SuDokuL by Mode8fx

PS VITA / PS TV SuDokuL by Mode8fx v1.5

jolek

Senior Member
SuDokuL
screenshot-1920-1080_1.png
  • This is a Sudoku game made in C++ and SDL1.2/SDL2. It's currently available for PC, Linux, Switch, Wii U, Wii, Gamecube, Vita, PSP, FunKey, and PortMaster. An older version is also available for Android.

    Features

    • Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty
      • These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
    • Mouse, keyboard, controller, and touch screen support
    • Supports any resolution from 240x240 and above (must be 1:1 aspect ratio or wider)
    • Save data support
    • Eight different scrolling backgrounds with customizable settings (size, scroll speed, angle)
    • Calm and invigorating MOD music to suit your mood
    • Shaded text for a nice 3D look
    • Runs on a potato
    • Optional auto-fill and erase-mistake cheats in case you get stuck
  • Credits

    Everything in this game is made by me except for the following assets:

    Music
    Font
    Commodore Pixelized v1.2 by by Devin Cook

    Most Background Art

    kddove85

    Sound Effects

    Luke.RUSTLTD

    Libraries / Tools

    Vita
    • VitaSDK
    • CMake
Source:
https://github.com/Mode8fx/SuDokuL.
 
SuDokuL v1.42 is out!

Changes:
  • Added Mini-Grid State setting. You now have the option to either reset the mini grid to its default state upon closing (original behavior) or retain its state (new default behavior).
  • Added Seed Menu cheat on the difficulty selection menu. (hint: Class of 1981)
  • Other assorted polish.
Known Bugs:
  • [Gamecube] Saving/loading only works on an SD Gecko or SD2SP2; optical drive emulators such as FlippyDrive are not supported.
 
SuDokuL v1.5 is out!

Changes

  • Added Music Mode setting. You can now play music in a fixed or shuffled order instead of looping a single song.

Bug Fixes

  • Fixed mini grid breaking after using the "reveal cell" cheat.

Technical Improvements

  • Updated SDL2 libraries on most systems.
  • Limited save file writing when rapidly changing music track with L/R.
  • [Gamecube, Wii] Upgraded to libogc2, which introduces a variety of improvements including save/load support for FlippyDrive (thanks @Extrems!).
  • [PSP] Big performance boost from upgrading PSPDEV, resulting in a steady 60 FPS.
 
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