM has 3D backgrounds. This new PSN release doesn't, just like the PC version.

BTW, amazing progress on the PS2 emu in the last few months since I checked. Are all these fixes being catalogued and added to the PS2-FPKG app?
 
The strange thing is the PS2 version of KOF2002UM has 3D backgrounds. This new PSN release doesn't, just like the PC version.
Looks like 3D background.
Also here

Edit: We need to wait for Stayhye comeback to confirm that. There should be selector in options, if is missing we are out of luck. :/
 
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The backgrounds are 2D on the PS4 version. Watch as the screen scrolls from left to right. No depth in the backgrounds. Starts at 4 minute mark:


Now look at the same stage in PS2 version, starts at 10 minute mark:

 
The backgrounds are 2D on the PS4 version. Watch as the screen scrolls from left to right. No depth in the backgrounds. Starts at 4 minute mark:


Now look at the same stage in PS2 version, starts at 10 minute mark:

That sucks. So There is no new classic since 3 years then. :(
 
Hi... smackdown here comes the pain crash on startup... it's a shame because it's the best wrestling game! but ps2wiki says it's fully compatible! someone has a solution for this issue? i really appreciate. ps4 7.50 Thanks:tranquillity:
 
Hi... smackdown here comes the pain crash on startup... it's a shame because it's the best wrestling game! but ps2wiki says it's fully compatible! someone has a solution for this issue? i really appreciate. ps4 7.50 Thanks:tranquillity:
Never trust this wiki.
Try changing emu. 7.50 could lead to other issues...
 
Hi... smackdown here comes the pain crash on startup... it's a shame because it's the best wrestling game! but ps2wiki says it's fully compatible! someone has a solution for this issue? i really appreciate. ps4 7.50 Thanks:tranquillity:
use PS2 Classic GUI application to make the pkg because i used it and its fully playable, only just minor graphics issues.
 
Crash Bandicoot Twinsanity(2.00) SLUS_209.09

TXT
Code:
--ee-cycle-scalar=1.8
--iop-cycle-scalar=1.5

Fix the loading freeze after PS2LOGO

LUA
Code:
apiRequest(0.1)    -- request version 0.1 API. Calling apiRequest() is mandatory.

-- Fix random crashes
eeInsnReplace(0x191C58,0x5440FFFB,0x00000000)
eeInsnReplace(0x191C5C,0x0071182F,0x00000000)
eeInsnReplace(0x191C60,0x0223102F,0x00000000)

View attachment 32024

The white line on the wall is the only problem, I think this should be fixed if we can find the code to disable the blurring.


Most emulations should work except for all jak emulators.

Looks like i fixed white outline, graphics looks low but its ok for me! Use my lua if someone need!

KOF2000 emu used

 

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