Yes, I want to display it in full screen with this filter effect!So you want Scanlines to be full screen? Or something else?
This should work full screen as far as i know.Yes, I want to display it in full screen with this filter effect!
In other words, must a widescreen patch be used to reach full screen? If some 2D battle games do not have a widescreen patch, what should I do?This should work full screen as far as i know.
https://www.psx-place.com/threads/r...onfiguration-on-ps4.16131/page-60#post-280156
Create one :PIn other words, must a widescreen patch be used to reach full screen? If some 2D battle games do not have a widescreen patch, what should I do?
apiRequest(1.6) -- request version 1.6 API. Calling apiRequest() is mandatory.
local eeObj = getEEObject()
local emuObj = getEmuObject()
local goatman = 0
local sprite0 = getSpriteObject(0)
local sprite1 = getSpriteObject(1)
Global_InitGpuResources = function()
-- # Fragment Shader 0 is fixed as the default no-thrills as-is renderer.
emuObj.LoadFsShader(2, "./shader_SL480_p.sb") -- (2) = 480P ScanLine Sim
end
local scanlineParams = {
240.0, -- float scanlineCount
0.7, -- float scanlineHeight;
1.5, -- float scanlineBrightScale;
0.5, -- float scanlineAlpha;
0.5 -- float vignetteStrength;
}
local scanlines_moder = function()
if goatman == 0 then
sprite0.BindTexture(0)
sprite0.SetPosXY((1920-1440)/2,0)
sprite0.SetSizeXY(1440,1080)
sprite0.BindFragmentShader(2)
sprite0.SetShaderParams(scanlineParams)
sprite0.Enable()
sprite1.Disable()
goatman = 1
end
end
emuObj.AddVsyncHook(scanlines_moder)
No, emu have check for using higher level directories.Can we use path for patch outside the pkg file?
https://github.com/PCSX2/pcsx2/pull/4094@kozarovv hi! I read your post on the pcsx2-forum:
Small hack that make sky less distracting. Proper solution is in the works (not by me), so you can wait instead.
As the burnout-junkie that I am I must ask what info you have on this "proper" sky-fix that is in the works?
Thanks for all the stuff you do here!
Nice! Thank mate, really appreciate it.
I reproduced this bug check please.This is something that i can't fix without PS4 :/ I can try to help only if issue can be somehow reproduced on PCSX2 (any version)