I downloaded this and unpacked. It has no ISO file, also it has no PS20220WD20050620.crack (PS2 BIOS). This suggests that the game is a compiled port from PS2. The package has a large size above 16GB.How do you know that?
I downloaded this and unpacked. It has no ISO file, also it has no PS20220WD20050620.crack (PS2 BIOS). This suggests that the game is a compiled port from PS2. The package has a large size above 16GB.How do you know that?
Need for Speed: ProStreet (SLUS-21658)
LUA
Code:apiRequest(1.0) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() eeObj.WriteMem32(0x00167e2c,0x00000000) end emuObj.AddVsyncHook(patcher)
Need for Speed: Undercover (SLUS-21801)
LUA
Untested fixes for low frame rate.Code:apiRequest(1.0) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() eeObj.WriteMem32(0x00265820,0x10000004) eeObj.WriteMem32(0x00266408,0x10000003) end emuObj.AddVsyncHook(patcher)
Interesting. That new KOF release looks pretty similar to AC5, there is no PS2 logo at start, etc. But there is one noticeable difference, sony always use old PS2 game id in new title id CUSA. While KOF2002 uses EP0576-CUSA04155_00-SLPS259150000001 which suggest it is ps2 emu, as all emu releases followed that pattern (including PSP classics). But AC5 never had that ID as far as i know, at the second hand is pointless to rewrite it for Ps4, i think there can be something interesting with that game going on.
There's no emulator there. I don't think Sony has anything to do with it. Namco said that players who bought AC7 by preorder will get AC5. I'm sure Namco ported the game, considering the studio that developed it still exists.AC5 is a pre-order gift or AC7 Deluxe Edition gift of the game, as mentioned above, AC5 PS4 version of the file even up to about 17G, if it is an emulator, from the file size, I do not think there is any possibility, in comparing the original and PS4 screenshots I see that the modeling is indeed much clearer than the original version (perhaps we can also use the patch to reach such an effect) but still What will be the extra capacity of the game? Did Sony recreate the modeling for AC5? I'm skeptical. In fact, I'm looking forward to it. If he's really an emulator, it might open up another way of emulation for us, too!
AC5 is a pre-order gift or AC7 Deluxe Edition gift of the game, as mentioned above, AC5 PS4 version of the file even up to about 17G, if it is an emulator, from the file size, I do not think there is any possibility, in comparing the original and PS4 screenshots I see that the modeling is indeed much clearer than the original version (perhaps we can also use the patch to reach such an effect) but still What will be the extra capacity of the game? Did Sony recreate the modeling for AC5? I'm skeptical. In fact, I'm looking forward to it. If he's really an emulator, it might open up another way of emulation for us, too!
Interesting. That new KOF release looks pretty similar to AC5, there is no PS2 logo at start, etc. But there is one noticeable difference, sony always use old PS2 game id in new title id CUSA. While KOF2002 uses EP0576-CUSA04155_00-SLPS259150000001 which suggest it is ps2 emu, as all emu releases followed that pattern (including PSP classics). But AC5 never had that ID as far as i know, at the second hand is pointless to rewrite it for Ps4, i think there can be something interesting with that game going on.
The strange thing is the PS2 version of KOF2002UM has 3D backgrounds. This new PSN release doesn't, just like the PC version.
That sucks. So There is no new classic since 3 years then.The backgrounds are 2D on the PS4 version. Watch as the screen scrolls from left to right. No depth in the backgrounds. Starts at 4 minute mark:
Now look at the same stage in PS2 version, starts at 10 minute mark:
Never trust this wiki.Hi... smackdown here comes the pain crash on startup... it's a shame because it's the best wrestling game! but ps2wiki says it's fully compatible! someone has a solution for this issue? i really appreciate. ps4 7.50 Thanks![]()
use PS2 Classic GUI application to make the pkg because i used it and its fully playable, only just minor graphics issues.Hi... smackdown here comes the pain crash on startup... it's a shame because it's the best wrestling game! but ps2wiki says it's fully compatible! someone has a solution for this issue? i really appreciate. ps4 7.50 Thanks![]()
i used this tool yet but same problem... what emulation do you use?use PS2 Classic GUI application to make the pkg because i used it and its fully playable, only just minor graphics issues.
default emu and i have NTSC version of the game.i used this tool yet but same problem... what emulation do you use?
Crash Bandicoot Twinsanity(2.00) SLUS_209.09
TXT
Code:--ee-cycle-scalar=1.8 --iop-cycle-scalar=1.5
Fix the loading freeze after PS2LOGO
LUA
Code:apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. -- Fix random crashes eeInsnReplace(0x191C58,0x5440FFFB,0x00000000) eeInsnReplace(0x191C5C,0x0071182F,0x00000000) eeInsnReplace(0x191C60,0x0223102F,0x00000000)
View attachment 32024
The white line on the wall is the only problem, I think this should be fixed if we can find the code to disable the blurring.
Most emulations should work except for all jak emulators.