We have seen developer @deank cooking up some nice brew lately, the latest creation of sLaunch has now evolved into a new plugin called sMAN, bringing the original vision of the developer to this single plugin containing webMAN & sLaunch, rather then having two separate plugins loaded at boot time (like the preview releases) deank uses a single plugin slot while making sLaunch an even faster sprx loaded dynamically. For simplicity, he concatenated into just one file called sman.sprx the various sprx parts of the app (rawseciso/netiso/slaunch/sman) as well as the html parts of the XMB "Sman Games" feature. If you like to use this alternative UI for loading games, then you should use the sMAN plugin going forward, if you like the traditional way (w/ My Games) then you can use the XMB feature or simply switch to the webMAN plugin as both version will still available for users.

sman.jpg

  • Now, let's move forward to the next step...

    Later today I'll release the "sMAN" - which is webMAN + sLaunch in one plugin. The reason - this is what webMAN was supposed to be - the way I wanted to be since day one:
    • Use only one plugin slot
    • Use about 128KB less vsh memory (about 384KB total vsh memory)
    • Support for /dev_usb000 to /dev_usb128
    • No need for boot delays for scanning usb drives
    • No need for XML generation, "refresh xml" or other complicated tasks
    • No need for the "My Games" entry in XMB (no need for custom category_game.xml)
    • Simplified setup page, eject/unmount/rescan/grouping options available within sMAN's front-end (sLaunch)
    • Support for over 1000 games
    • FTP/WEB/NTFS/NETISO support by the sMAN's back-end (webMAN)
    • Simple use in any cobra compatible CFW by adding sman.sprx to boot_plugins.txt without modifying other files
    • The front-end (menu) is not using resources when not active (opposed to slaunch.sprx)
    • Updated - it now supports switching groups/content-type (ALL/PS1/PS2/PS3/PSP/VIDEO) - press the [SQUARE] button.

    sMAN
    : http://deanbg.com/sman.sprx

    Dean

    p.s. The features in bold will be gradually introduced for easier transition for the users who decide to switch to sMAN.

    Edit: eventually deank decided to add the XMB "Webman Games" feature to sMan as many end users were asking for it.
    It brings back the old XML creation problem he originally wanted to get rid of however it works quite well.
    The only real glitch in sMan 1.11n (& in the latest wMM actually) is found with a limited number of ntfs hdd where the partition cannot be read using the libntfs_ext library port. Hopefully this bug should get fixed after investigation...

    The XMB Game list remains optional however, to be toggled in the sMan settings page.


  • Random Comments about sMAN from deank
    • The good thing about sMAN is that it doesn't require large amounts of memory no matter how many games you have. It can handle 2000, 3000, 5000 games even.
    • sMAN is working a bit faster than sLaunch (at least it looks that way).
    • If you decide to use sman.sprx - remove webftp_server.sprx and slaunch.sprx from your boot_plugins.txt. It is not possible to use them at the same time.
    • Yes, fan-control is still there, because it is "webMAN" in the background. For languages - there is nothing different to webMAN - you'll have to compile it yourself with proper gui.h.


  • Video (POC Version)
    ScreenShot (from preview version)
    --------------------------------------------------------------------
    slaunch_preview.jpg


 
Last edited by a moderator:
If you intend to use both wMM and sMAN, you shouldn't follow my guide.

the tutorial above was to replace wMM with sMAN.

If you want both enabled, you just create boot_plugins.txt for sMAN and leave wMM untouched [dev_flash/vsh/module/webftp_servers.sprx]

ahhhh ok ...lol just wanted to make sure... yeah I told deank that I would run both, switching from wMM and sMAN and in the cobra plugin txt file I would just do this # /dev_hdd0/sman.sprx
when using wMM. so basically using # as an on/off switch, and he said it would work. But your steps are great for those who want to make a complete switch.

thanks again....and man, this site and all of y'all devs are knocking it out of the park this year! so many things going on across various platforms! hats off to all of you! seriously man!!
 
Thank's @deank for the awesome plugin but i have a problem with my PS3 FAT when i install the plugin i have a yellow led, back to the previous Slaunch it's work fine (green led).
 
sMAN now supports external usb hdd (fat32) from /dev_usb000 to /dev_usb127. It should cover all cases (direct or HUB connected drives). I can't test it until I get back from work, but if anyone with such "undetected" drives can test it - let me know.

@ex05 if you can test again if the problem with the 'disc-auto-start' still exists in this version.
 
sMAN now supports external usb hdd (fat32) from /dev_usb000 to /dev_usb127. It should cover all cases (direct or HUB connected drives). I can't test it until I get back from work, but if anyone with such "undetected" drives can test it - let me know.

@ex05 if you can test again if the problem with the 'disc-auto-start' still exists in this version.

Niceeee garry!

Will these improvements find their way into normal webman eventually?
I'll chain a few hubs up later and try push its limits. :)

(Got a nyko card reader / hub specially for the ps3, and a seperate powered hub that I normally use)
 
If mM covers are disabled it will either show ICON0.PNG (for nfs ISOs) or an image if you have one named after the ISO (png/jpg). If there is no image it will just show a smiley face. I will add extraction of ICON0.PNG for hdd/fat32_usb ISOs later.
 
@ex05 The "Disc Auto-Start" option is now properly detected and will not cause issues on your side. I just tested it and it looks good. ;)

It is working, indeed! Lightspeed non-freezing mounting/boot bliss. Very grateful.

One last suggestion: if it makes sense to you, is it possible to implement the game's ID [bles/blus/Bljs] next to the games' titles while browsing them in sMAN? It is the thing I am missing the most from wMM in terms of keeping an organised collection.

Thank you for everything :)
 
If mM covers are disabled it will either show ICON0.PNG (for nfs ISOs) or an image if you have one named after the ISO (png/jpg). If there is no image it will just show a smiley face. I will add extraction of ICON0.PNG for hdd/fat32_usb ISOs later.
could a single png we used for all games? id like to use the disc icons for all game types ie blue for ps2iso and black for psxiso
 
so if i remove custom category_game.xml how do i unmount game? or is that feature still not implemented in front-end?
 
nice one deank,its fast & simple.though at first start it gave me black screen on game launch but on restart it works smoothly also i liked ntfs usb browsing which i didnt got in webman.. some games dont show covers hope u correct it, also add copy paste for ntfs for file transfer & more games on one page will help browsing quickly...u r genius .thanks for this new addition...
 
nice one deank,its fast & simple.though at first start it gave me black screen on game launch but on restart it works smoothly also i liked ntfs usb browsing which i didnt got in webman.. some games dont show covers hope u correct it, also add copy paste for ntfs for file transfer & more games on one page will help browsing quickly...u r genius .thanks for this new addition...

Try refreshing sMAN and then resizing any remainder non-displayed covers to a 260x300 resolution. It worked for me, at least.
 
Back
Top