PS5 Unreal Engine 5 running on Playstation 5 is revealed

As you describe it, it means for me that only UE will benefit from the faster SSD, then I hope other Developers and their own Engines will benefit from that as well.
Xbox studios dont have any good engine. That's why they can never make AAA titles, always with indie ones, even 343 industries is a shit studio, halo has been shit since they got it from Bungie.
 
As you describe it, it means for me that only UE will benefit from the faster SSD, then I hope other Developers and their own Engines will benefit from that as well.
In the demo are featured several technologies, some doesnt worths to be mentioned because are a bit "meh" (like the water dynamics, this was not specially impresive), personally the 2 technologies that impressed me are the lighting engine (lumen) and the geometry engine (nanite)

Lumen looks nice, is a great achievement because is made with software, and is an evolution of other lighting techniques used since years ago, they have modifyed then and redesign them, and the result is good, is an step forward
But the most important thing about lumen is that is going to be the competitor of the (hardware based) raytracing

There are many people that only worries about numbers or pretty words and for them at this point is a matter of having raytracing or not having raytracing... if the device doesnt have raytracng it sucks, but if it have raytracing they are completly hyped. This demo without raytracing is going to shock them a bit, lol
To be honest, im sure if i play that demo in real world with a good TV and someone tells me that it have raytracing most probably im goign to say "ohh, yeah, yeah, sure, looks awesome"
It looks like raytracing, but is not :D
I bet they have not included raytracing in the demo because it would be counterproductive... his goal was to show what can be made without raytracing, and this is going to work very well in devices without hardware based raytracing video cards... they can even downscale it to make it work in low performance devices, like tablets or portable consoles, etc...

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What is really impressive is nanite (the geometry engine), this is a huge revolution for 3D and 2D designers, they are changing lot of "rules" that has been using since lot of time ago
The concept is that you can have in screen objects that are composed by billion of polygons ...BUT... the engine identifyes how much of that polygons are really notable by the human eye... so the engine is not really redering all that billions of polygons, only renders a max of "1 polygon per pixel"
Thats around 4 million of polygons for 4k btw (and 8 millions for 8k)

Using the example i mentioned yesterday of a mountain kilometers aways from you, while looking at it nromally the mountain only takes an area of 30x40 pixels of the screen... so the polygon count of the mountain is tiny... and the total polygons count of the whole screen is under control
But if you made a huge zoom to the mountain the game engine is going to generate the polygons of the mountain... up to the point where is rendered at his max quality (this is the real object), and it fills all the screen, so again the total polygons count of the screen is controlled
When you zoom in and zoom out the amount of polygons in the screen is pretty much the same... this was something imposible to do with actual game engines

The way how it works is using a (hardware feature) named "mesh shaders". The graphics cards with raytracing are going to have it for sure... not sure if the others without it will support it
Is like if the vertex of the geometry was controlled by a "tree" with nodes and a hierarchy and using "LEGO blocks"
The graphic chip decides at which level of the hierarchy you are (based in the distance in between you and the object), and generates the polygons required for that level of detail (to match with what the human eye can appreciate, and only restricted by the limit of "1 polygon per pixel")

In the practise, nanite and the mesh shaders allows to have objects with massive amount of vertex and polygons (there is no limit, the limit is infinite) because only some of them are rendered, so there is not a huge graphic workload to render the scene

Just to mention an example... you can send a team of designers to a cave with a https://en.wikipedia.org/wiki/Lidar (or other device similar) + 3D cameras + more cameras in drones to scan external locations
That machines are going to generate a massive raw amount of data (they have made 90% of the work of "3D modelers" and "2D texturers"), after that they needs to "clean up" a bit the geometry and the textures and thats all
There is no need to do any optimizaion to reduce the number of polygons... i guess in this example with the LIDAR is good to optimize it anyway, but you know, the point is that is not needed... you can include objects in the game that are huge

Btw, another awesome feature is that technology doesnt uses additional texture images for "normal maps" "mipmaps", "reflection maps", or any other visual trick, it seems everything is made with a single image because is made in raw (by bruteforce), so the 2D designers are going to have a lot less work to do

For 2D and 3D designers is like a dual sided sword, because now you can create geometry and texture without much human interaction, but is going to make his works a lot easyer and they can dedicate his skills to other tasks instead of fighting back and forth rebuilding objects to reduce the number of vertex, or editing images 40 times to create the light effects

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So back to your comment, the revolutionary feature is the geometry engine, game companies (and specially 2D and 3D designers) and going to have problems adopting it, there are going to be many games not using it because his engines are not ready to catch the "mesh shaders" features from the next graphics chips, but this is the future unless something better replaces it, but to me it looks this is going to stay for long years to come
The big game companies like ubisoft, are not going to rebuild his engine so fast, is a risky movement, is better to do it slowlly
Sony studios are going to move a lot faster to it though... thats why they was so polite with epic team :)
I bet in the Ps5 public presentation sony is going to mention something about the new geometry engines and the "mesh shaders" because probaby they are proud of it, is like saying "UE5 is great, but we helped in making it"





*im writing so much because i like that geometry technology a lot :D
 
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The tech demo has more to do with UE5 than PS5 but it is running on a ps5. Whatever limitations there are in the system for ps5 vs UE5 being on PC should be obvious. Cant wait to see the tech demo for pc, or to get my hands on the new engine:) Nanite and voxel's sound like they will work very well together. We will see^_^ Im making my own LOD system rn.
 
To me has been like a preview of what we are going to see in the next generation of games, and that feature related with the geometry really suprised me, i was not expecting something like that
A detail that is a bit shocking is the demo doesnt have raytracing, but after thinking in it it makes sense, as mentioned before, the goal was to show how lumen works (not raytracing), also most probably this started a couple of years ago and at that point im not really sure if AMD had a prototype APU ready with a initial version of the RDNA and hardware based raytracing (probably did not existed yet), so for epic it was better to focus in lumen instead of waiting for the hardware based raytracing... is the strategy of not putting all the eggs in the same bucket

They mentioned the hardware raytracing is going to be added to UE5 later at some point though, i said before lumen and hardware raytracing are like competitors,, but we could say that are complementary instead
There are going to be some feaures from lumen that are going to be deactivated incase the device have a hardware based raytracing graphic chip... just because the hardware does it better (but it could be more demanding in "horsepower" though, because usually enabling raytracing by hardware reduces frames)... so dunno, maybe is going to be matter of ballancing them

Anyway... the long story short is:
-photorealistic lighting, either with hardware based raytracing or things like lumen = done
-photorealistic geometry with the mesh shaders = done
-photorealistic textures in raw = done
-and dont forget the new generation of TVs, HDR, VRR, etc...

This is why some people is mentioning the quality of the CG films, but rendered on runtime :)
 
To me has been like a preview of what we are going to see in the next generation of games, and that feature related with the geometry really suprised me, i was not expecting something like that
A detail that is a bit shocking is the demo doesnt have raytracing, but after thinking in it it makes sense, as mentioned before, the goal was to show how lumen works (not raytracing), also most probably this started a couple of years ago and at that point im not really sure if AMD had a prototype APU ready with a initial version of the RDNA and hardware based raytracing (probably did not existed yet), so for epic it was better to focus in lumen instead of waiting for the hardware based raytracing... is the strategy of not putting all the eggs in the same bucket

They mentioned the hardware raytracing is going to be added to UE5 later at some point though, i said before lumen and hardware raytracing are like competitors,, but we could say that are complementary instead
There are going to be some feaures from lumen that are going to be deactivated incase the device have a hardware based raytracing graphic chip... just because the hardware does it better (but it could be more demanding in "horsepower" though, because usually enabling raytracing by hardware reduces frames)... so dunno, maybe is going to be matter of ballancing them

Anyway... the long story short is:
-photorealistic lighting, either with hardware based raytracing or things like lumen = done
-photorealistic geometry with the mesh shaders = done
-photorealistic textures in raw = done
-and dont forget the new generation of TVs, HDR, VRR, etc...

This is why some people is mentioning the quality of the CG films, but rendered on runtime :)
8K textures have been used in the tech demo, its shocking how the ps5 can really show 8K textures that good. I cant believe neither what i saw right there just think what ps5 first party studios can do.
 
Tim Sweeney confirms why they used PS5 instead of PC.
Screenshot_20200516-014437.png
 
For me it is still random guy who know how to managing peoples and business and repeating what his PR division suggesting but without any knowledge about technology.

And still I don't know used for what purpose. Watching porno videos, running their e-shop, game developing? We can of course assume that he talks about game developing but it was always made on... PC, and code is sending to devkit/debugkit to test it. So this twit have no sense for me. That's my point.
 
For me it is still random guy who know how to managing peoples and business and repeating what his PR division suggesting but without any knowledge about technology.

And still I don't know used for what purpose. Watching porno videos, running their e-shop, game developing? We can of course assume that he talks about game developing but it was always made on... PC, and code is sending to devkit/debugkit to test it. So this twit have no sense for me. That's my point.
Breaking News: PornHub gets a 80% increased base membership with the PS5, the Servers cannot keep up with the PS5 SSD in streaming [emoji1787][emoji1787]

Now i am starting to realise why $ony was kind enough to implement the Haptic Feedback on the DUALSENSE, for that maximum realism, ill be damned [emoji1787][emoji1787]

Sent from my G8141 using Tapatalk
 
That make no sense at all. Whatever the ps5 has im 100,000% sure a PC will crush it. They used a ps5 so people will buy ps5'sXD sony more than likely has some sort of deal with them to release the tech demo running on the ps5 for a very large sum of money.
 
@Naked_Snake1995 If we are going to that direction of conversation... Sony has made first step creating DS3 prototype: the girl edition. If You know what I mean. ;p So DualSense not surprising me at all. ;p
 
alright guys simmer down now, we do have female members here...... agoni with his usual non-hype ps5 posts.... this whole epic thing looks fantastic but I am so sick and tired of not getting any real ps5 info.
 
The PS5 SSD is nothing more than than an NvME SSD running on basically Gen 4 PCI Express .... Is this a coincidence that Zen3 Ryzen with PCie 4.0 support is going to be launched around the same time as the PS5...? [ Think about it the PS5 is basically running a Zen3 Ryzen]

And don't even go to the it's graphics .... AMD have been behind Nvidia for years with GPU's...

As the Nvidia CEO Jennson said about the "powerfull" PS3 graphics " Cute console.... this graphics power has been around for while now .... RTX 2080Ti or the RTX TITAN "

Also with NVIDIA revealing Ampere, you can give a pretty good guess that a New desktop GPU, the one revealed so far is for servers and supercomputer only, is going to be launched that will crush the PS5. And I think it will be around the same time as the PS5 as well and this is going of Nvidia's past record of doing things like this as a big "f@ck you" to there competition...

"PS5 is more powerfull than a PC".... get real people, I like PlayStations but am not such a blind Fan boy that I cannot smell the coffee...

So use your noodles here... do you really think AMD and Nvidia are going to let the PS5 take the top spot..? simply put ... NO.
Do you really think AMD is going to give S@ny a CPU that more powerful than there new PC Zen3 Ryzens.... NO again...

As for Nvidia with graphics... well they just like taking the p!ss out of AMD's GPU's by launching consecutively more powerful ones just for fun more or less as no GPU can touch these NVIDIA GPUS.

Point made, take pot shots at what I said all you want but ... The PS5 is a great budget way {for people who cannot afford a high end PC} to play current games at current PC top quality and have a good footing for future gaming advancements as its more or less a small form factor PC anyways.
 
With what you said in the last paragraph, is that not why we buy a console? Don't forget about the exclusives that come with the Playstation pedigree to.
 
With what you said in the last paragraph, is that not why we buy a console? Don't forget about the exclusives that come with the Playstation pedigree to.

Glad to see some can see the point, yes this is why. Less and less exclusives compared to years ago though, but still the ones on PS have always been good though.

But people are hyping up "Raw" testing in controlled environments and say it more powerfull than a PC..... TO put it simply is on Par with current PCs and is about to become "destroyed" not long after release with the new RTX's [maybe these going on Nvidia's track record] and Ryzens being launched. I have put off building my next new PC until next year to see what gets launched, I will still buy a PS5 though.

And of course Epic is going to be using the PS5 for Unreal 5 as AMD have not launched there new cpus or Nvidia with GPUs so basically there was no other current alternative for them use really as there is no CPU with Gen PCI v4.0 support yet for NvME on desktop yet, there are boards with PCIe 4.0 but that means nothing without the CPU having this as well so your only getting gen 3 PCIe speeds on a PCIe gen 4 16x slot.

Also AMD have just launched 2 new Ryzen Zen2's just to have a stab at Intel to show them that Intel is about o knocked off the top spot, they already have for Multi-core performance and these new Ryzen 3300 Zen2's are "very" close to Intels great single core performance for gaming.... So the Zen 3, "should", be even more powerful, more powerful than the Ryzen Zen3 in the PS5.

TBH its all Blind fanboy hype with the PS5, yes they are damn good and going to be worth every penny for them but people need to get real about this "more powerful than a PC" BS.
 
The PS5 SSD is nothing more than than an NvME SSD running on basically Gen 4 PCI Express .... Is this a coincidence that Zen3 Ryzen with PCie 4.0 support is going to be launched around the same time as the PS5...? [ Think about it the PS5 is basically running a Zen3 Ryzen]

And don't even go to the it's graphics .... AMD have been behind Nvidia for years with GPU's...

As the Nvidia CEO Jennson said about the "powerfull" PS3 graphics " Cute console.... this graphics power has been around for while now .... RTX 2080Ti or the RTX TITAN "

Also with NVIDIA revealing Ampere, you can give a pretty good guess that a New desktop GPU, the one revealed so far is for servers and supercomputer only, is going to be launched that will crush the PS5. And I think it will be around the same time as the PS5 as well and this is going of Nvidia's past record of doing things like this as a big "f@ck you" to there competition...

"PS5 is more powerfull than a PC".... get real people, I like PlayStations but am not such a blind Fan boy that I cannot smell the coffee...

So use your noodles here... do you really think AMD and Nvidia are going to let the PS5 take the top spot..? simply put ... NO.
Do you really think AMD is going to give S@ny a CPU that more powerful than there new PC Zen3 Ryzens.... NO again...

As for Nvidia with graphics... well they just like taking the p!ss out of AMD's GPU's by launching consecutively more powerful ones just for fun more or less as no GPU can touch these NVIDIA GPUS.

Point made, take pot shots at what I said all you want but ... The PS5 is a great budget way {for people who cannot afford a high end PC} to play current games at current PC top quality and have a good footing for future gaming advancements as its more or less a small form factor PC anyways.
You dont know what type of ssd it is so do i, its a custom SSD PS5 SSD is the fastest in the world.
 
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