jolek
Senior Member
SuDokuL
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This is a Sudoku game made in C++ and SDL1.2/SDL2. It's currently available for PC, Linux, Switch, Wii U, Wii, Gamecube, Vita, PSP, FunKey, and PortMaster. An older version is also available for Android.
Features
- Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty
- These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
- Mouse, keyboard, controller, and touch screen support
- Supports any resolution from 240x240 and above (must be 1:1 aspect ratio or wider)
- Save data support
- Eight different scrolling backgrounds with customizable settings (size, scroll speed, angle)
- Calm and invigorating MOD music to suit your mood
- Shaded text for a nice 3D look
- Runs on a potato
- Optional auto-fill and erase-mistake cheats in case you get stuck
- Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty
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Credits
Everything in this game is made by me except for the following assets:
Music
- Nuke of Anarchy - "Wonder Flow" (alternate version can be found here)
- Okeanos - "Sudoku Padawan"
- Nuke of Anarchy - "Electroquest"
- Soundscape - "Main Menu"
- Okeanos - "Insomnia"
- Solon - "Ontario"
- Noiseless - "Addiction"
- Magnar Harestad - "Ancient Days" (slightly edited by me for looping purposes)
Commodore Pixelized v1.2 by by Devin Cook
Most Background Art
kddove85
Sound Effects
Luke.RUSTLTD
Libraries / Tools
Vita
- VitaSDK
- CMake
https://github.com/Mode8fx/SuDokuL.