Skyrim: Elite Edition (PS3 Skyrim Mod Pack - Customizable XMB Mod System)

When i go on this link, page is just blank. I try differet browsers, but all time it all same.
I use ad blocker on chrome and it still loads for me just fine :p

Im sorry, your right bitsbubba...it didnt display for me one time because i was using a "PeerBlock" type of IP Blocker. Ad blocker should be just fine, page came up blank one day and i thought it was offline but i had forgotten to "Allow HTTP" on my PeerBlock ;) Turns out Wix uses alot of Java stuffs, thats why it loads up slow... if incoming java connections are blocked, it will not display the page ;(
 
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Im sorry, your right bitsbubba...it didnt display for me one time because i was using a "PeerBlock" type of IP Blocker. Ad blocker should be just fine, page came up blank one day and i thought it was offline but i had forgotten to "Allow HTTP" on my PeerBlock ;) Turns out Wix uses alot of Java stuffs, thats why it loads up slow... if incoming java connections are blocked, it will not display the page ;(

lol, I also have peer block but I never use HTTP Block :)
 
[MENTION=107]joshchawks[/MENTION]

the mods works fine but my problem is all dlc gone when i use the mods :p

But when i go back to Original Game the mods and dlc working
 
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add this to your .INI:
bDisableGearedUp=0

vhg3ky.png

2h685lf.png
 
add this to your .INI:
bDisableGearedUp=0

Alot of INI hacks work, at one point i had SKYRIM.INI that was 22kb! lol. I am testing others before i put them in the INI, later on down the road some of them will come back and mess things up. Some (alot) of the graphics settings will cause de-rez" later in the game as well, due to the settings requiring more memory. Thanks for the tip, i already have GearedUp in mine, along with about 50 other commands hehe...still testing them. I have added you to the credits roll in v1.1 of the CORE 4esfera, for all your helpful reports and such...would love to have you as part of the team with this project.
 

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Hi,

First all, thanks 4 this amazing work!!!!!!!!!!!

Long time ago, I was playing with mods, trying to port all mods but I've contious crashing testing and testing, and park this game

Looking this, I'll try to rescue the game again, thanks.


Looking on my mods I see this that I like to share
Sabers Mod (with sound, I think that you not port sound) Zippyshare.com - sabers.zip

and

EDIT
DON'T USE THIS DOESN'T WORK LINK REMOVED
CBBE Mod (that must work without edit TEXTURES.BSA) - (I think that this is working, please any one could test?)

One advice, I think that ESP/ESM/BSA is better that was named on uppercase. I've some issues on some mods with this.

Questions -

How you get mod names on skyrim interface?? When I install mods, if I use esp files not see nothing, but If I use esm files I see a wrong title for mod
How process load order?



Thanks a lot, and great job
 
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Hi,

First all, thanks 4 this amazing work!!!!!!!!!!!

Long time ago, I was playing with mods, trying to port all mods but I've contious crashing testing and testing, and park this game

Looking this, I'll try to rescue the game again, thanks.


Looking on my mods I see this that I like to share
Sabers Mod (with sound, I think that you not port sound) Zippyshare.com - sabers.zip

and

CBBE Mod (that must work without edit TEXTURES.BSA) - Zippyshare.com - cbbe.zip (I think that this is working, please any one could test?)

One advice, I think that ESP/ESM/BSA is better that was named on uppercase. I've some issues on some mods with this.

Questions -

How you get mod names on skyrim interface?? When I install mods, if I use esp files not see nothing, but If I use esm files I see a wrong title for mod
How process load order?



Thanks a lot, and great job

Thank you donramon, I will test these...sound is a issue with the file format so idk if sound will work right until i convert them to ps3 type somehow. I will test none the less as i have had a few that sound does work. I will also test your CBBE above and get back to you. I will add you to the credits roll as well for your useful post. I will also edit the MOD NAMES TO BE UPPERCASE ;) Upper case is not needed when we use the NPDRM folder,maybe i can put together a small update with these files....for your other questions they are a secret that we found ourselves, i dont really want it public just yet ...we have big problems with others taking our work and claiming it as their own. ESP always show invisible, bsa is invisible as well. ESM is visible and must be given a name...if esm is visible mod is indeed active, this is why i convert to esm to verify they load (also to remind you of what it installed) Load order is tricky...it is set via numbered EDATS
 
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thanks 4 your reply.

