Squashed Icons

pinky

Retired
I'm trying to get wmm to display the icon0.png as the right size. it looks correct when you mount the game, but in the games' list, it's squashed like it's trying to fit into the wrong size canvas. should I use multiman to display icons or is that just for boxes? I don't have mm installed.

also, why is it that wmm doesn't display the icon0.png unless I fiddle with it for a few moments? I have to keep refreshing my games' list. some games appear right away like lords of shadow, but others like final fantasy xiii will not appear until I've refreshed the list several times or restarted the system a couple times. thanks.
 
I'm trying to get wmm to display the icon0.png as the right size. it looks correct when you mount the game, but in the games' list, it's squashed like it's trying to fit into the wrong size canvas. should I use multiman to display icons or is that just for boxes? I don't have mm installed.

also, why is it that wmm doesn't display the icon0.png unless I fiddle with it for a few moments? I have to keep refreshing my games' list. some games appear right away like lords of shadow, but others like final fantasy xiii will not appear until I've refreshed the list several times or restarted the system a couple times. thanks.
@pinky ...I have to reboot console to get icons to show up after a back up other than that I don't know?
 
that's one of the things that's odd. sometimes I have to restart more than once for the icons to appear. this is only with ps3 isos. ps2 isos -- you can create the box art, which I've done. however, ps3 isos don't use box art afaik. they use the icon0.png just like the system does. I didn't notice the squashed look until I installed uncharted 3. that one is very odd looking. the icons look correct in the html section of webman settings. I know that wmm can take artwork from mm, but the problem is that this is the icon0.png. I thought mm only did boxart. @aldostools
 
that's one of the things that's odd. sometimes I have to restart more than once for the icons to appear. this is only with ps3 isos. ps2 isos -- you can create the box art, which I've done. however, ps3 isos don't use box art afaik. they use the icon0.png just like the system does. I didn't notice the squashed look until I installed uncharted 3. that one is very odd looking. the icons look correct in the html section of webman settings. I know that wmm can take artwork from mm, but the problem is that this is the icon0.png. I thought mm only did boxart. @aldostools
Corrupt data base?
 
I don't believe so. iirc, wmm uses the same canvas size for all boxart/icon0.png. that's why I added transparency to the ps2 box art. it looks too fat otherwise. psx games use boxart too, but you have to add transparency to make it look correct. ps3 stuff, though, uses the icon0.png by default. I don't know if it will be shown as boxart with mm. if it detects mm artwork, I think it will use that instead. I don't know if it overrides the icon0.png though or if that's what's in those big boxart packages.
 
I don't believe so. iirc, wmm uses the same canvas size for all boxart/icon0.png. that's why I added transparency to the ps2 box art. it looks too fat otherwise. psx games use boxart too, but you have to add transparency to make it look correct. ps3 stuff, though, uses the icon0.png by default. I don't know if it will be shown as boxart with mm. if it detects mm artwork, I think it will use that instead. I don't know if it overrides the icon0.png though or if that's what's in those big boxart packages.
Bad image in box art pkg?
 
no, I think it takes the image from the game, because that's what the system does when it loads the game on the disc icon. there's more space there, which I think is the problem. I don't know about mm though, if it uses icon0.png images that are more uniform or boxes. I think the retro folder uses boxes, but stuff for the ps3, I'm not sure. it's not really a big problem, but if it's correctable, I'd like to try it.
 
no, I think it takes the image from the game, because that's what the system does when it loads the game on the disc icon. there's more space there, which I think is the problem. I don't know about mm though, if it uses icon0.png images that are more uniform or boxes. I think the retro folder uses boxes, but stuff for the ps3, I'm not sure. it's not really a big problem, but if it's correctable, I'd like to try it.
Well if you dig at it I know you will figure it out...stuff like that drive's me nutts!... lol....I always want things perfect...lol yeah I know good luck with that!
 
screenshot_2016_08_31_21_35_00-jpg.10164


you mean like that ? stretched upwards ? maybe its a single size for all lists (an xmb limitation?) and if you add space to the size so its the correct aspect ratio it will break the other lists icons ?
 
screenshot_2016_08_31_21_35_00-jpg.10164


you mean like that ? stretched upwards ? maybe its a single size for all lists (an xmb limitation?) and if you add space to the size so its the correct aspect ratio it will break the other lists icons ?

yes, it's the canvas size. that's why I added transparency to the ps2 boxes. it could be a limitation of some sort, but I'm not sure. the problem is that how exactly due you add transparency to the icon0.png, when it comes from the game itself. manipulating that might cause it to look messed up on the disc icon.
 
yes, it's the canvas size. that's why I added transparency to the ps2 boxes. it could be a limitation of some sort, but I'm not sure. the problem is that how exactly due you add transparency to the icon0.png, when it comes from the game itself. manipulating that might cause it to look messed up on the disc icon.
dont know much about xmb layout if any... but i saw that in webman when you go to clear cache option one icon thats there (when it gives you the option to unlink file and folder) is a couple of arrows in circle that spin and i think thats about the size of the game icon on the list and thats the canvas size its using ? how much different is the iso icon from the pkg games on xmb can that canvas be used instead ?
 
well, the pkg games wouldn't need wmm. I'll have to take a look though. I have some pkg games to install as well. since my connection speed is only 10/100Mb/s it took over an hour to transfer uncharted 3. all of my pkg games are smaller than that. that and final fantasy xiii are each about 50GBs, so that's two hours. I had bought the system used a few months ago, and I forgot to turn off the 2 hour limit if there's no input from the controller, so instead of shutting down, the system froze. I also forgot to disable the improper shutdown warning. I made those two changes before transferring the games again.
 
It's 2022 and the stretched/squashed icons are driving me insane. I could upload them into a perfectly-square format and they will look fine in the PS?ISO folders. However, PS2 Classics icons sit on my XMB using a 100/55 ratio format (as is normal). So if you're playing PS2 backups, the icons are going to be squashed *somewhere*-- either in the PS?ISO folders or on the PS2 Classics launcher icons. And there's nothing you can do about it. I would *kill* to hide the PS2 Classics Launcher from the Games category of the XMB, or force it to use a single, non-changing icon. Then I could prevent ugly, stretched icons from all areas of my XMB.

Another solution to this would be to launch all backups via packages. Sadly, webMan Classics Maker is completely broken for me, and I have no proof that it's working for *anyone*. I don't see another way to create PSX, PS3, and PSP packages. PS2 Classics GUI can create PS2 packages; but without that option for PS1, PS3, and PSP as well, I'm still going to have an ugly and inconsistent XMB.
 

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