PS3 RSX LV1 Driver - Reversed Engineered: Research & Source Code by 3141card

Homebrew developer 3141card, who you may know from many contributions to the PS3 Homebrew Community. One of the latest advancements you may be familiar with are the recent developments of the PS3 VSH Menu and the various plugins that have adopted and added to the breakthrough that 3141card first brought to the PS3 homebrew community months ago. Now the dev has been working on Reversing the RSX Driver to help his fellow friend and developer AlexAltea , who is behind the "nucleus" project that is a PS3 emulator. However this release could [break]11[/break] potential be useful to others researching the RSX driver, so developer 3141card has decided to make this code and project available for others to view with the release of the source code. All the details can be seen in the official release quote we have provided below:



rsx.png
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3141card said:
Hi,

a few weeks ago I start RE the RSX driver in LV1 to help my buddy @AlexAltea for his PS3 emulator "nucleus" project, for this reason I code a little "emulator", a small static C program that help me with my RE work. I would share this code in case someone is interested too in this stuff. It is a work in progress, Iam currently in creating of a RSX context, gpu_context_allocate().

Thx to @AlexAltea and @zecoxao for the help. :)
Thanks to @kozarovv for the News Alert

Download: Test_LV1_RSX.rar
 
Pretty cool news piece man. I especially like the fact he chose to share his work with the community. I hope others start to follow suit and start doing the same with their source code as well.
 
Any work and documentation on the RSX is a great thing. If we had full access and control of the RSX that would be huge. I know this release is not directly intended for that but research and information about the RSX is good to see .
 

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