For Uppercase I think that the mod "Wearable Lanterns" fail using NPDRM if it was on lowercase (if you could test you will see the issue)

Thanks 4 info about load order. I use a manual trick to set load order. When I need to stablish a load order 4 all mods, I move all files on NPDRM to another folder on HDD, and now, I move one by one to NPDRM folder with my desire order.

Thanks

EDIT:
Don't use cbbe link, Doesn't work
 
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[MENTION=107]joshchawks[/MENTION]
Hey!
Thanks so much for this!
It had been fun playing skyrim on the ps3 with mods however, it kinda sucked how you had to keep editing a lot of stuff just to get some mods working.
And then there was the limit on mods you could use...
This makes it a thousand times easier!!
So thanks again!
:3
Also, just a heads up if some don't know, you could use a program called Ordenador to optimize textures used by mods...
Just search for a tutoral..
This fixes most, if not all of the problems made by mods which uses textures too heavy for the Ps3.
I use it to optimize most textures of mods I use because it's so much easier because you can optimize by batches which saves time.
xD
And also, would it be possible for you Josh, to teach us how to add more mods by ourselves? It would probably help with testing and such...
I'm not sure its possible to mix the old methods of using mods to this gem you made..
:D
 
@joshchawks
Hey!
Thanks so much for this!
It had been fun playing skyrim on the ps3 with mods however, it kinda sucked how you had to keep editing a lot of stuff just to get some mods working.
And then there was the limit on mods you could use...
This makes it a thousand times easier!!
So thanks again!
:3
Also, just a heads up if some don't know, you could use a program called Ordenador to optimize textures used by mods...
Just search for a tutoral..
This fixes most, if not all of the problems made by mods which uses textures too heavy for the Ps3.
I use it to optimize most textures of mods I use because it's so much easier because you can optimize by batches which saves time.
xD
And also, would it be possible for you Josh, to teach us how to add more mods by ourselves? It would probably help with testing and such...
I'm not sure its possible to mix the old methods of using mods to this gem you made..
:D

Thank you for your positive input, it is always good to hear ;)

I have no problem at all teaching other people how to make mods and contribute to ANY of our projects. I dont just give away tools/info to anybody due to the ridiculous amount of shady people in the world nowadays. If you are a dedicated modder, and dont do shady things to others....we are all about helping others and teaching our methods. For any of you that are interested and feel that you can help make this project better please feel free to contact us here, via facebook, or by email. The thing is i could make this project 10x better if i simply had the extra time and had a few "loyal" friends to lend a hand....me and Death_Dealer do all these projects by ourselves, with little to no help at all from anybody else. My son is getting older, and requires alot more attention nowadays....this also takes from my time and i will never put anything in front of my family. But still we try our best to keep things fresh and release new projects and updates for our current projects...I almost always have the extra time to teach others (late at night lol) so please feel free to contact me, dont be afraid to speak up. Everybody starts at the bottom at one point, its not always skill that we look for....any dedicated individual can accomplish anything if they are true to what they do, even if that means learning something from the ground up.
 
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[MENTION=107]joshchawks[/MENTION] Thanks for this amazing release
Can you update your Mod for make it work on BLES01886 ?
I would like to test it on OFW via Ps3xport.
I test to decompile your Skyrim: Elite Edition Core v1.1 / Mod Pack 1 but some Data.pkg won't decompile and eboot.bin resign failed for me.
 
@joshchawks Thanks for this amazing release
Can you update your Mod for make it work on BLES01886 ?
I would like to test it on OFW via Ps3xport.
I test to decompile your Skyrim: Elite Edition Core v1.1 / Mod Pack 1 but some Data.pkg won't decompile and eboot.bin resign failed for me.

I could re-pkg all the mods to be compatible with different regions....but i only speak english so its kind of difficult. As for your OFW install, the entire project will not work properly as some of the files need to be copied to the actual Skyrim game folder (for OFW users this is your Blu-Ray copy of the game). You cannot copy files to a already pressed ps3 blu-ray disc, however...you CAN mod skyrim by installing pkgs containing mods (via PsExploit and other tools) All you do is prep your mod, create a edat, pkg up the files, and install on the ps3. Part of elite edition core resides a modified eboot for RTM and CCAPI...this eboot is more than likely the one giving you a resign error.
 
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[MENTION=3982]Anon[/MENTION],

how you know that textures work fine, if you can't see Tower???

How method do you use to install this mod?

If it's correctly installed Tower appear on map near Helgen.
 
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