If you look at the ird of "Splinter Cell Trilogy", you can see that there are 5 different Thumbs.db files included in the disc:
PS3_GAME\USRDIR\Data_SCCT\System\Resources\deu\Thumbs.db
PS3_GAME\USRDIR\Data_SCCT\System\Resources\esp\Thumbs.db
PS3_GAME\USRDIR\Data_SCCT\System\Resources\fra\Thumbs.db
PS3_GAME\USRDIR\Data_SCCT\System\Resources\int\Thumbs.db
PS3_GAME\USRDIR\Data_SCCT\System\Resources\Thumbs.db
Each one is apparently 3 sectors long.
Now, for those of you not familiar with Thumbs.db files, they are Windows system files which hold an image for windows to show as a thumbnail for a folder. They are also considered system files, so they are typically hidden by default in the OS when looking at folders.
Now, I think these files are hidden by default even when using command line tools to list files in a directory (like ls, it needs an additional parameter to be able to show them). So, it is likely that these files will be ignored if you build an ISO from a folder dump in Windows (I can't be sure, since I don't have a Windows machine with me to test makeps3iso, which uses dirent.h to list files in directories. Does dirent.h ignore system files in Windows?).
So, my question is, do you think that these files were simply accidentally included in the disc when building the disc image from a Windows machine (which would be somewhat funny), or do you think this is some sort of copy protection in part of the developers to prevent backup copies from having the file? Or maybe the game uses those files to display some thumbnail in game?
Edit: Viewing the files of the ird from jonnysp's website doesn't work; the number of files in this particular game is massive (I wouldn't be surprised if it has the largest header of any ps3 game). You can look at the files with Zar's ird_tools.
PS3_GAME\USRDIR\Data_SCCT\System\Resources\deu\Thumbs.db
PS3_GAME\USRDIR\Data_SCCT\System\Resources\esp\Thumbs.db
PS3_GAME\USRDIR\Data_SCCT\System\Resources\fra\Thumbs.db
PS3_GAME\USRDIR\Data_SCCT\System\Resources\int\Thumbs.db
PS3_GAME\USRDIR\Data_SCCT\System\Resources\Thumbs.db
Each one is apparently 3 sectors long.
Now, for those of you not familiar with Thumbs.db files, they are Windows system files which hold an image for windows to show as a thumbnail for a folder. They are also considered system files, so they are typically hidden by default in the OS when looking at folders.
Now, I think these files are hidden by default even when using command line tools to list files in a directory (like ls, it needs an additional parameter to be able to show them). So, it is likely that these files will be ignored if you build an ISO from a folder dump in Windows (I can't be sure, since I don't have a Windows machine with me to test makeps3iso, which uses dirent.h to list files in directories. Does dirent.h ignore system files in Windows?).
So, my question is, do you think that these files were simply accidentally included in the disc when building the disc image from a Windows machine (which would be somewhat funny), or do you think this is some sort of copy protection in part of the developers to prevent backup copies from having the file? Or maybe the game uses those files to display some thumbnail in game?
Edit: Viewing the files of the ird from jonnysp's website doesn't work; the number of files in this particular game is massive (I wouldn't be surprised if it has the largest header of any ps3 game). You can look at the files with Zar's ird_tools.
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