Well with Gumball 3000 clamp commads not work too (but for sure game have issue that these commands fix before with other games)!Could someone help me with this?
I have these commands activated, but they don't fix it.
Code:--vu1-no-clamping=0 --vu0-no-clamping=0
i use gta sa emu.Well with Gumball 3000 clamp commads not work too (but for sure game have issue that these commands fix before with other games)!
What emu u use?
i remember crazy frog games have visuial bugs with jak emus and clamp command not help, but with rogue v1 it works! Maybe some game need own emus for clamp commands works!

Could someone help me with this?
I have these commands activated, but they don't fix it.
Code:--vu1-no-clamping=0 --vu0-no-clamping=0
--vu1-no-clamping=0
--FMV speed fix
eeObj.WriteMem32(0x0035fea4,0x00000000)
--walk speed/distance per step
eeObj.WriteMem32(0x001134a8,0x3c013f84) -- 0x3c013f80
Try your luck with the SIF cycle scalarsCould someone help me with this?
I have these commands activated, but they don't fix it.
Code:--vu1-no-clamping=0 --vu0-no-clamping=0
--gs-uprender=1
--gs-upscale=edgesmooth
--host-display-mode=full
--safe-area-min=0.9
--vu1-mpg-cycles=700
--ee-cycle-scalar=1.1
--vu1-jr-cache-policy=newprog
--gs-kernel-cl-up="up2x2skipinterp"
--force-pal-60hz=1
apiRequest(1.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- Widescreen by Arapapa
eeObj.WriteMem32(0x001857f8, 0x080430d4)
eeObj.WriteMem32(0x0010c350, 0x46140502)
eeObj.WriteMem32(0x0010c354, 0x3c013faa)
eeObj.WriteMem32(0x0010c358, 0x3421aaab)
eeObj.WriteMem32(0x0010c35c, 0x4481f000)
eeObj.WriteMem32(0x0010c360, 0x461ea502)
eeObj.WriteMem32(0x0010c364, 0x080615ff)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
--gs-uprender=1
--gs-upscale=edgesmooth
--host-display-mode=full
--safe-area-min=0.9
--vu1-mpg-cycles=700
--ee-cycle-scalar=1.0
--vu1-jr-cache-policy=newprog
--gs-kernel-cl-up="up2x2skipinterp"
apiRequest(1.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- Widescreen hidro thunder
eeObj.WriteMem32(0x001E3E54, 0x3C023F40)
emuObj.ThrottleFast()
end
emuObj.AddVsyncHook(patcher)
Mashed: Drive to Survive
emu=gta sa
Code:--ee-cycle-scalar=1.5 --gs-uprender=1 --gs-upscale=edgesmooth --vu1-mpg-cycles=700 --host-display-mode=16:9
Is there any way to use skipdraw on the emus with a command?
BTW, I tested the emus on a PS5 with 4.03 firmware and there is more performance overhead there. For example, Tetsujin 28 Go & Global Defence Force (60Hz Patched) run full speed whereas on a PS4 Pro with boost mode they had a lot of stuttering and audio crackling. GTA Liberty City Stories runs mostly at 50-60 FPS with the 60 FPS patch.
My friends with ps5 tell same! Nothing surpised, its more powerfull console!Is there any way to use skipdraw on the emus with a command?
BTW, I tested the emus on a PS5 with 4.03 firmware and there is more performance overhead there. For example, Tetsujin 28 Go & Global Defence Force (60Hz Patched) run full speed whereas on a PS4 Pro with boost mode they had a lot of stuttering and audio crackling. GTA Liberty City Stories runs mostly at 50-60 FPS with the 60 FPS patch.