-- Metal Gear Solid 3 - Subsistence (SLUS_21359)
-- Widescreen hack by No.47
-- 30 FPS/Speed Fix by applepiejr @PCSX2 Forums
-- ported to PS4 LUA
-- emu used=star ocean v2
local gpr = require("ee-gpr-alias")
apiRequest(1.3)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--16:9
eeObj.WriteMem32(0x202050AC,0x3F400000)
-- Force 30 FPS <> causes title screen flicker..don't know why, rest of game fine
eeObj.WriteMem32(0x001D5AD8,0x00000040) -- 40=30fps / 00=60fps / 20=15 or20fps? <camera>
eeObj.WriteMem32(0x001D6DB8,0x00000002) -- 01=60fps / 02=30fps / 3=20fps / 4=16.67fps? <cut-scenes/fmv>
eeObj.WriteMem32(0x001D6DBC,0x00000001) -- 0=double speed / 1=normal speed / 2 --> 99 no change <gameplay>
-- 480p 512x448
eeObj.WriteMem32(0x201741F4,0x3C050000)
eeObj.WriteMem32(0x201741F8,0xFFB20020)
eeObj.WriteMem32(0x201741FC,0x3C060050)
eeObj.WriteMem32(0x20174200,0xFFB10010)
eeObj.WriteMem32(0x20174204,0x3C070001)
--[[ MAKES SOME BARS RED FOR SOME REASON?
-- Remove Black Bars
local code_check = eeObj.ReadMem16(0x25E1CC)
if code_check == 0x0000 then
eeObj.WriteMem32(0x2025E6A4,0x00000000)
end
local code_check = eeObj.ReadMem16(0x20B3FC)
if code_check == 0x0001 then
eeObj.WriteMem32(0x2025E6A4,0x00000000)
end
local code_check = eeObj.ReadMem16(0x214D80)
if code_check == 0x0001 then
eeObj.WriteMem32(0x2025E6A4,0x00000000)
end
local code_check = eeObj.ReadMem16(0x214D70)
if code_check == 0x0001 then
eeObj.WriteMem32(0x2025E6A4,0x00000000)
end
--]]
--eeObj.SchedulerDelayEvent("sif1.dma", 0x6500)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
emuObj.SetDisplayAspectWide()
-- Fix shadow
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )