PS3 ScummVM v1.8.1 - New Game Engine Improvements

The official ScummVM Team has progressed the project to version 1.8.1, the emulator has been updated on various platforms including the PS3 Port. In this update there has been some game engines updates for various games across all updated platforms. Outside the PS3 version there was a NEW Nintendo 3DS and Android port,. the dev team hopes to have ScummVM on Google Play Sooner then later. Additional details can be found below and at the official website linked below:

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  • ScummVM v1.8.1 Release Announcement
    via ScummVM.org

    It has been a couple of months since ScummVM 1.8.0, which means it's time for a new point release! ScummVM 1.8.1 is now available with fixes for important bugs and support for even more platforms.

    One of the most important "features" of this release is a major upgrade to the Android port. This upgrade also adds support for the OUYA console. We are currently working on bringing this new release straight to Google Play, but for the impatient among you, feel free to go ahead and install the APKs manually. The Android port now comes in two flavours, our "classic" OpenGL-based one, and a new variant based on SDL. The SDL port has better compatibility with some Android devices and also works better with some engines. Please give it a try and tell us on our forums or via the bug tracker about your experience.

    We will also be adding Nintendo 3DS support! As of release time, the new binaries have not yet been built by our new porter, but they should be available soon. Keep your eyes peeled!

    64-bit Mac binaries now include experimental automatic update checking using Sparkle. Auto-updating is selected as an opt-in during your first start up, and by default checks weekly for new releases. When version 1.9.0 is released, users of 1.8.1 will be presented with a nice dialog for updating. If you'd like to see a similar feature for Windows or other platforms, let us know! All the details on how the update process works can be found here.

    No ScummVM release would be complete without game engine updates! ScummVM 1.8.1 includes fixes for Drascula, Legend of Kyrandia, Labyrinth of Time, localized versions of I Have No Mouth, Broken Sword 2.5 and improvements to the Windows, OS X and GCW0 ports.

    The full list of changes included in this release can be found in the release notes and the binaries are provided on our downloads page.

    Get ready, grab your beloved Android device, install ScummVM on it, and play!

  • 1.8.1 (2016-05-25)
    New ports:

    • Added Nintendo 3DS port.
    • Added Android SDL port.

    General:
    • Removed TESTING flag from several supported games.
    • Added Chinese Pinyin translation.
    • Fixed cursor stuttering in the launcher that occured on some systems.

    BBVS:
    • Fixed game restart.

    CinE:
    • Fixed sound effect loading.

    Drascula:
    • Fixed text alignment to be faithful to the original.
    • Fixed character walking off screen.
    • Fixed loading savegames in the Pendulum scene.
    • Fixed wrong background for inventory items during chapter 6 in the Spanish version.
    • Fixed animations speed (they were running two times slower than in the original engine).
    • Fixed noise at start and/or end of speech. This was most noticeable with the Spanish speech.
    • Fixed delay when interacting with the verb menu and the inventory.
    • Fixed possibility to pick up the axe in the castle multiple times.

    Gob:
    • Fixed lock up for some games during sound initialization.

    KYRA:
    • Fixed potential crash when using swamp snake potion on the rat in Hand of Fate. (NOTE: This fix was included in version 1.8.0, but it was not added to the NEWS file).
    • Fixed missing voice reactions when hitting enemies in CD version of Lands of Lore.

    Lab:
    • Fixed lock-up during ending sequence.
    • Improved internal game controls.
    • Fixed lock-up during some in-game animations.

    SAGA:
    • Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream.

    SCI:
    • Make cursor workarounds work properly on OpenPandora (and other devices, that support touch screen and analog sticks/mouse at the same time)
    • Script patch to fix broken ending battle in multilingual King's Quest 5 (French, German + Spanish versions are all broken)
    • Fixed invalid memory access, when loading broken King's Quest 5 credit music track
    • Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires setting and restoring the saved game afterwards.

    SCUMM:
    • Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows version of ScummVM.
    • Fixed a sound effect not stopping in Loom EGA with AdLib.

    Broken Sword 2.5:
    • Added option to use English speech instead of German one when no speech is available for the selected language.
    • Fixed resource releasing on game exit.
    • Fixed game restart after language change in-game.
    • Fixed flickering in main Menu.
    • Fixed long save time on Windows.

    Windows port
    • Fixed bug in MIDI device listing affecting cases where MIDI devices were not usable.

    Mac OS X port:
    • Dock menu for ScummVM now lists recently played games when ScummVM is not running and allows starting those games.
    • Enabled Sparkle application updater.

    GCW0 port:

    • Improved support for built-in ScummVM documentation.

  • scumm01.jpg

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.

    You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...

    Our forum and IRC channel, #scummvm on irc.freenode.net, are open for comments and suggestions. Please read our FAQ before posting.
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    You may support the project by expressing your excitement in the form of a donation via PayPal although we value code contributions considerably more.

  • PlayStation 3 Specifics
    Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though. Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.

    Joypad button mapping
    Buttons
    Control Action
    :left up:
    • Move Pointer
    :but x:
    • Left Mouse Button
    :but cir:
    • Right Mouse Button
    :but tri:
    • Game Menu (F5)
    :but square:
    • Escape
    :but start:
    • ScummVM's Global Main Menu (Crtl+F5)
    :but select:
    • Toggle Vitual Keyboard
    :but l1:
    • AGI Predictive Input Dialog


Download: scummvm.org/downloads/

Source: Scummvm.org
 
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