PS3 webMAN MOD 1.47.03 (by Aldostools) - New Improvements to various aspects of the plugin

Developer Aldostools pushed a new update recently to the popular PS3 plugin webMAN MOD, Following the release of 1.47.01 that gave stability to many of recent additions added such as the sLaunch MOD, with the next version jumping o 1.47.03 we see the plugin will come in 4 Editions (Cobra, Full, Lite & Non-Cobra), 2GB issue with ps3netsrv has been addressed. Then /setup.ps3 menu has seen various changes to give a cleaner feel. The developer has outlined even more changes you should checkout in the provide log.

webMAN_MOD.png



News Source: github.com/aldostools/
 
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So if I'm on 1.47.01 and upgrading to this version, all I gotta do is install and then remove slaunch and vsh from my boot plugins file and if I want to use slaunch or vsh I can load them dynamically with combos? Do I have to do this even if I do want them loaded at boot to use immediately?
 
How do I set up PKG/Rom Launcher? I have my ROMS folder set, and I see all my games under ROMS section. I selected the game, it shows the disc icon with "Pkg/Rom Launcher" but when I load it, it just goes back to the XMB

EDIT: May just be MAME roms not working. (and NES roms)
 
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Thank you so much dude, keep this amazing works!!

Working fine for me. Sometimes (very rare) my PS3 freeze when i leave a game or pickup a game in slaunch. But everything i need its working verywell. I do use FAT32+Splited .iso
 
Thanks aldostools. Webman mod makes things easier and faster.

Little question: I am using netservr for the first time. I managed to mount ps3 isos but not ps2, psp or ps1. Actually when I select a ps2 iso it tries to copy it to the internal hdd instead of mounting it. May I assume that we can't run other than ps3 isos through netservr?
 
Thanks aldostools. Webman mod makes things easier and faster.

Little question: I am using netservr for the first time. I managed to mount ps3 isos but not ps2, psp or ps1. Actually when I select a ps2 iso it tries to copy it to the internal hdd instead of mounting it. May I assume that we can't run other than ps3 isos through netservr?

Your ps2 iso will eventually get mounted but it needs to be cached to internal HD first. That is normal. It's the same thing with an external drive actually as ps2 iso games are only mounted directly on /dev_hdd0.
 
So if I'm on 1.47.01 and upgrading to this version, all I gotta do is install and then remove slaunch and vsh from my boot plugins file and if I want to use slaunch or vsh I can load them dynamically with combos? Do I have to do this even if I do want them loaded at boot to use immediately?
You should still be able to launch them via Cobra's boot_plugins.txt if you wish although if I am not mistaken you won't benefit from the 800kb memory usage reduction resulting from Aldo's changes..

Btw there is a 1.47.04 release available on the repo...
 
I need to just put the IP of the PS3 in this app with the port number and I will go already be connected?
 
I wanted ask this question for long time can you extrect pkg and install it as a plugin?
Install an extracted pkg as plugin? I don't understand what you mean... Please explain...

A pkg can contain a plugin file of course but they are not exactly made to install plugins. You could use the forced install parameter when you build the pkg so it can extract files in another place than /dev_hdd0/game however how would you update the boot_plugins.txt?
At best a pkg replaces a file but it cannot edit it so even if you managed to make a pkg that could replace boot_plugins.txt you would lose your current settings...
Honestly, even if it were possible to make a pkg replacing boot_plugins.txt, it would take you longer to make than to copy the sprx & edit boot_plugins.txt manually.
 
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Install an extracted pkg as plugin? I don't understand what you mean... Please explain...
What trying say install it like sman in plugin folder I don't want it update the one in flash in Rebug hope did not confuse you I'm going use cobra version.
 
Install an extracted pkg as plugin? I don't understand what you mean... Please explain...

A pkg can contain a plugin file of course but they are not exactly made to install plugins. You could use the forced install parameter when you build the pkg so it can extract files in another place than /dev_hdd0/game however how would you update the boot_plugins.txt?
At best a pkg replaces a file but it cannot edit it so even if you managed to make a pkg that could replace boot_plugins.txt you would lose your current settings...
Honestly, even if it were possible to make a pkg replacing boot_plugins.txt, it would take you longer to make than to copy the sprx & edit boot_plugins.txt manually.
Ahh ok No way install this without updating the one in flash in Rebug? I Wish you can install this like the original webman.
 
Ahh ok No way install this without updating the one in flash in Rebug? I Wish you can install this like the original webman.
The only way I know is to modify the updater code a little bit to avoid the /dev_flash installation routine (located between line 744 & 816 of uodater/source/main.c) & recompile.
Then wMM would install on Rebug as it does on any other Cobra CFW.

For the record that is also what I would prefer. I don't like wMM integrated in Rebug at all.
In the future the situation might change if Joonie decides to remove webman from Rebug new builds.
 
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