The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"

With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. :) We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.​

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  • Hello @m0rph3us1987 and welcome to our new "The Power Supply"-Series, where we like to introduce an inside look from the Developers to our audience with an interview.
    I have to thank you.


    Many people should be familiar with you and your work in the past, especially when you appeared at the stages of the 35th Chaos Communication Congress back in 2018. Since this was your very first apperance at 35C3, maybe you want to share some of your experiences you made back then?
    Talking at 35C3 was a great experience. I was very excited because I didn't expect the stage to be that big, but I hope you were able to enjoy the talk.


    When we look back at your own lecture - where you held a great talk about "Exploiting PS4 Video Apps" - what was your impression, especially from the community. Did you got any feedback or someone who wanted to share your progress with you? Maybe you are willing to share some aftermath updates about your progress in this topic?
    Right after the talk my Twitter account exploded. I got a lot of messages, most of them from the "ETA WEN-Army". A couple of people told me they tried the method I described but [those] Video Applications already used a newer Webkit version. I told them to try a newer public Webkit Exploit, but I never got any feedback. So I don't know if they succeded or not.


    Speaking about the congress itself, I saw in several Tweets that you appeared at 36C3 as well, not with an talk, but as a visitor at least. How is it to get in touch with so many developers out there. Did you learned anything new for your projects - or in general - this year? Or did they learned something from you? :)
    For me the Chaos Communication Congress is the best time of the year. It's a great place to get in touch with people I only know from the Internet. This year I met a lot of people I'm in contact with for at least 4 years but we never met personally. We did not talk that much about projects, I mean we do this all year long over the Internet. At 36C3 (at least for me), it's more about talking about personal/private stuff, interests etc.


    Speaking about other consoles, is there any other interesting console you work for currently or any other project, which has been already released and people should know about?
    No, at the moment my PS4's are collecting dust. I turn them only on from time to time if I want to play some games. I got bored on PS4 and I am waiting for PS5.


    I think the people would like to come to know better the guy behind all this work you did for this scene. What are you doing when you don't play video games or when you don't tinker with all the consoles you mentioned before? Any cool hobbies or other interests you like to share?
    I am always seeking for [new] challenges and knowledge, mostly software related. On 35C3, I was really impressed [from] the work [by] @DaveeFTW and @yifanlu working with the PlayStation Vita, especially [about] the hardware part. Since hardware and electronics were always a mystery for me,

    I decided in 2019 to start some small hardware projects by learning some basics. I built a small cocktail mixer that i showed at 36C3. I am not really focused on consoles only. If there is something that catches my attention I try to learn it and understand as much as possible.


    Lets get to some "Real Talk"! I bet you have also recognized (not only with your talk) that the community is kinda "sluggish" when we talk about some Homebrew Releases for the PS4 compared to older consoles from the PlayStation family. In fact, most of the people are seeking for more piracy when a new Exploit gets released, instead of some useful Homebrew to be able to enjoy. What do you think why it is like described?
    Did you expected to give some "push" to this problematic with your talk to make the Homebrew-Community stronger?

    I think the piracy problem is the same on all consoles. Yes, there are many Homebrew Apps on PS3 or on the Nintendo Switch, but if we are honest, there is also a lot of piracy on those consoles [as well]. When I was 16, I did not have the money to buy all the cool games I wanted to play, so I used pirated versions. But when I got older, and had a job, I changed my mentality. I like the quality of my games, and I want the quality to stay the same or [to] get even better. For a small Indie Studio, every sold copy matters. I don't know how much homebrew you really need on a console like the PS4. I mean with the ability to boot Linux, you are able to run emulators, video players etc., but I think also that it's more beautiful to run such software as native applications.

    For me running Homebrews is much more an ideological question. I mean, I want to be able to run any software I want on a piace of hardware I own. My talk at 35C3 was intended to show people that they should never give up if they have a goal. When I was scammed with the 3.15 console, I could have stopped. But I didn't and it turned [out] that it was the right decision.


    What's your opinion about other consoles and its communities in general, like the Nintendo Switch for instance. The PlayStation 5 is also not far away from a release. Tell us about your favourite consoles you liked to both work and to play for. And how about your favourite games you liked to play? Any retro consoles/games you enjoyed in the past as well?
    I don't really follow other communities to be honest, but I think the advantages on the other platforms are [that] they have a permanent Jailbreak, which makes it easier for developers who want to get started with those consoles. More devs means more homebrew. I got my first C64 back in 1991, followed by SNES, Sega Megadrive, N64, PS1, Xbox, Wii, PS3, PS4, Switch. I like to play single player games with a good story. I love titles like [the] "Uncharted [Series]", "The Last of Us" or "God of War". A couple of days ago I restarted playing "Dino Crisis" on PS1.


    In our new interview series, we would like to make these interviews also a little bit helpful to the readers, especially for those who wants to develop something for the very first time from ground up. Where do you suggest someone to start with? Do you have any tips for those new inspiring developers?
    Even if it's not the simplest language to start with, especially nowadays, I would recommend everyone to start with "C". I know a lot of people who started with languages likes "Python", "C#" etc; and got lazy when it comes to the point to learn "C" later on. Also once you know "C", other programming languages are much easier to learn and understand. To all readers I can only say: "always be hungry and greedy for knowledge."


    And with the final question, maybe you want to share a "Tip of the Day" to the community to one of your projects or to the Homebrew Scene in general?
    Learning new things is never easy, so don't get disappointed if something doesnt work the way you expect, the problem sits mostly "30 cm away from the display." Keep trying and find out what the problem is no matter if it takes days or weeks. Never give up!


