Fearfr3
Member
That's the problem I have with emulating ps2 is having the pre configuration for each game as a shortcut to a separate version of in my case (pcsx2) one for opengl/avx some for dx9 /11 3ect ect ECT but having it gone through thouroughly is gonna breath life upscaling ps2 has got to be hard because alot of glitches I see have to do with forced resolutions. But I'm no dev and it's also probopbly more native to run on ps3vspc. What can I use to run a ps2 iso and see what engine / setting/ res the game would use native. If there's a tool for that let me know, it would save me alot of time, and golden fixes for games ( San Andreas shadowing effects or bimapping/opengl r∆tchet and cl∆nk ect ECT.)
you would have to have the a config file for each game or categorys would work
SCAJ20109 Ratchet & Clank 3 - Up your Arsenal vu1 = X VU2 = X gRAPHICS DRIVER =(avx,avx2,gsdxSSE2-4 OGL! or w/e implimentation for ps3) 9SW or HW,11SW/HW,12SW/HW,OGL SW/HW! NATIVE! Bitmapping! ECT...
sort them into categorys
and run the config into liberto/ w/e emu like the ps2 classics configs.
you would have to have the a config file for each game or categorys would work
SCAJ20109 Ratchet & Clank 3 - Up your Arsenal vu1 = X VU2 = X gRAPHICS DRIVER =(avx,avx2,gsdxSSE2-4 OGL! or w/e implimentation for ps3) 9SW or HW,11SW/HW,12SW/HW,OGL SW/HW! NATIVE! Bitmapping! ECT...
sort them into categorys
and run the config into liberto/ w/e emu like the ps2 classics configs.
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