    Alright, Thank you very much m0rph3us1987 for attending to this interview. It was a pleasure to come to know better to you and all your hard work you achieved for this scene! Have a great day!
    Thank you, Dito.

  • Developer m0rph3us1987 was joining late when tinkering with Sony Consoles. Nevertheless he already showed what he is capable of by his visit at 35C3 in December '18. Here are a few examples mentioned from the Interview you shouldn't miss out:​

    "Exploiting PS4 Video Apps" was m0rph3us1987's Main Lecture back at 35C3. For more Details, click here for the "Full Coverage".


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    But of course, m0rph3us1987 was at the latest CCC_Event (36C3) as well ... [Source: Twitter]


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    ... and he even brought his own "Small Cocktail Mixer" to the event. It works like one of those coffee vending machines and the cool thing is, he made all of this by his own from the ground up. Not only he drafted it by his own, but he also self-written all the software needed from scratch. [Original Source: Twitter]


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    Those Cocktails look tasty, don't you think? :) [Original: Source: Twitter]

  • The Power Supply (Vol. 08) - Our Guest Today: "well-known multiconsole Developer CelesteBlue123"

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    Since you liked our past Interviews so far where we talk with Developers across all PlayStation consoles - and especially one of our latest Interview where we talked with a Developer who tinkers with various consoles simultaneously - we thought about to do this again. Today's Guest is also well-known for releasing various Homebrew Applications mainly for the PlayStation Vita, but also for the ...

    Click here to read our eighth Interview in our new series with well-known Developer CelesteBlue.


    dThe Power Supply (Vol. 07) - Our Guest Today: "well known multi-console Developer mathieulh"

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    Our Interview Series conducted various Interviews with Developers, who worked either mainly for the PlayStation 3 or for the PlayStation 4 (and one time for the PlayStation Vita). But sometimes, there are well-known Developers who say to themselves that working on one console isn't enough for me. In fact the older readers will probably remember back when ...

    Click here to read our seventh Interview in our new series with well-known Developer mathieulh.


    dThe Power Supply (Vol. 06) - Our Guest Today: "Blu-Play and BD-J Developer mr_lou"

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    In our Interview Series, we always try that you can profit with each of our candidates by mainly three things. First, you gain an insight behind each Developer and his/her work he/she is doing for the community. Second, we summarize the most important Releases from each Developer, so you can get a good overview of which Tools and Homebrew you need ...

    Click here to read our sixth Interview in our new series with well-known Developer mr_lou.


    dThe Power Supply (vol. 05): A chat with (PS Vita Developer) Rinnegatamante

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    Well it's that time again as we have another talented developer featured in The Power Supply (A developer Interview Series brought to you by PSX-Place). So far you have seen us explore various talents from the PS3 & PS4 in the first four editions (view the complete collection of interview here, some great reads and insight from some of the best), so this time around in vol.5 of the series we ...

    Click here to read our fifth Interview in our new series with well-known Developer Rinnegatamante.


    dThe Power Supply (Vol. 04) - Our Guest Today: "PS3(Xploit) Developer esc0rtd3w"

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    Our Interview Series is a full success. Not only can you get an in-depth look behind all the great projects each of those developer's have worked on in the past and their plans into the future, but also that you can get a useful overview with all important Homebrew Releases made by the developer's which will help you if you want to get the "Full Experience" from your ...

    Click here to read our fourth Interview in our new series with PSX-Place Developer [U]@esc0rtd3w[/U].​


    dThe Power Supply (vol. 03): A chat with Aldotools (developer of IRISMAN / webMAN MOD / PS3 Tools .)

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    We are back once again for another edition of The Power Supply. If you have not caught the previous editions (vol. 1: deank & vol. 2: m0rph3us1987) we have started a new interview series featuring many of the talented people from around the community. So with this latest edition we have yet another great developer in the community to feature in the new series. ...

    Click here to read our third Interview in our new series with PSX-Place Developer [U]@aldostools[/U].


    dThe Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)

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    In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include ...

    Click here to read the very first Interview in our new series with PSX-Place Developer @deank.


    dIntroducing "The Power Supply": A new developer interview series

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    PSX-Place.com Presents: The Power Supply, a new series of interviews that will feature some of the iconic developer's & inspiring newcomers powering the scene from past and present within the homebrew community. These devs have provided the power for your favorite projects on your PS4 / PS3 / PS2 / PS1 / PS Vita (tv) / PSP platform(s). We have a variety of developer's with many ...

    Click here to get an overview about this new Series and to find all previous Interviews.​


Thanks again @m0rph3us1987 for allowing us to interview you and to give our community the opportunity to come to know you better!
 
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I really like this part & wish someone would have told me this. I'm one of those people that got a little lazy after learning C# & then never leaned much C.
Even if it's not the simplest language to start with, especially nowadays, I would recommend everyone to start with "C". I know a lot of people who started with languages likes "Python", "C#" etc; and got lazy when it comes to the point to learn "C" later on. Also once you know "C", other programming languages are much easier to learn and understand. To all readers I can only say: "always be hungry and greedy for knowledge."
 
Thanks m0rph3us1987
Learning new things is never easy, so don't get disappointed if something doesnt work the way you expect, the problem sits mostly "30 cm away from the display." Keep trying and find out what the problem is no matter if it takes days or weeks. Never give up!

Great Advice :)
 
I was high hope for parser exploit, downloaded all possible video apps from the PSS, waiting and at the end feel extremely disappointed because of my own expectation and imagination. :D But of course great find and congratulations. It is also nice experience to have chance of talk on C3 and meet all those peoples.
 

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